Among Us Arena/Controls: Difference between revisions
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Directions are notated using numpad notation, which uses numbers to describe directions in accordance to their location on a numpad. | Directions are notated using numpad notation, which uses numbers to describe directions in accordance to their location on a numpad. | ||
This list assumes the player is on the P1 side. if on the P2 side, mirror the inputs horizontally. 9 becomes 7, 6 becomes 4, etc. | This list assumes the player is on the P1 side. if on the P2 side, mirror the inputs horizontally. 9 becomes 7, 6 becomes 4, etc. | ||
===Movement=== | ===Movement=== | ||
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'''66/44''' - Dash | '''66/44''' - Dash | ||
===Attacks=== | ===Attacks=== | ||
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::'''Any other attack button + S''' - Super (Requires 100% meter) | ::'''Any other attack button + S''' - Super (Requires 100% meter) | ||
::'''Forward + S''' - Pushblock | ::'''Forward + S''' - Pushblock | ||
::'''S while getting hit''' - Burst (Requires 75% meter) | ::'''Attack button + S while getting hit''' - Burst (Requires 75% meter) | ||
::'''Down 3 times quickly''' - Taunt (Changes depending on character) | ::'''Down 3 times quickly''' - Taunt (Changes depending on character) | ||
Buttons preceeded by "j." mean jumping attacks. | Buttons preceeded by "j." mean jumping attacks. | ||
"j.G," "j.H," etc. | "j.G," "j.H," etc. | ||
Dash can be bound to a separate button instead of the usual button combination. | |||
===Defense=== | ===Defense=== | ||
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'''1''' When the opponent attacks - Block Low | '''1''' When the opponent attacks - Block Low | ||
{{Navbox-AUA}} | {{Navbox-AUA}} | ||
[[Category:Among Us Arena]] | [[Category:Among Us Arena]] |
Revision as of 20:07, 9 September 2022
Controls
The typical layout for this game consists of 9 directions and 6 Buttons. (4 buttons if Grab and Dash aren't bound.)
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Directions are notated using numpad notation, which uses numbers to describe directions in accordance to their location on a numpad.
This list assumes the player is on the P1 side. if on the P2 side, mirror the inputs horizontally. 9 becomes 7, 6 becomes 4, etc.
Movement
6 - Walk forwards
4 - Walk backwards
7/8/9 - Jump
7/8/9 Briefly - Short Hop
1/2/3 - Crouch
66/44 - Dash
Attacks
- Buttons
- L - Light Attack
- H - Heavy Attack
- K - Knife
- G - Gun
- S - Sus
- Other
- S - Signature Color Attack (Changes depending on character)
- j.S - Air Color Attack (If available)
- Back + S - Grab
- Down + S - Counter
- Any other attack button + S - Super (Requires 100% meter)
- Forward + S - Pushblock
- Attack button + S while getting hit - Burst (Requires 75% meter)
- Down 3 times quickly - Taunt (Changes depending on character)
Buttons preceeded by "j." mean jumping attacks.
"j.G," "j.H," etc.
Dash can be bound to a separate button instead of the usual button combination.
Defense
4 When the opponent attacks - Block High
1 When the opponent attacks - Block Low