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| {| class="wikitable" style="float:right; max-width:300px; margin-left:20px;" | | {| class="wikitable" style="float:right; max-width:300px; margin-left:20px;" |
| | !colspan="2"|SCP:682 "Hard to Destroy Lizard" |
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| |+[[image:htdstats.png]] | | |+[[image:htdstats.png]] |
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| !colspan="2"|SCP:682 "Hard to Destroy Lizard"
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| |- | | |- |
| |'''Object Class''': | | |'''Object Class''': |
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| ==Combos== | | ==Combos== |
| ===Basic concepts===
| | we ain't doin that shit |
| Tianhuo combos focus on filling the juggle decay meter almost all the way up before performing a uniform combo ender.
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| Volcanic Ash (236A) spikes the opponent to the ground and temporarily disables air recovery, allowing Tianhuo to land and extend the combo. The ground bounce combo route features a 236A just before filling the juggle decay meter. More advanced combos can extend without using 236A, instead saving it until the end to squeeze in extra bits of damage.
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| Volcanic Bash (236B) can be flight cancelled with 5D after either the first or second hit, allowing for multiple combo utilities. Certain advanced combo routes are even based on such maneuvers.
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| Add Men Shao Ti super damage by replacing any aerial 236C ender with 236B > 236A+B. For advanced combos with late 236A > 4A ground enders, add fast ground attacks with 236A > 4A > 5B > 2B > 236A+B.
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| <!--List combos, use numpad notation.-->
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| ===Beginner===
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| ;* (0 magic) '''5ABC > 2C > 3C > j.ABC > 66BC > (land) > j.ABC > 236C''' (836 damage)
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| ::- Utilize air dash to extend combos
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| ;* (0 magic) '''2A > 5A > 5B > 2B > 5C > 3C > j.ABC > 236C (629 damage, hard knockdown)'''
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| ::- Full juggle decay will result in soft knockdown. Combo must be short.
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| ;* '''(0 magic, corner only) 2C > 3C > j.ABC > 66BC > (land) > j.BC > 66C > (land) > j.BC > 66C > 236A > 236B (1113 damage) > 236A+B (1503 damage)'''
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| ;* '''(1 magic): 2A > 2B > 4D > j.B'''
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| ::- Example of using Firecracker Flip to create overhead mixup
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| ===Ground bounce route===
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| This route uses the 236A ground bounce to extend the combo.
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| ;* '''(0 magic): 5ABC > 2C > 3C > j.BC > 66C > 236A > (land, then catch with) 5BC > 2C > 3C > j.BC > 66BC > j.236C''' (1075 damage)
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| ::- If starting from B instead of A, delay hit after landing from 236A to catch low.
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| ;* '''(1 magic): 5BC > 2C > 3C > j.BC > 9D > BC > 66C > 236A > (land) > 5BC > 2C > 3C > j.BC > 66BC > [236C / 236B > 236A+B]''' (1407/1721 damage)
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| ;* '''(2 magic): j.C > 5BC > 2C > 3C > j.BC > 9D > BC > 9D > C > 66C > 236A > (land) > 5BC > 2C > 3C > j.BC > 66BC > [236C / 236B > 236A+B]''' (1609/1923 damage)
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| ::- Float twice with 9D before ground spiking. (After second float, next attacks are C only.)
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| ::- Tianhuo rises higher than normal in this combo, and consequently lands later. Adjust your timing.
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| ;* '''(1 magic): j.C > 5BC > 2C > 3C > j.C > 66C > 236A > (land) > 5BC > 3C > j.C > 3D > (land, then catch with) 5BC > 2C > 3C > j.BC > 66BC > j.236C''' (1545 damage)
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| ::- After 3D, delay 5BC to catch.
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| ===Air dash delay route===
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| This route relies on delaying aerial strikes to extend the combo.
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| ;* '''(0 magic) 5BC > 2C > 3C > j.BC > 66(delay)BC > (land) > j.C > 66C > (3D optional) > (delay) 5BC > 2C > 3C > j.BC > 66BC > 236A > [4A > j.236C / 4A > 5B > 2B > 236A+B]''' (1389/1641 damage)
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| ::- Add 3D after second air dash C to make ground catch easier. (1 magic cost)
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| ;* '''(0 magic) j.C > 5BC > 2C > 3C > j.BC > 66(delay)BC > (land) > j.C > 66C > (3D optional) > (delay) 4A > 5BC > 2C > 3C > j.BC > 66BC > 236A > 4A > 5B > 2B > 236A+B''' (1500/1752 damage)
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| ::- Add 3D after second air dash C to make ground catch easier. (1 magic cost)
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| ::- Also possible without super. (...236A > 4A > 236C)
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| ===Ground Volcanic Bash route===
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| These combos must be performed on a grounded opponent. They leverage the stun properties of the first hit of Volcanic Bash, as well as jump C, to extend the combo.
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| [Expansion needed]
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| ===Anti-Air===
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| ;* '''6A > j.ABC > (land) > j.ABC > 66C > 236C (823 damage, hard knockdown)'''
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| ;* '''6A > j.ABC > (land) > j.ABC > 66C > 236A > 5ABC > 236C (993 damage)'''
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| ===Throws===
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| Throwing combos suffer -30% damage.
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| ;* '''Throw > C > 236A > (land) > 5BC > 2C > 3C > j.C > 236C (720 damage, hard knockdown)'''
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| ;* '''Throw > 236C (500 damage, hard knockdown)
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| ::- Max preservation of juggle decay meter
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| ===Advanced combos and maneuvers===
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| ;* ... > last aerial C > 236B (5D after first hit) > C > 236C
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| ::- Add 236B with flight cancel after first hit > C before any combo ender to add damage at the cost of difficulty.
