YomiHustle/Ninja: Difference between revisions
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|image=YH_Ninja_Dash.png | |image=YH_Ninja_Dash.png | ||
|input=[[Image:YH_Icon_Dash.png]] | |input=[[Image:YH_Icon_Dash.png]] | ||
|caption= | |caption=The other two wish they had something like this | ||
|name=Airdash | |name=Airdash | ||
|data= | |data= | ||
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|description= | |description= | ||
* Can be interrupted when your opponent becomes actionable. | * Can be interrupted when your opponent becomes actionable. | ||
'''The''' movement option. It's as fast as a forward dash, except it's also omnidirectional. Opens up punish opportunities, escape routes, combo extensions, Airdash does it all. You only get two per air time, but most of the time it's more than enough to do whatever you need in any given scenario. | |||
}} | }} | ||
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Revision as of 23:28, 22 December 2022
Profile
Ninja is a mix-up heavy rushdown character, capable of using her superior movement abilities and high number of options to force highly advantageous situations, while almost always having an escape option. As the only character with a projectile invincible attack, an invincible "reversal" in the form of Uppercut, and a frame 4 interruptible movement option, Ninja is capable of using her superior tools to alternate between forcing her opponent's hand, and explosive offense and punishes.