User:ChairGTables/Riki: Difference between revisions
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Line 82: | Line 82: | ||
|data= | |data= | ||
{{AttackData-SDB | {{AttackData-SDB | ||
|damage= | |damage=18 | ||
|chip= | |chip=5 | ||
|hits=1 | |hits=1 | ||
|knockdown= | |knockdown=Yes | ||
|startup= | |startup=17 | ||
|active=Always Upon Throw | |active=Always Upon Throw | ||
|recovery= | |recovery=14 | ||
|stun=20% | |stun=20% | ||
|description= | |description= | ||
: Throw with no additional inputs while jumping. | : | ||
*Throw with no additional inputs while jumping. | |||
*No additional actions cannot be performed until Riki touches the ground. | |||
}} | }} | ||
}} | }} | ||
Line 98: | Line 100: | ||
|image=SDB_Riki_Portrait.png | |image=SDB_Riki_Portrait.png | ||
|name=Running Air Throw | |name=Running Air Throw | ||
|input=66A | |input=j.66A | ||
|data= | |data= | ||
{{AttackData-SDB | {{AttackData-SDB | ||
Line 104: | Line 106: | ||
|chip=6 | |chip=6 | ||
|hits=1 | |hits=1 | ||
|knockdown= | |knockdown=Yes | ||
|startup=6 | |startup=6 | ||
|active=Always Upon Throw | |active=Always Upon Throw | ||
Line 110: | Line 112: | ||
|stun=20% | |stun=20% | ||
|description= | |description= | ||
: Throw while jumping in the running state. | : | ||
*Throw while jumping in the running state. | |||
*No additional actions cannot be performed until Riki touches the ground. | |||
}} | }} | ||
}} | }} |
Revision as of 06:36, 5 February 2023
“ |
That was fun! A little more toughness and you'd be the perfect match. |
” |
Overview
Riki is the main rival of Kunio, but also treats him as his best friend. His tools offer him many mixup opportunities.
Strengths | Weaknesses |
---|---|
|
|
Move List
Normals (Holding Ball)
Normal Throw
5A |
---|
Running Throw
66A |
---|
Feint
5D |
---|
Air Throw
j.5A |
---|
Running Air Throw
j.66A |
---|
Air Feint
5D |
---|
Normals (Hands Free)
Catch
5A |
---|
Air Catch
j.5A |
---|
Dodge
5B |
---|
Command Normals (Hands Free)
Charge
5AB |
---|
Specials (Holding Ball)
Mach Shoot
236A |
---|
Skylark Shoot
623A |
---|
Special Pass
623B |
---|
Specials (Hands Free)
Hanazono Counter
623A |
---|
Supers (Holding Ball)
Burning Upper
641236A |
---|
Gameplan
- Jumping past the middle line and using his Skylark Shoot will have him sometimes attack from behind, leaving your opponents open.