Super Gotcha Force: Difference between revisions
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Gotcha Force ReBalanced is a competitive mod of the GameCube title "Gotcha Force" developed by Capcom. The game was originally released in Japan on November 27, 2003 and is a 2v2 ratio based arena fighter made with the Mobile Suit Gundam: Gundam vs. Zeta Gundam engine, and shares a lot of mechanics and similarities to the Gundam Versus series in general. | Gotcha Force ReBalanced is a competitive mod of the GameCube title "Gotcha Force" developed by Capcom. The game was originally released in Japan on November 27, 2003 and is a 2v2 ratio based arena fighter made with the Mobile Suit Gundam: Gundam vs. Zeta Gundam engine, and shares a lot of mechanics and similarities to the Gundam Versus series in general. | ||
The ReBalanced mod, developed by Brutalmoon and Glass_Knuckle, | The ReBalanced mod, developed by Brutalmoon and Glass_Knuckle, revamps the game's "Cost" ratio system and the cast's stat and ammo values for a more balanced competitive experience, along with a more fluid and extended combo system with untechable setups and powerful counter-hit punishes. | ||
It also adds mechanics such as the "Super Jump" to prevent ceiling stalling strategies, a "Z-Drop" input to fast-fall while in neutral air state, and a "Self-Destruct" mechanic for strategy or matchup-forfeit. | |||
The mod is most played online through Dolphin Netplay delay-based netcode, with its own emulator build provided with all of the files pre-installed. | The mod is most played online through Dolphin Netplay delay-based netcode, with its own emulator build provided with all of the files pre-installed. |
Revision as of 11:14, 20 March 2022
Gotcha Force ReBalanced (GFRB) | |
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Developers |
Capcom |
Brutalmoon (ReBalanced Mod) | |
Glass_Knuckle (ReBalanced Mod) | |
Publishers |
Capcom |
Systems |
GameCube |
Online Play |
Dolphin (Delay-Based Netcode) |
Community Channels |
Gotcha Force ReBalanced is a competitive mod of the GameCube title "Gotcha Force" developed by Capcom. The game was originally released in Japan on November 27, 2003 and is a 2v2 ratio based arena fighter made with the Mobile Suit Gundam: Gundam vs. Zeta Gundam engine, and shares a lot of mechanics and similarities to the Gundam Versus series in general.
The ReBalanced mod, developed by Brutalmoon and Glass_Knuckle, revamps the game's "Cost" ratio system and the cast's stat and ammo values for a more balanced competitive experience, along with a more fluid and extended combo system with untechable setups and powerful counter-hit punishes. It also adds mechanics such as the "Super Jump" to prevent ceiling stalling strategies, a "Z-Drop" input to fast-fall while in neutral air state, and a "Self-Destruct" mechanic for strategy or matchup-forfeit.
The mod is most played online through Dolphin Netplay delay-based netcode, with its own emulator build provided with all of the files pre-installed.
Wiki Roadmap
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