YomiHustle/Robot: Difference between revisions

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(Added Two attacks and placeholder images)
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* Opponents at fullscreen sometimes will not get hit, despite the hitbox being created at their feet.
* Opponents at fullscreen sometimes will not get hit, despite the hitbox being created at their feet.
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  }}
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===Normals===
====<font style="visibility:hidden; float:right">CONCUSSIVE BLAST</font>====
{{MoveData
|image=YH_Robot_Blast.png|caption=Tome Slap at home:
|input=[[Image:YH_Icon_Blast.png]]
|name=CONCUSSIVE BLAST
|data=
{{AttackData-YH
|damage=600
|startup=6
|active=8
|recovery=12
|onhit=
|guard=High
|firstactionable=13
|hitstun=20
|proration=
|description=
Jab-like attack, however slower than every other jab-type move. Can combo into itself at very close ranges.
}}
}}
====<font style="visibility:hidden; float:right">OPTICAL BEAM</font>====
{{MoveData
|image=YH_Robot_Beam.png|caption=
|input=[[Image:YH_Icon_Beam.png]]
|name=OPTICAL BEAM
|data=
{{AttackData-YH
|damage=600
|startup=6
|active=7
|recovery=12
|onhit=
|guard=Arial
|firstactionable=10
|hitstun=31
|proration=
|description=
Quick anti-air attack that can combo into TRY-CATCH on hit.
}}
}}
}}



Revision as of 18:32, 6 February 2023

Profile

Robot is a grappler character. Robot is a large threat with their fairly large normals and high damage, especially in command grab range.

Please enable Dark Mode in the top right corner in order to see the character sprites.

Strengths Weaknesses
  • High Damage: Robot's moves can dish out a lot of damage. Even without large combos Robot can deal tons of damage in just a few interactions.
  • Slow: Most of Robot's basic movement options are slow or do not cover much ground. Robot's flight and DRIVE are better for movement, however there are not many great moves while aerial or in DRIVE, and getting out of them can be difficult to do safely.

Move List

Unique Movement

Dash

STEP
YH Icon Step.png
YH Robot Step.png
Damage Startup Active First Actionable Frame Advantage * Guard Proration Block Advantage
600 9 11 8 - Low 0 -
  • Hitbox can be cancelled on frame 8
  • Basic movement option that doubles as an attack.

Flight

Flight
YH Icon Flight.png
Damage Startup Active First Actionable Frame Advantage * Guard Proration Block Advantage
- - - - - - 0 -
  • Allows Robot to fly in 7 directions.
  • Can perform every air action normally available while in flight.

Dash

DRIVE Movement
YH Icon Dash.png
YH Robot Drive.png
Only usable after using DRIVE
Only usable after using DRIVE
FORWARD Damage Startup Active First Actionable Frame Advantage * Guard Proration Block Advantage
600 5 11 8-10 - - 0 -
  • Interruptible frame 8 on hit and frame 10 on whiff.
  • Fast and far-reaching movement tool with a small hitbox.
BACKWARD Damage Startup Active First Actionable Frame Advantage * Guard Proration Block Advantage
- - - 10 - - 0 -
  • Shorter travel distance compared to FORWARD
  • Fairly fast tool for backwards movement.

Unique Mechanics

Dash

Armor
YH Icon Armor.png
Damage Startup Active First Actionable Frame Advantage * Guard Proration Block Advantage
- - - - - - 0 -
  • Gives 1 hit of super armor to every action Robot can currently perform.
  • After being used once, armor cannot be used again until you land a hit.

Dash

Shockwave
Damage Startup Active First Actionable Frame Advantage * Guard Proration Block Advantage
140 - - - - - 0 -
  • When landing after jumping from a large height, grounded opponents will be hit almost anywhere on the screen.
  • Opponents at fullscreen sometimes will not get hit, despite the hitbox being created at their feet.

Normals

CONCUSSIVE BLAST

CONCUSSIVE BLAST
File:YH Icon Blast.png
Tome Slap at home:
Tome Slap at home:
Damage Startup Active First Actionable Frame Advantage * Guard Proration Block Advantage
600 6 8 13 - High - -

Jab-like attack, however slower than every other jab-type move. Can combo into itself at very close ranges.

OPTICAL BEAM

Damage Startup Active First Actionable Frame Advantage * Guard Proration Block Advantage
600 6 7 10 - Arial - -

Quick anti-air attack that can combo into TRY-CATCH on hit.

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