YomiHustle/Ninja: Difference between revisions
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(Update knockdown information.) |
(Updated to 0.12.0) |
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|version=Back | |version=Back | ||
|damage= | |damage= | ||
|startup= | |startup=0 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|onhit= | |onhit= | ||
|guard= | |guard= | ||
|firstactionable= | |firstactionable=9 | ||
|hitstun= | |hitstun= | ||
|description= | |description= | ||
* | * Does not become actionable if the opponent uses forward movement. | ||
A very fast and safe movement option, can be used to dodge attacks and react to their recovery. Often puts you out of range to punish, but can be used to get advantage to start your offense. | |||
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|description= | |description= | ||
* Airborne frame 1. | * Airborne frame 1. | ||
* Wall Splats. | |||
A high damaging ground combo tool, but difficult to follow up on outside of the corner due to having high knockback. | A high damaging ground combo tool, but difficult to follow up on outside of the corner due to having high knockback. | ||
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* First 24 frames have projectile invulnerability. | * First 24 frames have projectile invulnerability. | ||
* Special cancellable. | * Special cancellable. | ||
* Wall Splats. | |||
Useful in neutral due to its ability to (somewhat) safely get through more dangerous projectiles at the cost of a free cancel. | Useful in neutral due to its ability to (somewhat) safely get through more dangerous projectiles at the cost of a free cancel. | ||
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* Minimum Damage: 700 | * Minimum Damage: 700 | ||
* Not cancellable. | * Not cancellable. | ||
* Wall Splats. | |||
Usually a combo ender, since it resets to neutral, but has high minimum damage. Can be comboed off of with Caltrops for massive damage late in combos, however. | Usually a combo ender, since it resets to neutral, but has high minimum damage. Can be comboed off of with Caltrops for massive damage late in combos, however. | ||
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* Always puts opponent grounded, does not launch. | * Always puts opponent grounded, does not launch. | ||
* If it would have launched, the next hit launches instead. | * If it would have launched, the next hit launches instead. | ||
* Wall Splats. | |||
An advancing hitgrab with very limited use cases. Will always restand in combos, regardless of timing, but does less damage than most other restand moves. | An advancing hitgrab with very limited use cases. Will always restand in combos, regardless of timing, but does less damage than most other restand moves. | ||
Revision as of 10:52, 27 January 2023
Profile
Ninja is a mix-up heavy rushdown character, capable of using her superior movement abilities and high number of options to force highly advantageous situations, while almost always having an escape option. As the only character with a projectile invincible attack, an invincible "reversal" in the form of Uppercut, and a frame 4 interruptible movement option, Ninja is capable of using her superior tools to alternate between forcing her opponent's hand, and explosive offense and punishes.
Please enable Dark Mode in the top right corner in order to see the character sprites.
Move List
Unique movement
Dash
Airdash
The other two wish they had something like this The other two wish they had something like this
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Normals
Punch
Ground version. A really fast and useful jab. Ground version. A really fast and useful jab. Air version. A situational air-to-air, or a combo extender. Air version. A situational air-to-air, or a combo extender.
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Kick
Ground version Ground version Air version Air version
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Sweep
NunChuk
NunChuk NunChuk NunChuk (High) NunChuk (High) Chuk Heavy Chuk Heavy Chuk Jump Chuk Jump
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Chuk Spin
Drop Kick
A live demonstration of why you should respect Ninja's grab game. Always. A live demonstration of why you should respect Ninja's grab game. Always.
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Dive Kick
Stomp
please pretend the icon is yellow please pretend the icon is yellow
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Universal Mechanics
Throw
Specials
Shuriken
Uppercut
Jump Kick
Sticky Bomb
"Hey wanna think about another option in neutral?" "Hey wanna think about another option in neutral?"
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Summon
Neutral. Neutral.
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Store/Release Momentum
The flex tape of the ninja community The flex tape of the ninja community
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Store/Release Momentum
So like, imagine Cowboy's teleport, except the commitment is gone. Yeah. So like, imagine Cowboy's teleport, except the commitment is gone. Yeah.
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Whip Wave
Backsway
Backsway Backsway Palm Strike Palm Strike Slide Kick Slide Kick
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Skull Shaker
Supers
Quick Slash
THIS UGLY SON OF A #@!%$ IS USING 1 BAR TO COMPLETELY SKIP NEUTRAL. HOW? ...JUST WATCH. THIS UGLY SON OF A #@!%$ IS USING 1 BAR TO COMPLETELY SKIP NEUTRAL. HOW? ...JUST WATCH.
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Caltrops
"Wanna see me palm strike? Wanna see me do it again?" "Wanna see me palm strike? Wanna see me do it again?"
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Taunt
Look at which finger i'm holding up. Look at which finger i'm holding up.
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