Hyper Dragon Ball Z/SSJ Goku: Difference between revisions

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Line 28: Line 28:
   | active = 3
   | active = 3
   | recovery = 3
   | recovery = 3
   | hitstun = -
   | cost = -
   | hitAdv = +3 (+4)
   | hitAdv = +3 (+4)
   | blockAdv = +2 (+3)
   | blockAdv = +2 (+3)
Line 49: Line 49:
   | active = 4
   | active = 4
   | recovery = 7
   | recovery = 7
   | hitstun = -
   | cost = -
   | hitAdv = +3 (+9)
   | hitAdv = +3 (+9)
   | blockAdv = +2 (+8)
   | blockAdv = +2 (+8)
Line 76: Line 76:
   | active = 2,2,2,3,2,3,2
   | active = 2,2,2,3,2,3,2
   | recovery = 22
   | recovery = 22
   | hitstun = -
   | cost = -
   | hitAdv = -6 (+13)
   | hitAdv = -6 (+13)
   | blockAdv = -13
   | blockAdv = -13
Line 97: Line 97:
   | active = 4
   | active = 4
   | recovery = 6
   | recovery = 6
   | hitstun = -
   | cost = -
   | hitAdv =  
   | hitAdv =  
   | blockAdv = 0 (+5)
   | blockAdv = 0 (+5)
Line 118: Line 118:
   | active = 4
   | active = 4
   | recovery = 12
   | recovery = 12
   | hitstun = -
   | cost = -
   | hitAdv = -2 (+9)
   | hitAdv = -2 (+9)
   | blockAdv = -3 (+8)
   | blockAdv = -3 (+8)
Line 139: Line 139:
   | active = 5
   | active = 5
   | recovery = 17
   | recovery = 17
   | hitstun = -
   | cost = -
   | hitAdv = 0 (+17)
   | hitAdv = 0 (+17)
   | blockAdv = -6 (+11)
   | blockAdv = -6 (+11)
Line 162: Line 162:
   | active = 4
   | active = 4
   | recovery = 3
   | recovery = 3
   | hitstun = -
   | cost = -
   | hitAdv = +3 (+5)
   | hitAdv = +3 (+5)
   | blockAdv = +2 (+4)
   | blockAdv = +2 (+4)
Line 183: Line 183:
   | active = -
   | active = -
   | recovery = -
   | recovery = -
   | hitstun = -
   | cost = -
   | hitAdv = -
   | hitAdv = -
   | blockAdv = -
   | blockAdv = -
Line 204: Line 204:
   | active = -
   | active = -
   | recovery = -
   | recovery = -
   | hitstun = -
   | cost = -
   | hitAdv = -
   | hitAdv = -
   | blockAdv = -
   | blockAdv = -
Line 225: Line 225:
   | active = -
   | active = -
   | recovery = -
   | recovery = -
   | hitstun = -
   | cost = -
   | hitAdv = -
   | hitAdv = -
   | blockAdv = -
   | blockAdv = -
Line 246: Line 246:
   | active = -
   | active = -
   | recovery = -
   | recovery = -
   | hitstun = -
   | cost = -
   | hitAdv = -
   | hitAdv = -
   | blockAdv = -
   | blockAdv = -
Line 267: Line 267:
   | active = -
   | active = -
   | recovery = -
   | recovery = -
   | hitstun = -
   | cost = -
   | hitAdv = -
   | hitAdv = -
   | blockAdv = -
   | blockAdv = -
Line 290: Line 290:
   | active = 3
   | active = 3
   | recovery = 5
   | recovery = 5
   | hitstun = -
   | cost = -
   | hitAdv = +2 (+5)
   | hitAdv = +2 (+5)
   | blockAdv = +1 (+4)
   | blockAdv = +1 (+4)
Line 311: Line 311:
   | active = 4
   | active = 4
   | recovery = 7
   | recovery = 7
   | hitstun = -
   | cost = -
   | hitAdv = +3 (+9)
   | hitAdv = +3 (+9)
   | blockAdv = +2 (+8)
   | blockAdv = +2 (+8)
Line 335: Line 335:
   | active = -
   | active = -
   | recovery = -
   | recovery = -
   | hitstun = -
