Among Us Arena/Controls: Difference between revisions

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Directions are notated using numpad notation, which uses numbers to describe directions in accordance to their location on a numpad.
Directions are notated using numpad notation, which uses numbers to describe directions in accordance to their location on a numpad.


This list assumes the player is on the P1 side. if on the P2 side, mirror the inputs horizontally. 9 becomes 7, 6 becomes 4, etc.
This list assumes the player is on the P1 side. if on the P2 side, mirror the inputs horizontally. 9 becomes 7, 6 becomes 4, etc.


===Movement===
===Movement===
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'''66/44''' - Dash
'''66/44''' - Dash


===Attacks===
===Attacks===
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::'''Any other attack button + S''' - Super (Requires 100% meter)
::'''Any other attack button + S''' - Super (Requires 100% meter)
::'''Forward + S''' - Pushblock
::'''Forward + S''' - Pushblock
::'''S while getting hit''' - Burst (Requires 75% meter)
::'''Attack button + S while getting hit''' - Burst (Requires 75% meter)


::'''Down 3 times quickly''' - Taunt (Changes depending on character)
::'''Down 3 times quickly''' - Taunt (Changes depending on character)


Dash can be bound to a separate button instead of the usual button combination.


Buttons preceeded by "j." mean jumping attacks.
Buttons preceeded by "j." mean jumping attacks.
"j.G," "j.H," etc.
"j.G," "j.H," etc.
Dash can be bound to a separate button instead of the usual button combination.


===Defense===
===Defense===
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'''1''' When the opponent attacks - Block Low
'''1''' When the opponent attacks - Block Low


{{Navbox-AUA}}
{{Navbox-AUA}}


[[Category:Among Us Arena]]
[[Category:Among Us Arena]]

Revision as of 20:07, 9 September 2022

AUAU Controls.png

Controls

The typical layout for this game consists of 9 directions and 6 Buttons. (4 buttons if Grab and Dash aren't bound.)

7.gif 8.gif 9.gif
4.gif 6.gif
1.gif 2.gif 3.gif
 = 
7 8 9
4 5 6
1 2 3
 = 
up-back up up-forward
back neutral forward
down-back down down-forward


Directions are notated using numpad notation, which uses numbers to describe directions in accordance to their location on a numpad.

This list assumes the player is on the P1 side. if on the P2 side, mirror the inputs horizontally. 9 becomes 7, 6 becomes 4, etc.


Movement

6 - Walk forwards

4 - Walk backwards

7/8/9 - Jump

7/8/9 Briefly - Short Hop

1/2/3 - Crouch

66/44 - Dash


Attacks

  • Buttons
L - Light Attack
H - Heavy Attack
K - Knife
G - Gun
S - Sus
  • Other
S - Signature Color Attack (Changes depending on character)
j.S - Air Color Attack (If available)
Back + S - Grab
Down + S - Counter
Any other attack button + S - Super (Requires 100% meter)
Forward + S - Pushblock
Attack button + S while getting hit - Burst (Requires 75% meter)
Down 3 times quickly - Taunt (Changes depending on character)


Buttons preceeded by "j." mean jumping attacks. "j.G," "j.H," etc.

Dash can be bound to a separate button instead of the usual button combination.


Defense

4 When the opponent attacks - Block High

1 When the opponent attacks - Block Low


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