Hyper Dragon Ball Z/SSJ Goku: Difference between revisions
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Line 285: | Line 285: | ||
|data= | |data= | ||
{{AttackData-ANS | {{AttackData-ANS | ||
| damage = | | damage = 16 | ||
| guard = LH | | guard = LH | ||
| startup = 4 | | startup = 4 | ||
| active = 3 | | active = 3 | ||
| recovery = | | recovery = 5 | ||
| hitstun = - | | hitstun = - | ||
| hitAdv = + | | hitAdv = +2 (+5) | ||
| blockAdv = + | | blockAdv = +1 (+4) | ||
| description = 5LP | | description = c.5LP | ||
}} | }} | ||
}} | }} | ||
Line 306: | Line 306: | ||
|data= | |data= | ||
{{AttackData-ANS | {{AttackData-ANS | ||
| damage = | | damage = 28 | ||
| guard = LH | | guard = LH | ||
| startup = | | startup = 6 | ||
| active = | | active = 4 | ||
| recovery = | | recovery = 7 | ||
| hitstun = - | | hitstun = - | ||
| hitAdv = | | hitAdv = +3 (+9) | ||
| blockAdv = | | blockAdv = +2 (+8) | ||
| description = 5MP | | description = c.5MP | ||
}} | }} | ||
}} | }} |
Revision as of 10:19, 9 June 2022
Story
To-Do
Overview
To-do
Strengths | Weaknesses |
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Normal Moves
Standing Normals
5LP
Toggle Hitboxes Toggle Hitboxes
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5MP
Toggle Hitboxes Toggle Hitboxes
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5HP
5HP
Flurry Punch |
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Toggle Hitboxes Toggle Hitboxes
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5LK
Toggle Hitboxes Toggle Hitboxes
|
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5MK
Toggle Hitboxes Toggle Hitboxes
|
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5HK
Toggle Hitboxes Toggle Hitboxes
|
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Crouching Normals
2LP
Toggle Hitboxes Toggle Hitboxes
|
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2MP
Toggle Hitboxes Toggle Hitboxes
|
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2HP
2HP
Uppercut |
|
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Toggle Hitboxes Toggle Hitboxes
|
2LK
Toggle Hitboxes Toggle Hitboxes
|
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2MK
Toggle Hitboxes Toggle Hitboxes
|
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2HK
2HK
360 Splits Kick |
|
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Toggle Hitboxes Toggle Hitboxes
|
Close Normals
c.5LP
Toggle Hitboxes Toggle Hitboxes
|
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c.5MK
Toggle Hitboxes Toggle Hitboxes
|
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Air Normals
j.LP
Toggle Hitboxes Toggle Hitboxes
|
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j.MP
Toggle Hitboxes Toggle Hitboxes
|
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j.HP
Toggle Hitboxes Toggle Hitboxes
|
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j.LK
Toggle Hitboxes Toggle Hitboxes
|
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j.MK
Toggle Hitboxes Toggle Hitboxes
|
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j.HK
j.HK
Boomerang Kick |
|
---|---|
Toggle Hitboxes Toggle Hitboxes
|
Command Normals
5HP~5HP
5HP~5HP
Fury Uppercut |
|
---|---|
Toggle Hitboxes Toggle Hitboxes
|
5HK~5HK~5HK
5HK~5HK~5HK Blur Max Kick Combo First First Second Second
|
|
---|---|
Toggle Hitboxes Toggle Hitboxes
|
Dash Normals
66HK
66HK
Wing Kick |
|
---|---|
Toggle Hitboxes Toggle Hitboxes
|
Universal Mechanics
Throw
Throw
LP+LK |
|
---|---|
Toggle Hitboxes Toggle Hitboxes
|
Focus
Focus Attack HP+HK Startup Startup Attack Attack
|
|
---|---|
Toggle Hitboxes Toggle Hitboxes
|
Zetto Counters
Zetto Counter Ground P
Toggle Hitboxes Toggle Hitboxes
|
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Zetto Counter Ground K
Toggle Hitboxes Toggle Hitboxes
|
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Zetto Counter Air P
Toggle Hitboxes Toggle Hitboxes
|
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Zetto Counter Air K
Toggle Hitboxes Toggle Hitboxes
|
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Special Moves
Ki Blast
Ki Blast
236P |
|
---|---|
Toggle Hitboxes Toggle Hitboxes
|
Blast Fist
Blast Fist
623P |
|
---|---|
Toggle Hitboxes Toggle Hitboxes
|
Slash-Down Kick
Slash-Down Kick
j.236K |
|
---|---|
Toggle Hitboxes Toggle Hitboxes
|
Teleport
Teleport
214X (air OK) |
|
---|---|
Toggle Hitboxes Toggle Hitboxes
|
Super Moves
Kamehameha
Kamehameha 2362364P Straight Straight Up Up Air Air Mega Mega
|
|
---|---|
Toggle Hitboxes Toggle Hitboxes
|
Sonic Rush
Sonic Rush
2362364K |
|
---|---|
Toggle Hitboxes Toggle Hitboxes
|
Power Mode
Justice Mode
Justice Mode
22MP+MK |
|
---|---|
Toggle Hitboxes Toggle Hitboxes
|
Teleport Attacks
8MP+MK 8MP+MK 4MP+MK, 6MP+MK 4MP+MK, 6MP+MK 2MP+MK 2MP+MK
|
|
---|---|
Toggle Hitboxes Toggle Hitboxes
|
Emo Exit
God Bind
God Bind
22MP+MK |
|
---|---|
Toggle Hitboxes Toggle Hitboxes
|
Level 3 Finisher
Hyper Rush
Hyper Rush 2363214K 1-Inch Punch 1-Inch Punch See Ya Spirit Bomb See Ya Spirit Bomb Ultra Instinct Ultra Instinct
|
|
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Toggle Hitboxes Toggle Hitboxes
|