   | cost = -
   | hitAdv = -
   | hitAdv = -
   | blockAdv = -
   | blockAdv = -
Line 357: Line 357:
   | active = -
   | active = -
   | recovery = -
   | recovery = -
   | hitstun = -
   | cost = -
   | hitAdv = -
   | hitAdv = -
   | blockAdv = -
   | blockAdv = -
Line 378: Line 378:
   | active = -
   | active = -
   | recovery = -
   | recovery = -
   | hitstun = -
   | cost = -
   | hitAdv = -
   | hitAdv = -
   | blockAdv = -
   | blockAdv = -
Line 399: Line 399:
   | active = -
   | active = -
   | recovery = -
   | recovery = -
   | hitstun = -
   | cost = -
   | hitAdv = -
   | hitAdv = -
   | blockAdv = -
   | blockAdv = -
Line 421: Line 421:
   | active = -
   | active = -
   | recovery = -
   | recovery = -
   | hitstun = -
   | cost = -
   | hitAdv = -
   | hitAdv = -
   | blockAdv = -
   | blockAdv = -
Line 443: Line 443:
   | active = -
   | active = -
   | recovery = -
   | recovery = -
   | hitstun = -
   | cost = -
   | hitAdv = -
   | hitAdv = -
   | blockAdv = -
   | blockAdv = -
Line 466: Line 466:
   | active = -
   | active = -
   | recovery = -
   | recovery = -
   | hitstun = -
   | cost = -
   | hitAdv = -
   | hitAdv = -
   | blockAdv = -
   | blockAdv = -
Line 492: Line 492:
   | active = -
   | active = -
   | recovery = -
   | recovery = -
   | hitstun = -
   | cost = -
   | hitAdv = -
   | hitAdv = -
   | blockAdv = -
   | blockAdv = -
Line 503: Line 503:
   | active = -
   | active = -
   | recovery = -
   | recovery = -
   | hitstun = -
   | cost = -
   | hitAdv = -
   | hitAdv = -
   | blockAdv = -
   | blockAdv = -
Line 525: Line 525:
   | active = 5
   | active = 5
   | recovery = -
   | recovery = -
   | hitstun = -
   | cost = -
   | hitAdv = HKD
   | hitAdv = HKD
   | blockAdv = -
   | blockAdv = -
Line 550: Line 550:
   | active = -
   | active = -
   | recovery = -
   | recovery = -
   | hitstun = -
   | cost = -
   | hitAdv = -
   | hitAdv = -
   | blockAdv = -
   | blockAdv = -
Line 573: Line 573:
   | active = -
   | active = -
   | recovery = -
   | recovery = -
   | hitstun = -
   | cost = -
   | hitAdv = -
   | hitAdv = -
   | blockAdv = -
   | blockAdv = -
Line 584: Line 584:
   | active = -
   | active = -
   | recovery = -
   | recovery = -
   | hitstun = -
   | cost = -
   | hitAdv = -
   | hitAdv = -
   | blockAdv = -
   | blockAdv = -
Line 609: Line 609:
   | active = -
   | active = -
   | recovery = -
   | recovery = -
   | hitstun = -
   | cost = -
   | hitAdv = -
   | hitAdv = -
   | blockAdv = -
   | blockAdv = -
Line 621: Line 621:
   | active = -
   | active = -
   | recovery = -
   | recovery = -
   | hitstun = -
   | cost = -
   | hitAdv = -
   | hitAdv = -
   | blockAdv = -
   | blockAdv = -
Line 644: Line 644:
   | active = -
   | active = -
   | recovery = -
   | recovery = -
   | hitstun = -
   | cost = -
   | hitAdv = -
   | hitAdv = -
   | blockAdv = -
   | blockAdv = -
Line 665: Line 665:
   | active = -
   | active = -
   | recovery = -
   | recovery = -
   | hitstun = -
   | cost = -
   | hitAdv = -
   | hitAdv = -
