Super Gotcha Force: Difference between revisions

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Gotcha Force ReBalanced is a competitive mod of the GameCube title "Gotcha Force" developed by Capcom. The game was originally released in Japan on November 27, 2003 and is a 2v2 ratio based arena fighter made with the Mobile Suit Gundam: Gundam vs. Zeta Gundam engine, and shares a lot of mechanics and similarities to the Gundam Versus series in general.
Gotcha Force ReBalanced is a competitive mod of the GameCube title "Gotcha Force" developed by Capcom. The game was originally released in Japan on November 27, 2003 and is a 2v2 ratio based arena fighter made with the Mobile Suit Gundam: Gundam vs. Zeta Gundam engine, and shares a lot of mechanics and similarities to the Gundam Versus series in general.


The ReBalanced mod, developed by Brutalmoon and Glass_Knuckle, changes the "Cost" ratio system to make more of the cast accessible by making the overpowered characters more expensive, and adds mechanics such as the "Super Jump" to prevent ceiling stalling strategies, a counter hit combo system and a "Self-Destruct" mechanic for strategy or matchup-forfeit.  
The ReBalanced mod, developed by Brutalmoon and Glass_Knuckle, revamps the game's "Cost" ratio system and the cast's stat and ammo values for a more balanced competitive experience, along with a more fluid and extended combo system with untechable setups and powerful counter-hit punishes.
It also adds mechanics such as the "Super Jump" to prevent ceiling stalling strategies, a "Z-Drop" input to fast-fall while in neutral air state, and a "Self-Destruct" mechanic for strategy or matchup-forfeit.  


The mod is most played online through Dolphin Netplay delay-based netcode, with its own emulator build provided with all of the files pre-installed.
The mod is most played online through Dolphin Netplay delay-based netcode, with its own emulator build provided with all of the files pre-installed.

Revision as of 11:14, 20 March 2022

Gotcha Force ReBalanced
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Developers

Capcom

Brutalmoon (ReBalanced Mod)
Glass_Knuckle (ReBalanced Mod)
Publishers

Capcom

Systems

GameCube

Online Play

Dolphin (Delay-Based Netcode)

Community Channels

Discord Server

Gotcha Force ReBalanced is a competitive mod of the GameCube title "Gotcha Force" developed by Capcom. The game was originally released in Japan on November 27, 2003 and is a 2v2 ratio based arena fighter made with the Mobile Suit Gundam: Gundam vs. Zeta Gundam engine, and shares a lot of mechanics and similarities to the Gundam Versus series in general.

The ReBalanced mod, developed by Brutalmoon and Glass_Knuckle, revamps the game's "Cost" ratio system and the cast's stat and ammo values for a more balanced competitive experience, along with a more fluid and extended combo system with untechable setups and powerful counter-hit punishes. It also adds mechanics such as the "Super Jump" to prevent ceiling stalling strategies, a "Z-Drop" input to fast-fall while in neutral air state, and a "Self-Destruct" mechanic for strategy or matchup-forfeit.

The mod is most played online through Dolphin Netplay delay-based netcode, with its own emulator build provided with all of the files pre-installed.

Wiki Roadmap

0% complete
In Progress / Completed To-do
  • Navbox needs to be filled in.
  • Attack data is currently uneven.
  • General pages need to be made.
  • Character Pages need to be made.
    • 4/206 character pages created.
      • Bug Witch needs descriptions and maybe some proofreading on the framedata.
      • Normal Ninja needs pictures.
      • G Red needs pictures and damage values.
    • 1/206 character pages finished.
  • Info on 2.0 and it's changes need to be added.


General
FAQ
Controls
Stages
Netplay
Glossary
Links
Machine Borgs
G Red
Isaac
Ninja Borgs
Knight Borgs
Vlad
Girl Borgs
Kei
Musha Borgs
Knuckle Borgs
Jack
Gun Borgs
Billy
Hero Borgs
Wizard Borgs
Idol Borg
Demon Borgs
Bug Borgs