Among Us Arena/Impostor/Colors: Difference between revisions
N00BEST801 (talk | contribs) m (→Rose) |
N00BEST801 (talk | contribs) m (→Black) |
||
Line 361: | Line 361: | ||
{{MoveData | {{MoveData | ||
|image=AUA-IMP-S-BLACK.png | |image=AUA-IMP-S-BLACK.png | ||
|caption= | |caption= Dorya! | ||
|name=Electrical Wiring Grip Fist | |name=Electrical Wiring Grip Fist | ||
|input= | |input= |
Revision as of 18:09, 16 September 2022
Overview
Each one of the 20 different colored Impostors have their own unique Signature Color Attacks, accessed by pressing the Sus button. These can range from combo tools to options that could fundamentally change how one would want to approach playing, both to the player and their opponent. Learn what each one does, the playstyles that they bolster and learn/prepare against any potential strategies that may arise from them.
Combo Terminology Table
Symbol | Meaning |
---|---|
> | Cancel from the previous move to the following move. |
land | The player must land. |
, | Link from the previous move to the following move. |
dl./delay | Delay before using the following move. |
whiff | Whiff the following move (do not hit). |
jc | Jump Cancel. |
AA | Anti-Air, must hit an airborne opponent |
[X] | Hold the input. |
(X) | Optional input. |
[X]*N | Repeat (sequence) N number of times. |
Signature Color Attacks
Red
Vent
|
---|
Combo | Position | Damage | Difficulty | Video | Notes |
---|---|---|---|---|---|
5L/2L/j.L > [5H > 2K > 5G > dl.5S]*2 > Dash 5L > 2K > 2G(1) > 2K > j.L > j.H, 5H > 2K > 2G(1) > 2K > j.L > j.H, 5H > 2K > 2G(1) > 2K > 2G | Midscreen | - | Medium | - |
A variation of the universal midscreen jab BnB that uses his Sus. It is possible to sneak in a super during the combo for more damage (Install after a 5S, laser after the last 2G). Does not work in the corner for obvious reasons |
5S~2, 5L > [5H > 2K > 5G > Dash]*2, Dash 5L > 2K > 2G(1) > 2K > j.L > j.H, 5H > 2K > 2G(1) > 2K > j.L > j.H, 5H > 2K > j.L > j.4K/j.H | Anywhere | - | Medium | - |
Basic combo off of 5S' overhead |
5S, (Dash) 5H > 2H > 5S, 5H > 2K > 5G, [5H > 2K > 2G(1) > 2K > j.L > j.H]*2, 5H > 2K > j.L > j.H | Anywhere | - | Medium | - |
Basic combo off of 5S' low hit. If you don't want to change sides, replace 2H with 2K > 5G |
Blue
Spin Slash
|
---|
Combo | Position | Damage | Difficulty | Video | Notes |
---|---|---|---|---|---|
5L > 5H > 5K > S, dash 5L > 5H > S, dash 5L > 5H > S, dash 5L > 5H > S > Super1 | Anywhere | 1762 | Easy | Link |
Easy sample combo that shows off the combo potential of this move. Since this combo doesn't use any bounces, it is quite easy to extend this however you want by sneaking in a 2H/j.H after 3 or 4 reps. |
Green
Swipe Card
|
---|
Combo | Position | Damage | Difficulty | Video | Notes |
---|---|---|---|---|---|
- | Anywhere | 1200 | Medium | Link |
flavortext |
Pink
Canister Air
|
---|
Combo | Position | Damage | Difficulty | Video | Notes |
---|---|---|---|---|---|
- | Anywhere | 1200 | Medium | Link |
flavortext |
Orange
Vote Kicks
|
---|
Combo | Position | Damage | Difficulty | Video | Notes |
---|---|---|---|---|---|
- | Anywhere | 1200 | Medium | Link |
flavortext |
Yellow
Ass Blaster
|
---|
Combo | Position | Damage | Difficulty | Video | Notes |
---|---|---|---|---|---|
5L/2L/j.L > Taunt > 5L > 5K > 5S, Taunt > 5L > 2K > 5S, Taunt > 5L > 2K > 2G(1) > 2K > 2G > Super1 | Corner | - | Hard | Link |
A combo that is as unoptimal as it is funny to watch. Difficult to perform due to how taunts are performed (222) |
- | Anywhere | 1200 | Medium | Link |
flavortext |
Black
Electrical Wiring Grip Fist
|
---|
Combo | Position | Damage | Difficulty | Video | Notes |