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| ===Combo trials===
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| These are some of the combos featured in the official training mode's Combo Trials menu.
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| ;* (1 magic) 5BC > 2C > 3C > j.C > 236B (5D after second hit) > 66C > 6D > 236A > (land) > 5BC > 2C > 3C > j.BC > 66BC* > j.236C'''
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| ::- Flight cancel after the second hit of Volcanic Bash (236B) and quickly dash to catch the opponent.
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| ===Exhibitionist combos===
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| ===Making live adjustments===
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| * Consider dumping out of failed combos early with 236C. If the juggle decay meter isn't full, you'll receive a bonus hard knockdown.
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| * Monitor the juggle meter and get your opponent close to the ground just before it fills for easier combo extension.
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| ** Ground spike with 236A or 3D when necessary. Both prevent air recovery.
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| * Exceeding the juggle decay meter too soon? Trim 2C and/or j.B to compensate and skip ahead.
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| * Haven't caused enough damage before the ground catch string? Add 4A for some extra weight.
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| * Opponent too high? Ground spike early. Replace any subsequent 236A extender with 3D if available, or skip to 236C for hard knockdown.
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| * Got magic to burn? Substitute first 236A extender with 3D and employ your now available 236A combo ender.
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| ===Raising the skill ceiling===
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| Add [236B (after first hit, 5D) > C] to the last aerial hit before your ender for more damage and difficulty.
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| ==Colors== | | ==Colors== |
| <!--Check file prefix and add the color name in the text parameter.--> | | <!--Check file prefix and add the color name in the text parameter.--> |
| {{ColorGallery | filePrefix=TFH-Tianhuo-| colors= | | {{ColorGallery | filePrefix=SCPCC-HTD-| colors= |
| {{ColorGallery/Color|1| text= Tianhuo}} | | {{ColorGallery/Color|1| text= H.T.D. Lizard}} |
| {{ColorGallery/Color|2| text= Baihe}} | | {{ColorGallery/Color|2| text= }} |
| {{ColorGallery/Color|3| text= Clever Girl}} | | {{ColorGallery/Color|3| text= }} |
| {{ColorGallery/Color|4| text= Under the Mountain}} | | {{ColorGallery/Color|4| text= }} |
| {{ColorGallery/Color|5| text= Ember}} | | {{ColorGallery/Color|5| text= }} |
| {{ColorGallery/Color|6| text= Origin Goddess}} | | {{ColorGallery/Color|6| text= }} |
| {{ColorGallery/Color|7| text= Welcome to Die}} | | {{ColorGallery/Color|7| text= }} |
| {{ColorGallery/Color|8| text= Mega X}} | | {{ColorGallery/Color|8| text= }} |
| {{ColorGallery/Color|9| text= Enforced Monarch}}
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| <!--{{ColorGallery/Color|10| text= Athletic Footwear}} This is supposed to go here. It's the Tennis Shoes palette.-->
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| {{ColorGallery/Color|10| text= Guardian Spirit}}
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| {{ColorGallery/Color|11| text= In Another Castle}}
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| {{ColorGallery/Color|12| text= Princess Guardian}}
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| {{ColorGallery/Color|13| text= Fire Type}}
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| {{ColorGallery/Color|14| text= Wicked}}
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| {{ColorGallery/Color|15| text= Snek}}
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| {{ColorGallery/Color|16| text= Royal Gold}}
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| {{ColorGallery/Color|17| text= Violet}}
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| {{ColorGallery/Color|18| text= Orange}}
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| {{ColorGallery/Color|19| text= Blue Eyes}}
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| {{ColorGallery/Color|20| text= Spyral}}
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| {{ColorGallery/Color|21| text= Not Prepared}}
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| {{ColorGallery/Color|22| text= Dark Fire}}
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| {{ColorGallery/Color|23| text= Spirited}}
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| {{ColorGallery/Color|24| text= Pyre}}
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| {{ColorGallery/Color|25| text= Chestnut Jade}}
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| {{ColorGallery/Color|26| text= Longma}}
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| {{ColorGallery/Color|27| text= RMC OCV}}
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| {{ColorGallery/Color|28| text= Phlogiston}}
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| {{ColorGallery/Color|29| text= Combustion}}
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| {{ColorGallery/Color|30| text= Spyraler}}
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| {{ColorGallery/Color|31| text= Spark}}
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| {{ColorGallery/Color|32| text= Boom!}}
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| {{ColorGallery/Color|33| text= Charring}}
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| {{ColorGallery/Color|34| text= Tinder}}
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| {{ColorGallery/Color|35| text= Game of Deaths}}
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| {{ColorGallery/Color|36| text= Fidgety}}
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| {{ColorGallery/Color|37| text= Water Dragon}}
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| {{ColorGallery/Color|38| text= TRCHD}}
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| {{ColorGallery/Color|39| text= Death from Above}}
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| }} | | }} |
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| ==Links== | | ==Links== |
| [https://docs.google.com/spreadsheets/d/10ObvGDCOudR9vb1RfmmvG7UOQanRNlxWzK-mF6_9DEs/edit#gid=2044626931 Detailed Frame Data] | | [https://docs.google.com/spreadsheets/d/10ObvGDCOudR9vb1RfmmvG7UOQanRNlxWzK-mF6_9DEs/edit#gid=2044626931 Detailed Frame Data] |
| {{TFH}} | | {{Navbox-SCPCC}} |
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| [[Category:Them's Fightin' Herds]] | | [[Category:SCP: Cross Conatainment]] |