YomiHustle/Ninja: Difference between revisions
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|image=YH_Ninja_QuickSlash.png | |image=YH_Ninja_QuickSlash.png | ||
|input=[[Image:YH_Icon_QuickSlash.png]] | |input=[[Image:YH_Icon_QuickSlash.png]] | ||
|caption= | |caption=THIS UGLY SON OF A #@!%$ IS USING 1 BAR TO COMPLETELY SKIP NEUTRAL. HOW? ...JUST WATCH. | ||
|name=Quick Slash | |name=Quick Slash | ||
|data= | |data= | ||
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* Interrupted sooner by landing. | * Interrupted sooner by landing. | ||
* Super cancellable. | * Super cancellable. | ||
This thing has two main applications attached to it, and both of them are equally as good: it's either a cracked movement option, or a neutral skip. When hitting someone with Quick Slash directly, it's kind of terrible: low damage, limited followups, easy to DI. However, given enough hitstun, you can strategically whiff this super to get right in their face and still have enough frame advantage to follow-up, which allows you to get really good corner carry, damage, or both. It's also decent as an escape option, having realtively low recovery for how far it can travel, not to mention the potential to hit someone with it. Now, in neutral, this thing is kind of scary. If spaced right, any DI can be converted into a decent-sized combo, either through the use of Burst Cancel or Instant Cancel, or just by landing. The sheer threat of a 6 frame invincible poke that goes this far is enough to make your opponent afraid of pressing anything risky. Add Free Cancel into the mix, and this thing turns into a way to force an RPS basically whenever. | |||
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Revision as of 13:10, 24 December 2022
Profile
Ninja is a mix-up heavy rushdown character, capable of using her superior movement abilities and high number of options to force highly advantageous situations, while almost always having an escape option. As the only character with a projectile invincible attack, an invincible "reversal" in the form of Uppercut, and a frame 4 interruptible movement option, Ninja is capable of using her superior tools to alternate between forcing her opponent's hand, and explosive offense and punishes.
Move List
Unique movement
Dash
Airdash
The other two wish they had something like this The other two wish they had something like this
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Normals
Punch
Ground version. A really fast and useful jab. Ground version. A really fast and useful jab. Air version. A situational air-to-air, or a combo extender. Air version. A situational air-to-air, or a combo extender.
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Kick
Ground version Ground version Air version Air version
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Sweep
NunChuk
NunChuk NunChuk NunChuk (High) NunChuk (High) Chuk Heavy Chuk Heavy Chuk Jump Chuk Jump
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Chuk Spin
Drop Kick
A live demonstration of why you should respect Ninja's grab game. Always. A live demonstration of why you should respect Ninja's grab game. Always.
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Dive Kick
Universal Mechanics
Throw
Specials
Shuriken
Uppercut
Stomp
Jump Kick
Sticky Bomb
"Hey wanna think about another option in neutral?" "Hey wanna think about another option in neutral?"
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Summon
Neutral. Neutral.
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Store/Release Momentum
The flex tape of the ninja community The flex tape of the ninja community
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Store/Release Momentum
So like, imagine Cowboy's teleport, except the commitment is gone. Yeah. So like, imagine Cowboy's teleport, except the commitment is gone. Yeah.
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Whip Wave
Backsway
Backsway Backsway Palm Strike Palm Strike Slide Kick Slide Kick
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Supers
Quick Slash
THIS UGLY SON OF A #@!%$ IS USING 1 BAR TO COMPLETELY SKIP NEUTRAL. HOW? ...JUST WATCH. THIS UGLY SON OF A #@!%$ IS USING 1 BAR TO COMPLETELY SKIP NEUTRAL. HOW? ...JUST WATCH.
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Caltrops
"Wanna see me palm strike? Wanna see me do it again?" "Wanna see me palm strike? Wanna see me do it again?"
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