Dual Souls: The Last Bearer/Mirei (Assassin): Difference between revisions
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}} | }} | ||
}} | }} | ||
_ | _ | ||
{{MoveData | {{MoveData | ||
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|advGuard= 0 | |advGuard= 0 | ||
|description= - | |description= - | ||
}} | |||
}} | |||
_ | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=Dashing Crouching Big Slash | |||
|input= + {{d|2}} {{NotationIcon-DSTLB|BS}} | |||
|data= | |||
{{AttackData-DSTLB | |||
|damage= - | |||
|guard= - | |||
|startup= - | |||
|active= - | |||
|advHit= - | |||
|advHitCrouch= - | |||
|advGuard= - | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= Mainly used for setups after {{NotationIcon-DSTLB|BS}} knockdown. | |||
|name=Super Jump | |||
|input= {{d|2}} {{d|8}} or {{d|2}} {{d|8}} {{d|9}} | |||
|data= | |||
{{AttackData-DSTLB | |||
|damage= - | |||
|guard= - | |||
|startup= - | |||
|active= - | |||
|advHit= - | |||
|advHitCrouch= - | |||
|advGuard= - | |||
|description= Character Specific | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= Switch throw sides by holding {{d|4}} and then pressing {{NotationIcon-DSTLB|PW}} | |||
|name= Throw | |||
|input= {{NotationIcon-DSTLB|PW}} | |||
|data= | |||
{{AttackData-DSTLB | |||
|damage= - | |||
|guard= - Unguardable | |||
|startup= - 10 | |||
|active= - | |||
|advHit= - | |||
|advHitCrouch= - | |||
|advGuard= - | |||
|description= - | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= Continue grounded combos after Overhead | |||
|name= Overhead | |||
|input= {{d|2}} {{NotationIcon-DSTLB|PW}} | |||
|data= | |||
{{AttackData-DSTLB | |||
|damage= - | |||
|guard= - Overhead | |||
|startup= - 17 | |||
|active= - | |||
|advHit= - | |||
|advHitCrouch= - | |||
|advGuard= - | |||
|description= Universal Overhead | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= Can also fade from forward dash by dashing forward and tapping PW twice | |||
|name= Shadow Fade | |||
|input= {{d|8}} {{NotationIcon-DSTLB|PW}} | |||
|data= | |||
{{AttackData-DSTLB | |||
|damage= - | |||
|guard= - Air | |||
|startup= - | |||
|active= - | |||
|advHit= - | |||
|advHitCrouch= - | |||
|advGuard= - | |||
|description= Fade from the air and reappear where you were just standing. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= On aerial opponents Mirei can connect {{d|8}} {{NotationIcon-DSTLB|SL}} into Shadow Vortex | |||
|name=Shadow Vortex | |||
|input= {{d|8}} {{d|2}} {{NotationIcon-DSTLB|PW}} | |||
|data= | |||
{{AttackData-DSTLB | |||
|damage= - | |||
|guard= - Mid | |||
|startup= - | |||
|active= - | |||
|advHit= - | |||
|advHitCrouch= - | |||
|advGuard= - | |||
|description= Spin from the air and come down on the opponent with a slash. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= '''Follow Ups''' (Jump Cancelable and Power Cancelable) | |||
|name=Mist Dash | |||
|input= {{d|2}} {{d|3}} {{d|6}} {{NotationIcon-DSTLB|K}} | |||
|data= | |||
{{AttackData-DSTLB | |||
|damage= - | |||
|guard= - Command Dash | |||
|startup= - | |||
|active= - | |||
|advHit= - | |||
|advHitCrouch= - | |||
|advGuard= - | |||
|description= Dash with follow up attacks. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= Combo Tool | |||
|name=Front Thrust | |||
|input= + {{NotationIcon-DSTLB|SL}} | |||
|data= | |||
{{AttackData-DSTLB | |||
|damage= - | |||
|guard= - | |||
|startup= - | |||
|active= - | |||
|advHit= - | |||
|advHitCrouch= - | |||
|advGuard= - | |||
|description= Launcher | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= Hard Knockdown | |||
|name=Slide Kick | |||
|input= + {{d|2}} {{NotationIcon-DSTLB|SL}} | |||
|data= | |||
{{AttackData-DSTLB | |||
|damage= - | |||
|guard= - Low | |||
|startup= - 9 | |||
|active= - | |||
|advHit= - | |||
|advHitCrouch= - | |||
|advGuard= - | |||
|description= Mixup tool and decent combo ender. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= Quickly do Back Thrust by pressing {{NotationIcon-DSTLB|BS}} as soon as you input Mist Dash | |||
|name=Back Thrust | |||
|input= + {{NotationIcon-DSTLB|BS}} | |||
|data= | |||
{{AttackData-DSTLB | |||
|damage= - | |||
|guard= - Mid | |||
|startup= - | |||
|active= - | |||
|advHit= - | |||
