Template:AttackData-JCFoF/Tooltips: Difference between revisions

From Mizuumi Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
 
Line 85: Line 85:
  | attribute=
  | attribute=
OTG = Off The Ground; Attack will connect vs. a knocked down opponent; scaled to 25% damage<!--
OTG = Off The Ground; Attack will connect vs. a knocked down opponent; scaled to 25% damage<!--
-->{{#var:linebreak}}Rapid Fire = Light normal that can be rapidly chained into itself on hit, block, or whiff<!--
-->{{#var:linebreak}}Self-chain = Light normal that can be rapidly chained into itself on hit, block, or whiff<!--
-->{{#var:linebreak}}  + (slow) = chain must be delayed until the move's recovery (not during active frames/hitstop)<!--
-->{{#var:linebreak}}No-Chain = Normal attack that cannot be chained into another normal<!--
-->{{#var:linebreak}}No-Chain = Normal attack that cannot be chained into another normal<!--
-->{{#var:linebreak}}Airborne = Move puts the user in the air, becoming immune to throws, and hits will put them into a juggle state.<!--
-->{{#var:linebreak}}Airborne = Move puts the user in the air, becoming immune to throws, and hits will put them into a juggle state.<!--

Latest revision as of 03:19, 1 February 2022

Template DocumentationEdit This Documentation
Template:AttackData-JCFoF/Tooltips/Documentation

This documentation is automatically transcluded from Template:AttackData-JCFoF/Tooltips/Documentation and is not included when this page is transcluded.