Among Us Arena/Impostor: Difference between revisions
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(→Standing Normals: Updated 5A frame data) |
(→Standing Normals: Updated frame data to current version) |
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|active=4 | |active=4 | ||
|recovery=13 | |recovery=13 | ||
|onhit=+ | |onhit=+1 | ||
|onblock=-1 | |onblock=-1 | ||
|guard=Mid | |guard=Mid | ||
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|data= | |data= | ||
{{AttackData-AUA | {{AttackData-AUA | ||
|damage= | |damage=135 | ||
|startup=11 | |startup=11 | ||
|active=5 | |active=5 | ||
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{{AttackData-AUA | {{AttackData-AUA | ||
|version=5K | |version=5K | ||
|damage= | |damage=200 | ||
|startup=9~22 | |startup=9~22 | ||
|active=2 | |active=2 |
Revision as of 22:06, 2 October 2022
Impostor | |
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Health | 3000 |
Profile
The Impostor from Innersloth's online multiplayer deduction game Among Us is the main (and only) character in Among Us Arena.
There is only one playable character, but you can select 20 different colors, each with their own unique taunt and dedicated color move, performed using the Sus button.
Basics
Strengths | Weaknesses |
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|
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Move List
Standing Normals
5L
|
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5H
|
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5K
|
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5G
|
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Crouching Normals
2L
|
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2H
|
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2K
|
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2G
|
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Jumping Normals
j.L
|
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j.H
|
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j.K
|
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j.G
|
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Universal Mechanics
Throw
4S |
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Counter
2S |
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Burst
Any attack + S (While getting hit) |
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Supers
Super 1: RHM Laser
Any other attack button + S |
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Super 2: Sabotage Install
Any other attack button + S |
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Gatling Table
L | H | K | G | Cancel | |
---|---|---|---|---|---|
5L | - | 5H[-], 2H[-] | 5K[-], 2K[-] | - | |
2L | - | 5H[-], 2H[-] | 5K[-] | - | |
5H | - | 2H | 5K, 2K | 5G, 2G | |
2H | - | - | 5K, 2K | 5G, 2G | Jump, Dash |
5K | - | - | 2K | 5G | |
5[K] | - | 2H | 2K | 5G | |
2K | - | - | - | 5G[-], 2G[-] | Jump, Dash |
5G | - | - | 5K[1], 2K[1~2] | 2G[1] | |
2G | - | - | 2K[1] | - |
L | H | K | G | |
---|---|---|---|---|
j.L | - | j.H[-] | j.K[-] | j.G[-] |
j.H | - | - | j.K[-] | j.G[-] |
j.K | - | - | - | - |
j.G | - | - | - | j.K[-] |
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[+] = X is available on whiff
- X[#~#] = X is available between # hit and # hit (for multi-hit moves)
2K must be inputted AFTER 5G has landed(hit or block) in order to cancel into it!