|advHitCrouch= - | |||
|advGuard= - | |||
|description= Auto crossup, guaranteed mixup. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= Counters Attacks | |||
|name=Dashing Counter | |||
|input= + {{NotationIcon-DSTLB|PW}} | |||
|data= | |||
{{AttackData-DSTLB | |||
|damage= - | |||
|guard= - Counter | |||
|startup= - | |||
|active= - | |||
|advHit= - | |||
|advHitCrouch= - | |||
|advGuard= - | |||
|description= Perform Mirei's '''Shadow Counter''' while Mist Dash is active. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= '''Advanced Mixup Tool''' | |||
|name=Dashing Overhead Kick | |||
|input= + {{d|2}} {{NotationIcon-DSTLB|PW}} | |||
|data= | |||
{{AttackData-DSTLB | |||
|damage= - | |||
|guard= - Overhead | |||
|startup= - | |||
|active= - | |||
|advHit= - | |||
|advHitCrouch= - | |||
|advGuard= - | |||
|description= Perform Mirei's Overhead while Mist Dash is active. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= '''Dragon Punch''' (high profiles) | |||
|name=Dragon Rise | |||
|input= {{d|2}} {{d|1}} {{d|4}} {{NotationIcon-DSTLB|K}} | |||
|data= | |||
{{AttackData-DSTLB | |||
|damage= - | |||
|guard= - Mid Mid | |||
|startup= - | |||
|active= - | |||
|advHit= - | |||
|advHitCrouch= - | |||
|advGuard= - | |||
|description= Hold Dragon Rise to inflict more damage.(2 hits) | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= '''A Version''' (Counters Low Attacks) | |||
|name=Shadow Counter | |||
|input= {{d|2}} {{d|2}} {{NotationIcon-DSTLB|SL}} | |||
|data= | |||
{{AttackData-DSTLB | |||
|damage= - | |||
|guard= - Counter | |||
|startup= - | |||
|active= - | |||
|advHit= - | |||
|advHitCrouch= - | |||
|advGuard= - | |||
|description= When Counter is hit, Mirei is given the ability to teleport in any direction depending on the input that you press. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= '''B Version''' (Counters High & Overhead Attacks) | |||
|name=Shadow Counter | |||
|input= {{d|2}} {{d|2}} {{NotationIcon-DSTLB|BS}} | |||
|data= | |||
{{AttackData-DSTLB | |||
|damage= - | |||
|guard= - Counter | |||
|startup= - | |||
|active= - | |||
|advHit= - | |||
|advHitCrouch= - | |||
|advGuard= - | |||
|description= When Counter is hit, Mirei is given the ability to teleport in any direction depending on the input that you press. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= ''''A Version''' (Power Cancelable) | |||
|name=Dagger Toss | |||
|input= {{d|2}} {{d|3}} {{d|6}} {{NotationIcon-DSTLB|SL}} | |||
|data= | |||
{{AttackData-DSTLB | |||
|damage= - | |||
|guard= - | |||
|startup= - | |||
|active= - | |||
|advHit= - | |||
|advHitCrouch= - | |||
|advGuard= -8 | |||
|description= Heavy combo usage. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= '''B Version''' '''Force Break''' | |||
|name=Dagger Toss | |||
|input= {{d|2}} {{d|3}} {{d|6}} {{NotationIcon-DSTLB|BS}} | |||
|data= | |||
{{AttackData-DSTLB | |||
|damage= - | |||
|guard= - | |||
|startup= - | |||
|active= - | |||
|advHit= - | |||
|advHitCrouch= - | |||
|advGuard= - | |||
|description= Mirei throws another dagger projectile out. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= '''A Version''' '''Limit Break''' (hold clone in place by holding {{NotationIcon-DSTLB|SL}} | |||
|name=Shadow Clone | |||
|input= {{d|2}} {{d|1}} {{d|4}} {{NotationIcon-DSTLB|SL}} | |||
|data= | |||
{{AttackData-DSTLB | |||
|damage= - | |||
|guard= Low | |||
|startup= - | |||
|active= - | |||
|advHit= - | |||
|advHitCrouch= - | |||
|advGuard= - | |||
|description= Mirei poses and sculpts a shadow clone that's ready to attack. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= '''B Version''' '''Limit Break''' (hold clone in place by holding {{NotationIcon-DSTLB|BS}} | |||
|name=Shadow Clone | |||
|input= {{d|2}} {{d|1}} {{d|4}} {{NotationIcon-DSTLB|BS}} | |||
|data= | |||
{{AttackData-DSTLB | |||
|damage= - | |||
|guard= - Mid | |||
|startup= - | |||
|active= - | |||
|advHit= - | |||
|advHitCrouch= - | |||
|advGuard= - | |||
|description= Mirei poses and sculpts a shadow clone that's ready to attack. | |||
}} | }} | ||
}} | }} |
Revision as of 23:48, 15 May 2022
Story
"Mirei is the twin sister of Kanae, being the last two members of the noble Ozawa family.
