User:ChairGTables/Riki: Difference between revisions
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===Specials (Holding Ball)=== | ===Specials (Holding Ball)=== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SDB_Riki_MachShoot.png | ||
|name=Mach Shoot | |name=Mach Shoot | ||
|input=236A | |input=236A | ||
|data= | |data= | ||
{{AttackData-SDB | {{AttackData-SDB | ||
|damage= | |damage=66 (22 per hit) | ||
|chip= | |chip=8 | ||
|hits= | |hits=3 | ||
|knockdown= | |knockdown=On last hit | ||
|startup= | |startup=9 | ||
|active=Always Upon Throw | |active=Always Upon Throw | ||
|recovery= | |recovery=17 | ||
|stun= | |stun=- | ||
|description= | |description= | ||
: Riki spins towards the enemy while surrounding himself with the ball's flames. | : | ||
*Riki spins towards the enemy while surrounding himself with the ball's flames. | |||
*Deals a large amount of damage if all hits connect. | |||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-SDB | {{AttackData-SDB | ||
|damage=13 | |damage=52 (13 per hit) | ||
|chip= | |chip=8 | ||
|hits=4 | |hits=4 | ||
|knockdown=No | |knockdown=No | ||
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|active=Always After Startup | |active=Always After Startup | ||
|recovery=47 | |recovery=47 | ||
|stun= | |stun=- | ||
|description= | |description= | ||
: Riki jumps in the air then dives diagonally towards the opponent. The initial jump can move forward, allowing it to be a good crossup tool. | : | ||
*Riki jumps in the air then dives diagonally towards the opponent. | |||
*The initial jump can move forward, allowing it to be a good crossup tool. | |||
*All hits may not connect if performed at a steeper angle. | |||
*Can be performed in the air | |||
}} | }} | ||
}} | }} | ||
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|stun=20% | |stun=20% | ||
|description= | |description= | ||
: Riki performs a powerful throw after receiving the ball from a teammate. | : | ||
*Riki performs a powerful throw after receiving the ball from a teammate. | |||
*Deals a large amount of damage if all hits connect. | |||
}} | }} | ||
}} | }} | ||
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===Specials (Hands Free)=== | ===Specials (Hands Free)=== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SDB_Riki_HanazonoCounter.png | ||
|name=Hanazono Counter | |name=Hanazono Counter | ||
|input=623A | |input=623A | ||
|data= | |data= | ||
{{AttackData-SDB | {{AttackData-SDB | ||
|damage= | |damage=Varies~ | ||
|chip=6 | |chip=6 | ||
|hits=1 | |hits=1 | ||
|knockdown= | |knockdown=Yes | ||
|startup=6 | |startup=6 | ||
|active= | |active=14 | ||
|recovery= | |recovery=25 | ||
|stun= | |stun=- | ||
|description= | |description= | ||
: Riki quickly does a spinning uppercut to reflect the ball back at the opponent. Can | : | ||
*Riki quickly does a spinning uppercut to reflect the ball back at the opponent. | |||
*Can be performed in the air, but will leave you vulnerable for longer until you reach the ground. | |||
*Invincible until you're on your recovery frames. | |||
*Loses against super moves. | |||
~ Damage amount dealt is based on the type of move your opponent performed against you. | |||
}} | }} | ||
}} | }} |
Revision as of 04:49, 5 February 2023
“ |
That was fun! A little more toughness and you'd be the perfect match. |
” |
Overview
Riki is the main rival of Kunio, but also treats him as his best friend. His tools offer him many mixup opportunities.
Strengths | Weaknesses |
---|---|
|
|
Move List
Normals (Holding Ball)
Normal Throw
5A |
---|
Running Throw
66A |
---|
Feint
5D |
---|
Air Throw
5A |
---|
Running Air Throw
66A |
---|
Air Feint
5D |
---|
Normals (Hands Free)
Catch
5A |
---|
Dodge
5B |
---|
Specials (Holding Ball)
Mach Shoot
236A |
---|
Skylark Shoot
623A |
---|
Special Pass
623B |
---|
Specials (Hands Free)
Hanazono Counter
623A |
---|
Supers (Holding Ball)
Burning Upper
641236A |
---|
Gameplan
- Jumping past the middle line and using his Skylark Shoot will have him sometimes attack from behind, leaving your opponents open.