   | blockAdv = -
   | blockAdv = -
Line 686: Line 686:
   | active = -
   | active = -
   | recovery = -
   | recovery = -
   | hitstun = -
   | cost = -
   | hitAdv = -
   | hitAdv = -
   | blockAdv = -
   | blockAdv = -
Line 707: Line 707:
   | active = -
   | active = -
   | recovery = -
   | recovery = -
   | hitstun = -
   | cost = -
   | hitAdv = -
   | hitAdv = -
   | blockAdv = -
   | blockAdv = -
Line 731: Line 731:
   | active =  
   | active =  
   | recovery =  
   | recovery =  
   | hitstun = -
   | cost = -
   | hitAdv = -
   | hitAdv = -
   | blockAdv = -
   | blockAdv = -
Line 743: Line 743:
   | active =  
   | active =  
   | recovery =  
   | recovery =  
   | hitstun = -
   | cost = -
   | hitAdv = -
   | hitAdv = -
   | blockAdv = -
   | blockAdv = -
Line 755: Line 755:
   | active =  
   | active =  
   | recovery =  
   | recovery =  
   | hitstun = -
   | cost = -
   | hitAdv = -
   | hitAdv = -
   | blockAdv = -
   | blockAdv = -
Line 767: Line 767:
   | active =  
   | active =  
   | recovery =  
   | recovery =  
   | hitstun = -
   | cost = -
   | hitAdv = -
   | hitAdv = -
   | blockAdv = -
   | blockAdv = -
Line 792: Line 792:
   | active =  
   | active =  
   | recovery =  
   | recovery =  
   | hitstun = -
   | cost = -
   | hitAdv = -
   | hitAdv = -
   | blockAdv = -
   | blockAdv = -
Line 804: Line 804:
   | active =  
   | active =  
   | recovery =  
   | recovery =  
   | hitstun = -
   | cost = -
   | hitAdv = -
   | hitAdv = -
   | blockAdv = -
   | blockAdv = -
Line 816: Line 816:
   | active =  
   | active =  
   | recovery =  
   | recovery =  
   | hitstun = -
   | cost = -
   | hitAdv = -
   | hitAdv = -
   | blockAdv = -
   | blockAdv = -
Line 828: Line 828:
   | active =  
   | active =  
   | recovery =  
   | recovery =  
   | hitstun = -
   | cost = -
   | hitAdv = -
   | hitAdv = -
   | blockAdv = -
   | blockAdv = -
Line 851: Line 851:
   | active =  
   | active =  
   | recovery =  
   | recovery =  
   | hitstun = -
   | cost = -
   | hitAdv = -
   | hitAdv = -
   | blockAdv = -
   | blockAdv = -
Line 863: Line 863:
   | active =  
   | active =  
   | recovery =  
   | recovery =  
   | hitstun = -
   | cost = -
   | hitAdv = -
   | hitAdv = -
   | blockAdv = -
   | blockAdv = -
Line 875: Line 875:
   | active =  
   | active =  
   | recovery =  
   | recovery =  
   | hitstun = -
   | cost = -
   | hitAdv = -
   | hitAdv = -
   | blockAdv = -
   | blockAdv = -
Line 887: Line 887:
   | active =  
   | active =  
   | recovery =  
   | recovery =  
   | hitstun = -
   | cost = -
   | hitAdv = -
   | hitAdv = -
   | blockAdv = -
   | blockAdv = -
Line 910: Line 910:
   | active =  
   | active =  
   | recovery =  
   | recovery =  
   | hitstun = -
   | cost = -
   | hitAdv = -
   | hitAdv = -
   | blockAdv = -
   | blockAdv = -
Line 922: Line 922:
   | active =  
   | active =  
   | recovery =  
   | recovery =  
   | hitstun = -
   | cost = -
   | hitAdv = -
   | hitAdv = -
   | blockAdv = -
   | blockAdv = -
Line 934: Line 934:
