Template:AttackData-MB: Difference between revisions

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(At request of some users and with majority consensus of editors/admins who weighed in, moving to a 2-row form for melty frame data. As a necessary result of this, longer references AttackDataHeader-MB.)
(Update template according to the first active/startup changes to the wiki)
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| {{#if:{{{guard|}}}|{{{guard|}}}|-}}
| {{#if:{{{guard|}}}|{{{guard|}}}|-}}
|- style="line-height:1em"
|- style="line-height:1em"
! style="width:16.6%" | {{Tooltip | text=Startup   | hovertext=Amount of frames that must pass prior to reaching the active frames.
Also referred to as "True Startup".}}
! style="width:16.6%" | {{Tooltip | text=First Active   | hovertext=Amount of frames required for the move to become active.}}
! style="width:16.6%" | {{Tooltip | text=Active    | hovertext=The amount of frames that this move will have a hitbox.
(x) denotes frame gaps where there are no hitboxes is present.
X denotes active frames with a duration separate from its origin move's frame data, such as projectile attacks. In this case, the total length of the move is startup+recovery only.}}
! style="width:16.6%" | {{Tooltip | text=Active    | hovertext=The amount of frames that this move will have a hitbox.
(x) denotes frame gaps where there are no hitboxes is present.
X denotes active frames with a duration separate from its origin move's frame data, such as projectile attacks. In this case, the total length of the move is startup+recovery only.}}
! {{Tooltip | text=Recovery  | hovertext=Frames that this move has after the active frames if not canceled.
The character goes into one frame where they can block but not act afterwards, which is not counted here.}}
! {{Tooltip | text=Recovery  | hovertext=Frames that this move has after the active frames if not canceled.
The character goes into one frame where they can block but not act afterwards, which is not counted here.}}

Revision as of 01:58, 25 July 2022

|- style="line-height:1em"

! colspan=2 | Damage ! style="width:16.6%" | Red Damage ! style="width:16.6%" | Proration ! style="width:16.6%" | Cancel ! style="width:16.7%" | Guard |- | colspan=2 | - | - | - | - | - |- style="line-height:1em" ! style="width:16.6%" | First Active ! style="width:16.6%" | Active ! Recovery ! Frame Adv ! Circuit ! Invuln |- style="border-bottom:solid 3px #aaa" | - | - | - | - | - | - |-

|- }}

Usage

Inlays into move data template for melty blood moves.