When Mirei was a small child, her family, as well as the residents of her village, were killed by assassins. Mirei was then kidnapped and raised by these assassins, who influenced her to believe her parents were disloyal to the Emperor. She believed that this clan of assassins were serving the Emperor, who aimed to bring peace and unification to her homeland. During her ruthless training, Mirei heard voices in her head, talking about justice, aiding others in need and protecting the weak. This voice was what drove her to survive the training, where she would have otherwise failed due to the overwhelming loneliness she felt, missing the love of her family.
One day the voices in her head spoke: "A person of unbelievable power is about to arrive. Follow him, and obtain the power we desire to uphold our justice, to protect those that are good."
The man arrived, calmly stepping through a rift in space. Mirei approached the man, and questioned: "Is my sister also seeking this power? Will I have to face her?" The mysterious man responded: "Yes, she seeks it as well. Your conflict is inevitable." Mirei looks at the sky, hoping her father is watching over her. After a brief moment of contemplation she silently follows the man through the portal." ~Arcade Mode Introduction (paraphrased)
Introduction
Assassin Mirei is a glass canon, specializing in rushdown and vortex gameplans. She has access to one of the fastest walk speeds in the game, easy hit confirms, many different knockdown and reset combos, good frame advantage on normals and many mobility tools. But since nothing comes free, she pays for it by having the lowest HP in the game, is one of the easiest to stun, and has no access to true reversals without her Powers. This makes her prone to being heavily punished in neutral or pressure, but in the hands of a skilled player, she can contest any character and force them to play her game.
Character Stats
Health | Universal Overhead Startup | Meditation Charge | Default Chaos Drive Duration | Mobility |
---|---|---|---|---|
8500 | 17 Frames | 4% per second | 9 seconds | Super Jump (can cancel from 5BS, 5SL, and 2BS), can hold forward dash to run. |
Strengths | Weaknesses |
---|---|
|
|
Moves
Standing Normals
Moves Mirei forward slightly Moves Mirei forward slightly
|
---|
Chargeable (Hard Knockdown on aerial/juggle) Chargeable (Hard Knockdown on aerial/juggle)
|
---|
- -
|
---|
AIR CRUSH AIR CRUSH
|
---|
- -
|
---|
Crouching Normals
Hit Freeze Hit Freeze
|
---|
Creates new combos on crouching opponents Creates new combos on crouching opponents
|
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Futbawl Futbawl
|
---|
Jumping Normals
Specials
Jump Cancelable, Special Cancelable & Power Cancelable Jump Cancelable, Special Cancelable & Power Cancelable
|
---|
_
Helps Mirei approach Helps Mirei approach
|
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_
- -
|
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_
Continue grounded combos after Overhead Continue grounded combos after Overhead
|
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Can also fade from forward dash by dashing forward and tapping PW twice Can also fade from forward dash by dashing forward and tapping PW twice
|
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Follow Ups (Jump Cancelable and Power Cancelable) Follow Ups (Jump Cancelable and Power Cancelable)
|
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Combo Tool Combo Tool
|
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Hard Knockdown Hard Knockdown
|
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Counters Attacks Counters Attacks
|
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Advanced Mixup Tool Advanced Mixup Tool
|
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Dragon Punch (high profiles) Dragon Punch (high profiles)
|
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A Version (Counters Low Attacks) A Version (Counters Low Attacks)
|
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B Version (Counters High & Overhead Attacks) B Version (Counters High & Overhead Attacks)
|
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'A Version (Power Cancelable) 'A Version (Power Cancelable)
|
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B Version Force Break B Version Force Break
|
---|