YomiHustle/Cowboy: Difference between revisions
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(Updated everything between Walk and Grounded Vertical Slash to version 0.5.2) |
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Line 35: | Line 35: | ||
|onhit= | |onhit= | ||
|guard= | |guard= | ||
|firstactionable= | |firstactionable=9 | ||
|hitstun= | |hitstun= | ||
|description= | |description= | ||
* Walking back is first actionable on frame | * Walking back is first actionable on frame 12. | ||
Placeholder | Placeholder | ||
}} | }} | ||
Line 61: | Line 61: | ||
|description= | |description= | ||
* Has 3f more startup when moving backwards. | * Has 3f more startup when moving backwards. | ||
* Gets additional recovery depending on how far away the teleport was (up to +2f recovery going fowards, + | * Gets additional recovery depending on how far away the teleport was (up to +2f recovery going fowards, +5f going backwards). | ||
* Has a few frames of invulnerability after 'startup'. | * Has a few frames of invulnerability after 'startup'. | ||
Probably the move you'll use most. Very useful for combos, getting in on your opponent, making moves whiff, getting out of RPS situations... Be aware of its recovery though, as it can (and will) put you at a disadvantage if used carelessly. | Probably the move you'll use most. Very useful for combos, getting in on your opponent, making moves whiff, getting out of RPS situations... Be aware of its recovery though, as it can (and will) put you at a disadvantage if used carelessly. | ||
Line 79: | Line 78: | ||
|data= | |data= | ||
{{AttackData-YH | {{AttackData-YH | ||
|damage= | |damage=400 | ||
|startup=4 | |startup=4 | ||
|active=2 | |active=2 | ||
|recovery= | |recovery=10 | ||
|onhit=+ | |onhit=+21 | ||
|guard=High | |guard=High | ||
|firstactionable=9 | |firstactionable=9 | ||
Line 105: | Line 104: | ||
{{AttackData-YH | {{AttackData-YH | ||
|version=Ground | |version=Ground | ||
|damage= | |damage=1000 | ||
|startup= | |startup=6 | ||
|active=2 | |active=2 | ||
|onhit=+15 | |onhit=+15 | ||
|guard=High | |guard=High | ||
|firstactionable=20 | |firstactionable=20 | ||
|hitstun= | |hitstun=19 | ||
|description= | |description= | ||
* Placeholder | * Placeholder | ||
Line 118: | Line 117: | ||
{{AttackData-YH | {{AttackData-YH | ||
|version=Air | |version=Air | ||
|damage= | |damage=700 | ||
|startup=6 | |startup=6 | ||
|active=4 | |active=4 | ||
|onhit=+ | |onhit=+26 | ||
|guard=High | |guard=High | ||
|firstactionable= | |firstactionable=20 | ||
|hitstun= | |hitstun=21 | ||
|description= | |description= | ||
* Moves Cowboy forward. | * Moves Cowboy forward. | ||
Line 143: | Line 142: | ||
{{AttackData-YH | {{AttackData-YH | ||
|version=Ground | |version=Ground | ||
|damage= | |damage=1150 | ||
|startup=11 | |startup=11 | ||
|active=2 | |active=2 | ||
|onhit=+42 | |onhit=+42 | ||
|guard=High | |guard=High | ||
|firstactionable= | |firstactionable=13 | ||
|hitstun=46 | |hitstun=46 | ||
|description= | |description= | ||
* Causes ground bounce on ground hit. | * Causes ground bounce on ground hit. | ||
* Initiative bonus: startup reduced to | * Initiative bonus: startup reduced to 9f. | ||
Has enough hitstun on ground hit to whiff Parry then Teleport and continue the combo, allowing you to safely counter immediate Bursts while not ending your offense. | Has enough hitstun on ground hit to whiff Parry then Teleport and continue the combo, allowing you to safely counter immediate Bursts while not ending your offense. | ||
}} | }} |
Revision as of 17:06, 15 December 2022
Profile
Cowboy is a playable character in Yomi Hustle specializing in mid-range thanks to their powerful buttons and teleport that lets them dictate the pace of neutral.
Strengths | Weaknesses |
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Move List
Unique movement
Walk
Teleport
Your main movement tool Your main movement tool
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Normals
Pommel
Fastest mashing option Fastest mashing option
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Toggle Hitboxes Toggle Hitboxes
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Horiz. Slash
Ground version Ground version Air version Air version
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Toggle Hitboxes Toggle Hitboxes
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Vert. Slash
Ground version Ground version Air version Air version
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Toggle Hitboxes Toggle Hitboxes
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Upward Swipe
Toggle Hitboxes Toggle Hitboxes
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Stinger
Toggle Hitboxes Toggle Hitboxes
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Ankle Cutter
Toggle Hitboxes Toggle Hitboxes
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Universal Mechanics
Throw
Specials
Lightning Slice
Footsies Footsies
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Toggle Hitboxes Toggle Hitboxes
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Impale
First hit First hit Second hit Second hit
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Toggle Hitboxes Toggle Hitboxes
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BackSlash
Toggle Hitboxes Toggle Hitboxes
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3Combo
3 Combo 3 Combo 3 Combo Down 3 Combo Down
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Toggle Hitboxes Toggle Hitboxes
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Quickdraw
Quickdraw Quickdraw Shoot Shoot
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Lasso
Toggle Hitboxes Toggle Hitboxes
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Supers
Temporal Round
1000Cuts
Toggle Hitboxes Toggle Hitboxes
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