YomiHustle/Ninja: Difference between revisions
Jump to navigation
Jump to search
BreadyCore (talk | contribs) |
|||
Line 611: | Line 611: | ||
{{MoveData | {{MoveData | ||
|image=YH_Ninja_StoreMomentum.png | |image=YH_Ninja_StoreMomentum.png | ||
|caption= | |caption=So like, imagine Cowboy's teleport, except the commitment is gone. Yeah. | ||
|input=[[Image:YH_Icon_Substitution.png]] | |input=[[Image:YH_Icon_Substitution.png]] | ||
|name=Substitution | |name=Substitution | ||
Line 626: | Line 626: | ||
|description= | |description= | ||
* Air OK. | * Air OK. | ||
Swaps ninja with the most recently generated projectile within a certain range. | * Swaps ninja with the most recently generated projectile within a certain range. | ||
* Using flip will swap the direction of the swapped projectile. | |||
* Can swap with the summon before the kunai projectiles are thrown. | |||
* When multiple projectiles are thrown (kunai, caltrops) substitution will prioritize the lowest thrown kunai, or the farthest thrown caltrop. This is not affected by your distance to the projectiles. | |||
Yet another get-out-of-jail-free card in a toolkit thats already full of those. Although its a little slower than the other ones, swapping places only at frame 5, it more than makes up for it by being the most accessible escape option: as long as you have at least a single projectile anywhere in your vicinity (which, chances are, you do), you have a solid chance of escaping any potential threat the opponent can throw at you. Not to mention this move's great combo applications, both as a means to send something like a decently damaging Kunai into their face and as a means to reposition in case they're too far to follow-up normally. Basically, you have a million opportunities to spam this, and you should take at least 90% of them. | |||
}} | }} | ||
}} | }} |
Revision as of 12:59, 24 December 2022
Profile
Ninja is a mix-up heavy rushdown character, capable of using her superior movement abilities and high number of options to force highly advantageous situations, while almost always having an escape option. As the only character with a projectile invincible attack, an invincible "reversal" in the form of Uppercut, and a frame 4 interruptible movement option, Ninja is capable of using her superior tools to alternate between forcing her opponent's hand, and explosive offense and punishes.