Among Us Arena/Impostor: Difference between revisions
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|blockstun=16 | |blockstun=16 | ||
|chip=10 | |chip=10 | ||
|property= | |property=N/A | ||
|description= Basic fast poke. Nothing special, but it does what it's supposed to. Prorate: 95%. | |description= Basic fast poke. Nothing special, but it does what it's supposed to. Prorate: 95%. | ||
}} | }} | ||
Line 74: | Line 74: | ||
|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|guard= | |guard=Mid | ||
|startup= | |startup=11 | ||
|active= | |active=5 | ||
|recovery= | |recovery=10 | ||
|hitstun= | |hitstun=20 | ||
|blockstun= | |blockstun=15 | ||
|chip= | |chip=20 | ||
|property= | |property= | ||
|description= moves you forward a lot, making it great for whiff punishes. Will get stuffed by savvy opponents if you try it in neutral, be careful. | |description= moves you forward a lot, making it great for whiff punishes. Will get stuffed by savvy opponents if you try it in neutral, be careful. | ||
Line 95: | Line 95: | ||
|data= | |data= | ||
{{AttackData-AUA | {{AttackData-AUA | ||
|damage=120 | |damage=120[270] | ||
|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|guard= | |guard=Mid[Overhead] | ||
|startup= | |startup=9[41] | ||
|active= | |active=2 | ||
|recovery= | |recovery=11[15] | ||
|hitstun= | |hitstun=25 | ||
|blockstun= | |blockstun=10[15] | ||
|chip= | |chip=40[50] | ||
|property= | |property=Launch[Groundbounce] | ||
|description=Charged values in [brackets]. Super-armored, holdable, knife stab that becomes an overhead if you charge it. Fully charged, this does a crap ton of damage and groundbounces. You can combo 2H into a full charge 5K in the corner to do a lot of damage. | |description=Charged values in [brackets]. Super-armored, holdable, knife stab that becomes an overhead if you charge it (doesn't need to be fully charged to become overhead). Fully charged, this does a crap ton of damage and groundbounces. You can combo 2H into a full charge 5K in the corner to do a lot of damage. | ||
}} | }} | ||
}} | }} | ||
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|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|guard= | |guard=Mid | ||
|startup= | |startup=28,10 | ||
|active= | |active=2,2 | ||
|recovery= | |recovery=11,13 | ||
|hitstun= | |hitstun=25,15 | ||
|blockstun= | |blockstun=15,10 | ||
|chip= | |chip=20,30 | ||
|property= | |property=N/A,Wallbounce | ||
|description=Rather slow start up but it's a nice neutral tool, an hitscan projectile that ground bounces up close and knocks down full screen. Whiffs if you're too close to the corner. It has an hitbox on the gun during start up. Damage is not effected by Proration (Always does 160). | |description=Rather slow start up but it's a nice neutral tool, an hitscan projectile that ground bounces up close and knocks down full screen. Whiffs if you're too close to the corner. It has an hitbox on the gun during start up. Damage is not effected by Proration (Always does 160). | ||
}} | }} |
Revision as of 13:20, 12 September 2021
Warning
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Profile
The Impostor from Innersloth's online multiplayer deduction game Among Us is the main (and only) character in Among Us Arena.
Basics
Strengths | Weaknesses |
---|---|
Unique: Only character in the game. Buttons: Impostor has many fast buttons. |
Match-up Spread: Impostor has no winning match ups. Mobility: Movement is slow. |
Important Moves
5K: Super-Armored, delayable, standing overhead that grants you a full combo on hit.
j.K: a great but slightly risky neutral tool. Also an important move for many combos, due to the ability to link a j.L after this.
2H: long range poke that wallbounces anywhere if it hits. Excellent abuser of the unblockable tipper bug, and also great for extending combos once gravity has started to kick in.
Move List
Standing Normals
5L
|
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5H
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5K
|
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5G
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Crouching Normals
2L
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2H
|
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2K
|
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2G
|
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Jumping Normals
j.5L
|
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j.5H
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j.5K
|
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j.5G
|
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Universal Mechanics
Throw
L+H |
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Gatling Table
L | H | K | G | Cancel | |
---|---|---|---|---|---|
5L | - | 5H[-], 2H[-] | 5K[-], 2K[-] | - | |
2L | - | 5H[-], 2H[-] | 5K[-] | - | |
5H | - | 2H | 5K, 2K | 5G, 2G | |
2H | - | 5H | 5K, 2K | 5G, 2G | |
5K | - | - | 2K | 5G | |
5[K] | - | 2H | 2K | 5G | |
2K | - | - | - | 5G[-], 2G[-] | Jump |
5G | - | - | - | 2G[1] | |
2G | - | - | - | - |
L | H | K | G | |
---|---|---|---|---|
j.L | - | j.H[-] | j.K[-] | j.G[-] |
j.H | - | - | j.K[-] | j.G[-] |
j.K | - | - | - | - |
j.G | - | - | - | j.K[-] |
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[+] = X is available on whiff
- X[#] = X is available on or before hit # (for multi-hit moves)