Template:AttackData-JCFoF/Tooltips: Difference between revisions

From Mizuumi Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 17: Line 17:
-->{{#var:linebreak}}Stun damage for each hit is separated by an asterisk (*)<!--
-->{{#var:linebreak}}Stun damage for each hit is separated by an asterisk (*)<!--
-->{{#var:linebreak}}If there are several hits in a row with identical stun, it will be listed as A x B to save space<!--
-->{{#var:linebreak}}If there are several hits in a row with identical stun, it will be listed as A x B to save space<!--
-->{{#var:linebreak}}-Example: 4*5x3*8 = 4 stun + 5 stun (3 hits) + 8 stun<!--
-->{{#var:linebreak}}-Example: 256*128x3*512 = 256 stun + 128 stun (x3 hits) + 512 stun<!--
-->{{#var:linebreak}}See System page for details on stun.
-->{{#var:linebreak}}See System page for details on stun.


Line 24: Line 24:
-->{{#var:linebreak}}KD Timer damage for each hit is separated by an asterisk (*)<!--
-->{{#var:linebreak}}KD Timer damage for each hit is separated by an asterisk (*)<!--
-->{{#var:linebreak}}If there are several hits in a row with identical KD timer damage, it will be listed as A x B to save space<!--
-->{{#var:linebreak}}If there are several hits in a row with identical KD timer damage, it will be listed as A x B to save space<!--
-->{{#var:linebreak}}-Example: 4*5x3*8 = 4 KD dmg + 5 KD dmg (3 hits) + 8 KD dmg<!--
-->{{#var:linebreak}}-Example: 64*96x3*128 = 64 KD dmg + 96 KD dmg (x3 hits) + 128 KD dmg<!--
-->{{#var:linebreak}}See Advanced System page for details on Knockdown timer values.
-->{{#var:linebreak}}See Advanced System page for details on Knockdown timer values.



Revision as of 22:29, 15 January 2022

Template DocumentationEdit This Documentation
Template:AttackData-JCFoF/Tooltips/Documentation

This documentation is automatically transcluded from Template:AttackData-JCFoF/Tooltips/Documentation and is not included when this page is transcluded.