YomiHustle/Ninja: Difference between revisions
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(Given that you can cancel all attacks on hit, I've decided to list on-hit as advantage received on cancel, with the advantage received on hold in parentheses. Advantage on hold is simply less important, given the nature of the game.) |
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Line 88: | Line 88: | ||
{{AttackData-YH | {{AttackData-YH | ||
|version=Ground | |version=Ground | ||
|damage= | |damage=400 | ||
|startup=4 | |startup=4 | ||
|active=2 | |active=2 | ||
|recovery= | |recovery=9 | ||
|onhit=+13 | |onhit=+13 | ||
|guard=High | |guard=High | ||
|firstactionable= | |firstactionable=8 | ||
|hitstun=12 | |hitstun=12 | ||
|proration=2 | |||
|description= | |description= | ||
* Tied for fastest strike in the game. | * Tied for fastest strike in the game. | ||
Line 102: | Line 103: | ||
{{AttackData-YH | {{AttackData-YH | ||
|version=Air | |version=Air | ||
|damage= | |damage=400 | ||
|startup=4 | |startup=4 | ||
|active=2 | |active=2 | ||
Line 108: | Line 109: | ||
|onhit= | |onhit= | ||
|guard=High | |guard=High | ||
|firstactionable= | |firstactionable=11 | ||
|hitstun= | |hitstun=20 | ||
|description= | |description= | ||
* Placeholder | * Placeholder | ||
Line 125: | Line 126: | ||
{{AttackData-YH | {{AttackData-YH | ||
|version=Ground | |version=Ground | ||
|damage= | |damage=700 | ||
|startup=5 | |startup=5 | ||
|active=3 | |active=3 | ||
Line 131: | Line 132: | ||
|guard=Low | |guard=Low | ||
|firstactionable= | |firstactionable= | ||
|hitstun= | |hitstun= 17 | ||
|description= | |description= | ||
* Placeholder | * Placeholder | ||
Line 138: | Line 139: | ||
{{AttackData-YH | {{AttackData-YH | ||
|version=Air | |version=Air | ||
|damage= | |damage=700 | ||
|startup=5 | |startup=5 | ||
|active=7 | |active=7 | ||
Line 144: | Line 145: | ||
|guard=High | |guard=High | ||
|firstactionable= | |firstactionable= | ||
|hitstun= | |hitstun= 17 | ||
|description= | |description= | ||
* Sends the opponent downwards. | * Sends the opponent downwards. | ||
Line 159: | Line 160: | ||
|data= | |data= | ||
{{AttackData-YH | {{AttackData-YH | ||
|damage= | |damage=1200 | ||
|startup=8 | |startup=8 | ||
|active=2 | |active=2 | ||
Line 165: | Line 166: | ||
|guard=Low | |guard=Low | ||
|firstactionable= | |firstactionable= | ||
|hitstun= | |hitstun= 30 | ||
|description= | |description= | ||
* Knocks down on hit. | * Knocks down on hit. | ||
Line 187: | Line 188: | ||
{{AttackData-YH | {{AttackData-YH | ||
|version=NunChuk | |version=NunChuk | ||
|damage= | |damage=800 | ||
|startup=7 | |startup=7 | ||
|active=3 | |active=3 | ||
Line 193: | Line 194: | ||
|guard=Mid | |guard=Mid | ||
|firstactionable= | |firstactionable= | ||
|hitstun= | |hitstun= 23 | ||
}} | }} | ||
{{AttackData-YH | {{AttackData-YH | ||
|version=NunChuk (High) | |version=NunChuk (High) | ||
|damage= | |damage=900 | ||
|startup=7 | |startup=7 | ||
|active=3 | |active=3 | ||
Line 203: | Line 204: | ||
|guard=Mid | |guard=Mid | ||
|firstactionable= | |firstactionable= | ||
|hitstun= | |hitstun= 23 | ||
|description= | |description= | ||
* Placeholder | * Placeholder | ||
Line 210: | Line 211: | ||
{{AttackData-YH | {{AttackData-YH | ||
|version=Chuk Heavy | |version=Chuk Heavy | ||
|damage= | |damage=600 | ||
|startup=9 | |startup=9 | ||
|active=9 | |active=9 | ||
Line 216: | Line 217: | ||
|guard=Mid | |guard=Mid | ||
|firstactionable= | |firstactionable= | ||
|hitstun= | |hitstun= 23 | ||
|description= | |description= | ||
* Only available after NunChuk. | * Only available after NunChuk. | ||
Line 223: | Line 224: | ||
{{AttackData-YH | {{AttackData-YH | ||
|version=Chuk Jump | |version=Chuk Jump | ||
|damage= | |damage=1200 | ||
|startup=16 | |startup=16 | ||
|active=4 | |active=4 | ||
Line 229: | Line 230: | ||
|guard=High | |guard=High | ||
|firstactionable= | |firstactionable= | ||
|hitstun= | |hitstun= 23 | ||
|description= | |description= | ||
* Only available after NunChuk. | * Only available after NunChuk. |
Revision as of 07:33, 9 December 2022
Profile
Ninja is a mix-up heavy rushdown character, capable of using her superior movement abilities and high number of options to force highly advantageous situations, while almost always having an escape option. As the only character with a projectile invincible attack, an invincible "reversal" in the form of Uppercut, and a frame 4 interruptible movement option, Ninja is capable of using her superior tools to alternate between forcing her opponent's hand, and explosive offense and punishes.
Move List
Unique movement
Dash
Airdash
Normals
Punch
Ground version Ground version Air version Air version
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Kick
Ground version Ground version Air version Air version
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Sweep
NunChuk
NunChuk NunChuk NunChuk (High) NunChuk (High) Chuk Heavy Chuk Heavy Chuk Jump Chuk Jump
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Chuk Spin
Drop Kick
Dive Kick
Universal Mechanics
Throw
Specials
Shuriken
Uppercut
Stomp
Jump Kick
Sticky Bomb
Summon
Store/Release Momentum
Whip Wave
Supers
Quick Slash
Footsies Footsies
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