   | active =  
   | active =  
   | recovery =  
   | recovery =  
   | hitstun = -
   | cost = -
   | hitAdv = -
   | hitAdv = -
   | blockAdv = -
   | blockAdv = -
Line 946: Line 946:
   | active =  
   | active =  
   | recovery =  
   | recovery =  
   | hitstun = -
   | cost = -
   | hitAdv = -
   | hitAdv = -
   | blockAdv = -
   | blockAdv = -
Line 979: Line 979:
   | active =  
   | active =  
   | recovery =  
   | recovery =  
   | hitstun = -
   | cost = -
   | hitAdv = -
   | hitAdv = -
   | blockAdv = -
   | blockAdv = -
Line 991: Line 991:
   | active =  
   | active =  
   | recovery =  
   | recovery =  
   | hitstun = -
   | cost = -
   | hitAdv = -
   | hitAdv = -
   | blockAdv = -
   | blockAdv = -
Line 1,003: Line 1,003:
   | active =  
   | active =  
   | recovery =  
   | recovery =  
   | hitstun = -
   | cost = -
   | hitAdv = -
   | hitAdv = -
   | blockAdv = -
   | blockAdv = -
Line 1,025: Line 1,025:
   | active =  
   | active =  
   | recovery =  
   | recovery =  
   | hitstun = -
   | cost = -
   | hitAdv = -
   | hitAdv = -
   | blockAdv = -
   | blockAdv = -
Line 1,037: Line 1,037:
   | active =  
   | active =  
   | recovery =  
   | recovery =  
   | hitstun = -
   | cost = -
   | hitAdv = -
   | hitAdv = -
   | blockAdv = -
   | blockAdv = -
Line 1,058: Line 1,058:
   | active =  
   | active =  
   | recovery =  
   | recovery =  
   | hitstun = -
   | cost = -
   | hitAdv = HKD
   | hitAdv = HKD
   | blockAdv = -17
   | blockAdv = -17
Line 1,081: Line 1,081:
   | active = -
   | active = -
   | recovery = -
   | recovery = -
   | hitstun = -
   | cost = -
   | hitAdv = -
   | hitAdv = -
   | blockAdv = -
   | blockAdv = -
Line 1,109: Line 1,109:
   | active = -
   | active = -
   | recovery = -
   | recovery = -
   | hitstun = -
   | cost = -
   | hitAdv = -
   | hitAdv = -
   | blockAdv = -
   | blockAdv = -
Line 1,120: Line 1,120:
   | active = -
   | active = -
   | recovery = -
   | recovery = -
   | hitstun = -
   | cost = -
   | hitAdv = -
   | hitAdv = -
   | blockAdv = -
   | blockAdv = -
Line 1,131: Line 1,131:
   | active = -
   | active = -
   | recovery = -
   | recovery = -
   | hitstun = -
   | cost = -
   | hitAdv = -
   | hitAdv = -
   | blockAdv = -
   | blockAdv = -
Line 1,155: Line 1,155:
   | active = -
   | active = -
   | recovery = -
   | recovery = -
   | hitstun = -
   | cost = -
   | hitAdv = -
   | hitAdv = -
   | blockAdv = -
   | blockAdv = -
Line 1,185: Line 1,185:
   | active =  
   | active =  
   | recovery =  
   | recovery =  
   | hitstun = -
   | cost = -
   | hitAdv = HKD
   | hitAdv = HKD
   | blockAdv = -27
   | blockAdv = -27
Line 1,197: Line 1,197:
   | active =  
   | active =  
   | recovery =  
   | recovery =  
   | hitstun = -
   | cost = -
   | hitAdv = HKD
   | hitAdv = HKD
   | blockAdv = -27
   | blockAdv = -27
Line 1,209: Line 1,209:
   | active =  
   | active =  
   | recovery =  
   | recovery =  
   | hitstun = -
   | cost = -
   | hitAdv = HKD
   | hitAdv = HKD
   | blockAdv = -27
   | blockAdv = -27