---|---|---|---|---|---|
5L/2L > 5H > 5K > 2K > 5S, dl.5H > 2K > 5S, dl.2K > 5S, [2K > 5S]*3 | Anywhere | 1583 | Medium | - |
Delay on second 5H is important to make it and the following 5S not whiff. Delay on third 2K is abit tight. Delay too late and you might not be able to get 3 reps of 2K > 5S. |
5L/2L > 5H > 5K > 2K > 5S, 5S, 2L > 2K > 5S, 2L > 2K > 5S, 2L > 2H, dash 2K > 5G, dash 5L/2L > 5H > 5K | Anywhere | 1574 | Medium | - |
Alternative BnB. Might need to adjust dashes or other spacing to make moves connect after wallbounce. Otherwise easy to perform. |
White
Shoryusus
|
---|
Combo | Position | Damage | Difficulty | Video | Notes |
---|---|---|---|---|---|
- | Anywhere | 1200 | Medium | Link |
flavortext |
Purple
Sus Platinum
|
---|
Combo | Position | Damage | Difficulty | Video | Notes |
---|---|---|---|---|---|
- | Anywhere | 1200 | Medium | Link |
flavortext |
Brown
Lasso
|
---|
Combo | Position | Damage | Difficulty | Video | Notes |
---|---|---|---|---|---|
- | Anywhere | 1200 | Medium | Link |
flavortext |
Cyan/Teal
Spin to Wind
|
---|
Combo | Position | Damage | Difficulty | Video | Notes |
---|---|---|---|---|---|
- | Anywhere | 1200 | Medium | Link |
flavortext |
Lime
Sprout Lash
|
---|
Combo | Position | Damage | Difficulty | Video | Notes |
---|---|---|---|---|---|
- | Anywhere | 1200 | Medium | Link |
flavortext |
Tan
SUS!
|
---|
Combo | Position | Damage | Difficulty | Video | Notes |
---|---|---|---|---|---|
5L > 5H > 2K > 5S, Dash [5H > 2K > 5S]*2, (Dash) 5H > [2K > 5G > Dash j.S, Dash 5L]*2 > 5K | Midscreen | 1670 | Medium | Link |
Meterless combo with high corner carry. The dash inputs can be done after whichever 5S you want (before the first 5G). Can be optimised further, as it doesn't use any ground bounces |
Rose
Rose Bomber
|
---|
Combo | Position | Damage | Difficulty | Video | Notes |
---|---|---|---|---|---|
- | Anywhere | 1200 | Medium | Link |
flavortext |
Banana
Zweites Verdächtiger Hochstapler
|
---|
Combo | Position | Damage | Difficulty | Video | Notes |
---|---|---|---|---|---|
- | Anywhere | 1200 | Medium | Link |
flavortext |
Maroon
Genocide Susser
|
---|
Combo | Position | Damage | Difficulty | Video | Notes |
---|---|---|---|---|---|
5L > 5H > 5K > 2K > j.L > j.H, 5L > 5H > 2K > 2G(1) > 5S(1) > Super2 > 5L > 2K > 2G(1) > 2K > j.L > j.H, 5L > 5H > 2H > Dash > 5L > 2K > 2.G(1) > 5S, 5L > 2H > 5S, 5L > 5S | Anywhere | 3036 (KO) | Very Hard | Link |
Midscreen TOD with super install. |
5L > 5H > 5K > 2K > 2G(1) > 5S, 5L > 5H > 2K > 2G(1) > Super2 > 5L > 5H > 2K > 2G(1) > 5S, 5L > 5H > 2K > 5S, 5L*2 > 5S | Corner | 3206 (KO) | Hard | Link |
Corner TOD with super install. Move choice is lax as long as you're able to pick up again after 5S. |
5[K] > 2H > 5S, 5L > 2G > 5S, 5L > 2K > 2G > slight delay 2H > 2K > 5S, 5L > 2K > 2H > slight delay 2K > 5S, 5L > 2K > 5S | Corner | 3047 (KO) | Very Hard | Link |
Meterless corner TOD. Spacing must be exactly as shown in the video, which is not fully in the corner. |
Gray
Deflector
|
---|
Combo | Position | Damage | Difficulty | Video | Notes |
---|---|---|---|---|---|
- | Anywhere | 1200 | Medium | Link |
flavortext |
Coral
Battering Slam
|
---|
Combo | Position | Damage | Difficulty | Video | Notes |
---|---|---|---|---|---|
- | Anywhere | 1200 | Medium | Link |
flavortext |
Olive
Olive Buster
|
---|
Combo | Position | Damage | Difficulty | Video | Notes |
---|---|---|---|---|---|
- | Anywhere | 1200 | Medium | Link |
flavortext |
Fortegreen
Vanish
|
---|
Combo | Position | Damage | Difficulty | Video | Notes |
---|---|---|---|---|---|
- | Anywhere | 1200 | Medium | Link |
flavortext |