Under Night In-Birth/Controls: Difference between revisions

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'''Throw''' - [[File:4.gif]][[File:UNI_A.gif]]+[[File:UNI_D.gif]] or [[File:6.gif]][[File:UNI_A.gif]]+[[File:UNI_D.gif]]
'''Throw''' - [[File:4.gif]][[File:UNI_A.gif]]+[[File:UNI_D.gif]] or [[File:6.gif]][[File:UNI_A.gif]]+[[File:UNI_D.gif]]


All normal throws involve pressing A and D and the same time. On the ground, you can do a neutral throw with just A+D or a forward/back throw by adding the 4 or 6 direction to the throw input. You can also air throw, but there is only one type of those. You can break throws in the air and ground with the same input as throw. You can follow up neutral throws, but the start up is slower and much easier to break.
All normal throws involve pressing A and D and the same time. On the ground, you can do a neutral throw with just A+D or a forward/back throw by adding the 4 or 6 direction to the throw input. Some characters can also air throw, but there is only one type of those. You can break throws in the air and ground with the same input as throw. You can follow up neutral throws, but the start up is slower and much easier to break.




'''Air Tech'''
'''Air Tech'''


After being hit in the air, you can tech by pressing A, B or C. If you hold a direction as well, you will tech in the direction that you specify.
After being hit in the air, you can tech by pressing A, B or C. If you hold a direction as well, you will tech in the direction that you specify. After air teching you are invulnerable and unable to act until you touch the ground, similar to a Street Fighter air reset.




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'''Smart Stir 「スマートステア」''' - [[File:UNI_A.gif]]'''xN'''
'''Smart Steer 「スマートステア」''' - [[File:UNI_A.gif]]'''xN'''


Auto combo.
Auto combo. Uses existing attacks but allows for those attacks to be used again later in the same chain.




'''Force Function 「フォースファンクション」''' - '''[[File:UNI_B.gif]] + [[File:UNI_C.gif]]'''
'''Force Function 「フォースファンクション」''' - '''[[File:UNI_B.gif]] + [[File:UNI_C.gif]]'''


Character specific move which consumes 1 GRD block.  
Character specific move which consumes 1 GRD block.





Revision as of 12:34, 16 July 2014

UNI Controls.png

Universal Controls

Movement

Dash / Backdash - 4.gif4.gif or 4.gifFile:UNI A.gif+File:UNI B.gif / 6.gif6.gif or 6.gifFile:UNI A.gif+File:UNI B.gif

When you step in the direction your character is facing, you get a front-step. When you input it in the opposite direction, you get a back-step. Step distances are character dependent. You can cancel front-step at any point, even into guarding.


Jump - 7.gif or 8.gif or 9.gif

Inputting 7, 8 or 9 on the ground will allow you to jump in that direction.


Assault (Air Dash) - 6.gif+File:UNI D.gif - Available in the air

This will allow you to move horizontally in the air for a character specific distance. Consumes 10% of the EXS Gauge.


Attacks

File:UNI A.gif - Weak Attack

File:UNI B.gif - Medium Attack

File:UNI C.gif - Strong Attack

File:UNI D.gif - EXS Action


Throw - 4.gifFile:UNI A.gif+File:UNI D.gif or 6.gifFile:UNI A.gif+File:UNI D.gif

All normal throws involve pressing A and D and the same time. On the ground, you can do a neutral throw with just A+D or a forward/back throw by adding the 4 or 6 direction to the throw input. Some characters can also air throw, but there is only one type of those. You can break throws in the air and ground with the same input as throw. You can follow up neutral throws, but the start up is slower and much easier to break.


Air Tech

After being hit in the air, you can tech by pressing A, B or C. If you hold a direction as well, you will tech in the direction that you specify. After air teching you are invulnerable and unable to act until you touch the ground, similar to a Street Fighter air reset.


Ground Tech

When knocked down on the ground, you can hold any button before you hit the ground to ground tech.


Passing Link 「パッシングリンク」 - File:UNI A.gif > File:UNI B.gif > File:UNI C.gif

Basic chain.


Smart Steer 「スマートステア」 - File:UNI A.gifxN

Auto combo. Uses existing attacks but allows for those attacks to be used again later in the same chain.


Force Function 「フォースファンクション」 - File:UNI B.gif + File:UNI C.gif

Character specific move which consumes 1 GRD block.


Veil Off 「ヴェールオフ」 - File:UNI A.gif+File:UNI B.gif+File:UNI C.gif (Consumes 100% EXS Gauge)

When triggered it will send a shock wave blocking the opponent back. For a short period of time the character will be powered up.


Concentration 「コンセントレーション」 - Hold File:UNI D.gif

Slightly increases your GRD. Has the effect to reduce your opponent's GRD.


Chain Shift 「チェーンシフト」 - File:UNI D.gifFile:UNI D.gif during a attack

Converts GRD to EXS while canceling the action, thus eliminating its remaining frames.


Shield 「シールド」 - 4.gif, 1.gif, or 7.gif + File:UNI D.gif

A barrier forms over your guard pushing the opponent back. If successful a large increase to the GRD will happen.


Guard Thrust 「ガードスラスト」 - 2.gif1.gif4.gif + File:UNI D.gif (Requires 100% EXS Gauge)

An invincible counter attack from block. If you're in Vorpal state, you can consume the status to make a Guard Thrust. If you aren't in Vorpal state you can use 100% EXS to make a Guard Thrust, but this will result you a GRD Break status.

Template:UNIB