Revision as of 07:33, 14 June 2022

Story

To-Do

Overview

To-do


Strengths Weaknesses
  • Coming soon
  • Coming soon

Normal Moves

Standing Normals

5LP
HDBZ SSJGoku 5LP.png
HDBZ SSJGoku hitbox LP.PNG
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
23 LH 4 3 3 +3 (+4) +2 (+3)

5LP

Toggle Hitboxes
Toggle Hitboxes
5MP
HDBZ SSJGoku 5MP.png
HDBZ SSJGoku hitbox MP.PNG
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
32 LH 7 4 7 +3 (+9) +2 (+8)

5MP

Toggle Hitboxes
Toggle Hitboxes
5HP
5HP
Flurry Punch
HDBZ SSJGoku 5HP.png
HDBZ SSJGoku hitbox HP-1.PNG
HDBZ SSJGoku hitbox HP-2.PNG
HDBZ SSJGoku hitbox HP-3.PNG
HDBZ SSJGoku hitbox HP-4.PNG
HDBZ SSJGoku hitbox HP-5.PNG
HDBZ SSJGoku hitbox HP-6.PNG
HDBZ SSJGoku hitbox HP-7.PNG
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
51 LH 9 2,2,2,3,2,3,2 22 -6 (+13) -13

5HP

Toggle Hitboxes
Toggle Hitboxes
5LK
HDBZ SSJGoku 5LK.png
HDBZ SSJGoku hitbox LK.PNG
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
26 LH 5 4 6 - 0 (+5)

5LK

Toggle Hitboxes
Toggle Hitboxes
5MK
HDBZ SSJGoku 5MK.png
HDBZ SSJGoku hitbox MK.PNG
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
35 LH 7 4 12 -2 (+9) -3 (+8)

5MK

Toggle Hitboxes
Toggle Hitboxes
5HK
HDBZ SSJGoku 5HK.png
HDBZ SSJGoku hitbox HK.PNG
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
35 LH 9 5 17 0 (+17) -6 (+11)

5HK

Toggle Hitboxes
Toggle Hitboxes

Crouching Normals

2LP
HDBZ SSJGoku 2LP.png
HDBZ SSJGoku hitbox 2LP.PNG
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
18 LH 4 4 3 +3 (+5) +2 (+4)

2LP

Toggle Hitboxes
Toggle Hitboxes
2MP
HDBZ SSJGoku 2MP.png
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
- LH - - - - -

2MP

Toggle Hitboxes
Toggle Hitboxes
2HP
2HP
Uppercut
HDBZ SSJGoku 2HP.png
HDBZ SSJGoku hitbox 2HP.JPG
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
- LH - - - - -

2HP

Toggle Hitboxes
Toggle Hitboxes
2LK
HDBZ SSJGoku 2LK.png
HDBZ SSJGoku hitbox 2LK.JPG
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
- L - - - - -

2LK

Toggle Hitboxes
Toggle Hitboxes
2MK
HDBZ SSJGoku 2MK.png
HDBZ SSJGoku hitbox 2MK.JPG
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
- L - - - - -

2MK

Toggle Hitboxes
Toggle Hitboxes
2HK
2HK
360 Splits Kick
HDBZ SSJGoku 2HK.png
HDBZ SSJGoku hitbox 2HK.JPG
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
- LH - - - - -

2HK

Toggle Hitboxes
Toggle Hitboxes

Close Normals

c.5LP
HDBZ SSJGoku c.5LP.png
HDBZ SSJGoku hitbox cLP-1.PNG
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
16 LH 4 3 5 +2 (+5) +1 (+4)

c.5LP

Toggle Hitboxes
Toggle Hitboxes
c.5MK
HDBZ SSJGoku c.5MK.png
HDBZ SSJGoku hitbox cMK.PNG
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
28 LH 6 4 7 +3 (+9) +2 (+8)

