JoJo's Bizarre Adventure: All-Star Battle R/Patch Notes/Ver. 1.41: Difference between revisions

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==General Changes==
==General Changes==



Revision as of 19:33, 8 December 2022


General Changes

Jumping Movement

  • Standardized animation lead-in to jumping: Robert E. O. Speedwagon
Iggy (Stand Mode)
Yukako Yamagishi
Diego Brando (Mounted)
Weather Forecast
Risotto Nero
  • Standardized with other characters to reduce imbalances as a result of

jumping differences.

Character Specific Changes

Jonathan Joestar

“Scarlet Overdrive” skill

  • Reduced hurtbox during activation.
➢ Reduces the possibility of being countered by attacks from above (e.g.
jumping opponents), improves usability in neutral.
  • Increased speed of attack startup.
➢ Improves usability in neutral.

“Scarlet Overdrive” skill *Hamon version

  • Made the higher damage version activatable when the first hit of the triple hit connects.
  • Balanced force of knockback effect.
  • Increased invincibility period.
➢ Now an attack for dealing high burst damage when drawing the opponent into it or incorporating into combos. This improves usability in neutral and in combos. Note that the :knockback force has also been rebalanced so that the extended invincibility period does not allow high-damage combos with invincible openings. The weak attack version of Scarlet :Overdrive can now be used as part of an aerial combo.

Dio Brando

Assist

  • Rebalanced assist use count.
➢ Reversal Assist count down from 2 to 1 to bring it more in line with other

options.

Robert E. O. Speedwagon

With Tatoo as partner: "Go nuts with those knives, boys!" skill

  • Altered the 2 hit attack.
  • Increased speed of attack start up.
➢ If the first rush hits, the move can now transition into the second knife part. Improves usability in neutral.

With Tattoo as partner: "GYAAAAAAAH!"

  • Increased attack area.
  • Shortened recovery period.
➢ Improves usability in neutral and in combos.

With Tattoo as partner: "That does it!"

  • Increased speed of attack start up.
  • Changed recoil animation .
➢ Improves usability in neutral and in combos.

With The Asian as partner: "Martial Arts, the Eastern mystery!"

  • Shortened recovery period.
➢ Improves usability in neutral and in combos.

With The Asian as partner: "You've got a lot to learn..."

  • Increased forward movement.
  • Shortened recovery period.
Improves usability in neutral and in combos.

Joseph Joestar

"Clacker Volley" skill *Hamon version

  • Removed ability to Flash Cancel and HHA cancel.
➢ The ability to cancel from the invincibility period into Flash Cancel or HHA
made it easy to gain an advantage.

Action after stepping backward

  • Added ability to cancel into an attack.
➢ This was unintended and has been fixed.

"I'm so outta here!" special

  • Removed ability to cancel animation into other actions.
➢ This was unintended and has been fixed.

Caesar Anthonio Zeppeli

"Hamon Kick" skill *Hamon version

  • Extended recovery after missing or being guarded.
  • Increased damage.
  • Removed ability to Flash Cancel and HHA cancel.
➢ The ability to cancel from the invincibility period into Flash Cancel or HHA
made it easy to gain an advantage.
Increased both damage and recovery to make this more of a high-risk,
high-reward move.

"Hamon Kick" skill

  • Extended recovery after missing or being guarded.
  • Increased damage.
➢ Increased both damage and recovery to make this more of a high-risk,
high-reward move.

Lisa Lisa (Elizabeth)

"Super Aja" HHA

  • Adjusted timing of the final animation. (No effect on damage or mechanics.)
➢ This was unintended and has been fixed.

Wamuu

"I, Wamuu, will now consider you to be worthy prey!" skill (while "I shall see with the wind." is active)

  • Adjusted pushback on hit.
➢ Fix for the attack not landing multiple hits.

Mariah

"What are you drooling over?" HHA

  • Increased additional damage from Magnetization Gauge level.
➢ Improves usability in neutral and in combos through building Magnetization
Gauge.

"Heh heh heh... Enjoy..." skill

  • Increased additional binding duration from Magnetization Gauge level.
➢ Improves usability in neutral and in combos through building Magnetization
Gauge.