c.5MP

Toggle Hitboxes
Toggle Hitboxes

Air Normals

j.LP
HDBZ SSJGoku j.LP.png
HDBZ SSJGoku hitbox j.LP-1.JPG
HDBZ SSJGoku hitbox j.LP-2.JPG
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
- H - - - - -

j.LP

Toggle Hitboxes
Toggle Hitboxes
j.MP
HDBZ SSJGoku j.MP.png
HDBZ SSJGoku hitbox j.MP-1.JPG
HDBZ SSJGoku hitbox j.MP-2.JPG
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
- H - - - - -

j.MP

Toggle Hitboxes
Toggle Hitboxes
j.HP
HDBZ SSJGoku j.HP.png
HDBZ SSJGoku hitbox j.HP.JPG
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
- j.H - - - - -

j.HP

Toggle Hitboxes
Toggle Hitboxes
j.LK
HDBZ SSJGoku j.LK.png
HDBZ SSJGoku hitbox j.LK.JPG
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
- H - - - - -

j.LK

Toggle Hitboxes
Toggle Hitboxes
j.MK
HDBZ SSJGoku j.MK.png
HDBZ SSJGoku hitbox j.MK-1.JPG
HDBZ SSJGoku hitbox j.MK-2.JPG
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
- H - - - - -

j.MK

Toggle Hitboxes
Toggle Hitboxes
j.HK
j.HK
Boomerang Kick
HDBZ SSJGoku j.HK.png
HDBZ SSJGoku hitbox j.HK-1.JPG
HDBZ SSJGoku hitbox j.HK-2.JPG
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
- H - - - - -

j.HK

Toggle Hitboxes
Toggle Hitboxes

Command Normals

5HP~5HP
5HP~5HP
Fury Uppercut
HDBZ SSJGoku 5HP-followup.png
HDBZ SSJGoku hitbox HP-followup.JPG
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
- LH - - - - -

5HP followup

Toggle Hitboxes
Toggle Hitboxes


5HK~5HK~5HK
5HK~5HK~5HK
Blur Max Kick Combo
HDBZ SSJGoku 5HK-2.png
HDBZ SSJGoku hitbox HK-2.JPG
First
First
HDBZ SSJGoku 2HK.png
HDBZ SSJGoku hitbox HK-3.JPG
Second
Second
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
- LH - - - - -

5HK~5HK

Damage Guard Startup Active Recovery Hit Adv. Block Adv.
- LH - - - - -

5HK~5HK~5HK

Toggle Hitboxes
Toggle Hitboxes
j.4HK
j.4HK
Reverse Boomerang Kick
HDBZ SSJGoku j.HK.png
HDBZ SSJGoku hitbox j.HK-1.JPG
HDBZ SSJGoku hitbox j.HK-2.JPG
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
38 H 10 5 - HKD -

j.4HK

Toggle Hitboxes
Toggle Hitboxes

Dash Normals

66HK
66HK
Wing Kick
HDBZ SSJGoku 66HK.png
HDBZ SSJGoku hitbox 66HK-1.PNG
HDBZ SSJGoku hitbox 66HK-2.PNG
HDBZ SSJGoku hitbox 66HK-3.PNG
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
- H - - - - -

Avoids low attacks during the entire startup. It has two different hitboxes but only hits once.

Toggle Hitboxes
Toggle Hitboxes

Universal Mechanics

Throw
Throw
LP+LK
HDBZ SSJGoku throw.png
HDBZ SSJGoku hitbox throw.JPG
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
- - - - - - -

Forward Throw

Damage Guard Startup Active Recovery Hit Adv. Block Adv.
- - - - - - -

Back Throw

Toggle Hitboxes
Toggle Hitboxes
Focus
HDBZ SSJGoku focus.png
HDBZ SSJGoku hitbox focus-startup.JPG
Startup
Startup
HDBZ SSJGoku hitbox focus.JPG
Attack
Attack
Version Damage Guard Startup Active Recovery Hit Adv. Block Adv.
Not-Fully Charged - - - - - - -

Focus Attack

Version Damage Guard Startup Active Recovery Hit Adv. Block Adv.
Fully Charged - - - - - - -

Focus Attack

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Zetto Counters

Zetto Counter Ground P
HDBZ SSJGoku P-zetto-counter.png
HDBZ SSJGoku hitbox P-zetto-counter.JPG
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
- - - - - - -

Punch Zetto Counter (Ground)

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Toggle Hitboxes
Zetto Counter Ground K
HDBZ SSJGoku K-zetto-counter.png
HDBZ SSJGoku hitbox K-zetto-counter.JPG
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
- - - - - - -

Kick Zetto Counter (Ground)

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Zetto Counter Air P
HDBZ SSJGoku air-P-zetto-counter.png
HDBZ SSJGoku hitbox air-P-zetto-counter.JPG
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
- - - - - - -

Punch Zetto Counter (air)

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Zetto Counter Air K
HDBZ SSJGoku air-K-zetto-counter.png
HDBZ SSJGoku hitbox air-K-zetto-counter.JPG
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
- - - - - - -

Kick Zetto Counter (air)

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Special Moves

Ki Blast
HDBZ SSJGoku 236P-1.png
HDBZ SSJGoku hitbox ki-blast.JPG
Version Damage Guard Startup Active Recovery Hit Adv. Block Adv.
236LP - LH - - - - -

Ki Blast can repeat 2 times

Version Damage Guard Startup Active Recovery Hit Adv. Block Adv.
236MP - LH - - - - -

Ki Blast can repeat 2 times

Version Damage Guard Startup Active Recovery Hit Adv. Block Adv.
236HP - LH - - - - -

Ki Blast can repeat 2 times

Version Damage Guard Startup Active Recovery Hit Adv. Block Adv.
236PP - LH - - - - -

Ki Blast can repeat 2 times

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Blast Fist
HDBZ SSJGoku 623P.png
HDBZ SSJGoku hitbox 623P-ground-1.JPG
HDBZ SSJGoku hitbox 623P-ground-2.JPG
HDBZ SSJGoku hitbox 623P-air-1.JPG
HDBZ SSJGoku hitbox 623P-air-2.JPG
Version Damage Guard Startup Active Recovery Hit Adv. Block Adv.
623LP - LH - - - - -

light version

Version Damage Guard Startup Active Recovery Hit Adv. Block Adv.
623MP - LH - - - - -

medium version

Version Damage Guard Startup Active Recovery Hit Adv. Block Adv.
623HP - LH - - - - -

heavy version

Version Damage Guard Startup Active Recovery Hit Adv. Block Adv.
623PP - LH - - - - -

ex version

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Slash-Down Kick
HDBZ SSJGoku j.236K.png
HDBZ SSJGoku hitbox 236K-1.JPG
HDBZ SSJGoku hitbox 236K-2.JPG
Version Damage Guard Startup Active Recovery Hit Adv. Block Adv.
j.236LK - H - - - - -

light version

Version Damage Guard Startup Active Recovery Hit Adv. Block Adv.
j.236MK - H - - - - -

medium version

Version Damage Guard Startup Active Recovery Hit Adv. Block Adv.
j.236HK - H - - - - -

heavy version

Version Damage Guard Startup Active Recovery Hit Adv. Block Adv.
j.236KK - H - - - - -

EX version

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Teleport
Teleport
214X (air OK)
HDBZ SSJGoku 214X.png
HDBZ SSJGoku hitbox 214X-ground.JPG
HDBZ SSJGoku hitbox 214X-air.JPG
Version Damage Guard Startup Active Recovery Hit Adv. Block Adv.
214P - - 6 - - - -

ground punch version

Version Damage Guard Startup Active Recovery Hit Adv. Block Adv.
214K - - 6 - - - -

ground kick version

Version Damage Guard Startup Active Recovery Hit Adv. Block Adv.
j.214P - - 6 - - - -

air punch version

Version Damage Guard Startup Active Recovery Hit Adv. Block Adv.
j.214K - - 6 - - - -

air kick version

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Super Moves

Kamehameha
Kamehameha
2362364P
HDBZ SSJGoku 236236P.png
HDBZ SSJGoku hitbox kamehameha.JPG
Straight
Straight
HDBZ SSJGoku 2362368P.png
HDBZ SSJGoku hitbox kamehameha-UP.JPG
Up
Up
HDBZ SSJGoku j.236236P.png
HDBZ SSJGoku hitbox kamehameha-DOWN.JPG
Air
Air
HDBZ SSJGoku 236236PPP.png
Mega
Mega
Version Damage Guard Startup Active Recovery Hit Adv. Block Adv.
Level 1 - - - - - - -

kamehameha

Version Damage Guard Startup Active Recovery Hit Adv. Block Adv.
Level 2 - - - - - - -

super kamehameha

Version Damage Guard Startup Active Recovery Hit Adv. Block Adv.
Level 3 - - - - - - -

mega kamehameha

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Toggle Hitboxes
Sonic Rush
Sonic Rush
2362364K
HDBZ SSJGoku 236236K.png
HDBZ SSJGoku hitbox 236236K-1.JPG
Version Damage Guard Startup Active Recovery Hit Adv. Block Adv.
Level 1 - - - - - - -

sonic rush

Version Damage Guard Startup Active Recovery Hit Adv. Block Adv.
Level 2 - - - - - - -

super sonic rush

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Toggle Hitboxes
Hyper Rush
Hyper Rush
2363214K
HDBZ SSJGoku 2363214K.png
HDBZ SSJGoku hitbox 2363214K.JPG
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
279 LH - - - HKD -17

Non Emo version

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Toggle Hitboxes

Power Mode

Justice Mode
HDBZ SSJGoku activate-emo.png
HDBZ SSJGoku hitbox activate.JPG
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
- - - - - - -

Kick Zetto Counter (air)

Toggle Hitboxes
Toggle Hitboxes
Teleport Attacks
HDBZ SSJGoku tattack-up.png
HDBZ SSJGoku hitbox 8MPMK.JPG
8MP+MK
8MP+MK
HDBZ SSJGoku tattack-side.png
HDBZ SSJGoku hitbox 6MPMK.JPG
4MP+MK, 6MP+MK
4MP+MK, 6MP+MK
HDBZ SSJGoku tattack-down.png
HDBZ SSJGoku hitbox 2MPMK.JPG
2MP+MK
2MP+MK
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
- - - - - - -

Teleport Attack Up

Damage Guard Startup Active Recovery Hit Adv. Block Adv.
- - - - - - -

Teleport Attack Side

Damage Guard Startup Active Recovery Hit Adv. Block Adv.
- - - - - - -

Teleport Attack Down

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Toggle Hitboxes

Emo Exit

God Bind
God Bind
22MP+MK
HDBZ SSJGoku emo-exit.png
HDBZ SSJGoku hitbox exit.JPG
HDBZ SSJGoku hitbox exit-projectile.JPG
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
- - - - - - -

Emo Exit

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Level 3 Finisher

Level 3 Finisher
Hyper Rush
2363214K
HDBZ SSJGoku 2363214K.png
HDBZ SSJGoku hitbox 2363214K.JPG
HDBZ SSJGoku finish2.png
1-Inch Punch
1-Inch Punch
HDBZ SSJGoku finish1.png
See Ya Spirit Bomb
See Ya Spirit Bomb
HDBZ SSJGoku finish3.png
Ultra Instinct
Ultra Instinct
Version Damage Guard Startup Active Recovery Hit Adv. Block Adv.
1-Inch Punch 329 LH - - - HKD -27

Level 1 Emo version

Version Damage Guard Startup Active Recovery Hit Adv. Block Adv.
See Ya Spirit Bomb 629 LH - - - HKD -27

Level 2 Emo version

Version Damage Guard Startup Active Recovery Hit Adv. Block Adv.
Ultra Instinct 729 LH - - - HKD -27

Level 3 Emo version

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