YomiHustle/Robot: Difference between revisions

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{{MoveData
{{MoveData
|image=YH_Robot_Step.png
|image=YH_Robot_Step.png
|input=[[Image:YH_Icon_Step.png]]
|input=[[Image:YH_Icon_Step.png]]|caption=Oki fans rejoice!
|caption=
|caption=
|name=STEP
|name=STEP
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  |description=
  |description=
* Basic movement option that doubles as an attack
* Basic movement option that doubles as an attack
* Unparryable
* Hitbox can be canceled on frame 8; activates on frame 11
* Hitbox can be canceled on frame 8; activates on frame 11
** Once set in melee, the stomp element is faster than "Grab" in neutral, effective as a feint or frame trap
** Once set in melee, the stomp element is faster than "Grab" in neutral, effective as a feint or frame trap

Revision as of 10:45, 18 April 2023

Profile

Robot is a grappler character. Robot is a large threat with their fairly large normals and high damage, especially in command grab range.

Please enable Dark Mode in the top right corner in order to see the character sprites.

Strengths Weaknesses
  • Strong Blows: Robot has high-power strikes that can rack up damage without long combos.
  • Grappler: Robot has advanced throw options, including a grapple that is grab-safe.
  • Super Armor: Robot can add a charge of super armor to any attack or maneuver (recharges upon successful hit or when getting hit by your own LOIC/GALVANIZE).
  • Magnetic: Robot has multiple tools for forcing engagements.
  • Powerful okizeme: Since STEP is unparryable robot can put opponents through grueling OSCs.
  • Clumsy: Robot's basic movement options lack agility and require commitment.
  • Melee-oriented: Robot has no basic projectiles and limited zoning potential.

Move List

Unique Movement

Dash

STEP
YH Icon Step.png
YH Robot Step.png
Damage Startup Active First Actionable Frame Advantage * Guard Proration Block Advantage
600 9 11 8 - Low 0 -
  • Basic movement option that doubles as an attack
  • Unparryable
  • Hitbox can be canceled on frame 8; activates on frame 11
    • Once set in melee, the stomp element is faster than "Grab" in neutral, effective as a feint or frame trap

Flight

Flight
YH Icon Flight.png
Damage Startup Active First Actionable Frame Advantage * Guard Proration Block Advantage
- - - - - - 0 -
  • Allows Robot to fly in 7 directions (facing right: 1, 2, 3, 5, 6, 8, 9)
  • Can perform every air action normally available while in flight.

Dash

DRIVE Movement
YH Icon Dash.png
YH Robot Drive.png
Only usable after using DRIVE
Only usable after using DRIVE
FORWARD Damage Startup Active First Actionable Frame Advantage * Guard Proration Block Advantage
600 5 11 8-10 - High 0 -
  • Interruptible frame 8 on hit and frame 10 on whiff.
  • Fast and far-reaching movement tool with a small hitbox.
BACKWARD Damage Startup Active First Actionable Frame Advantage * Guard Proration Block Advantage
- - - 10 - - 0 -
  • Shorter travel distance compared to FORWARD
  • Fairly fast tool for backwards movement.

Unique Mechanics

Dash

Armor
YH Icon Armor.png
Damage Startup Active First Actionable Frame Advantage * Guard Proration Block Advantage
- - - - - - 0 -
  • Gives 1 hit of super armor to every action Robot can currently perform.
  • Robot starts the game with 1 charge of armor. After using it, Robot needs to either land a hit or be within 20 horizontal units of the fire effect of LOIC or GALVANIZE to gain the charge back.

Dash

Shockwave
Damage Startup Active First Actionable Frame Advantage * Guard Proration Block Advantage
140 - - - - Low 0 -
  • When landing after jumping from a large height, grounded opponents will be hit almost anywhere on the screen.
  • Opponents at fullscreen sometimes will not get hit, despite the hitbox being created at their feet.

Normal Attacks

CONCUSSIVE BLAST

CONCUSSIVE BLAST
YH Robot Icon CONCUSSIVE BLAST.png
YH Robot CONCUSSIVE BLAST.png
Tome Slap at home:
Tome Slap at home:
Damage Startup Active First Actionable Frame Advantage * Guard Proration Block Advantage
600 5 8 13 - High - -

Jab-like attack, however slower than most other jab-type moves.

OPTICAL BEAM

OPTICAL BEAM
YH Robot Icon OPTICAL BEAM.png
YH Robot OPTICAL BEAM grounded.png
YH Robot OPTICAL BEAM aerial.png
Standing Damage Startup Active First Actionable Frame Advantage * Guard Proration Block Advantage
600 6 7 10 - High - -

Quick anti-air attack that can combo into TRY-CATCH on hit.

Aerial Damage Startup Active First Actionable Frame Advantage * Guard Proration Block Advantage
510 6 7 - - High - -

KICK USER

KICK USER
YH Robot Icon KICK USER grounded.png
YH Robot KICK USER.png
Standing Damage Startup Active First Actionable Frame Advantage * Guard Proration Block Advantage
1050 9 17 13 - High - -
Aerial Damage Startup Active First Actionable Frame Advantage * Guard Proration Block Advantage
980 9 9 12/13 25/26 - High - -

Actionable into Specials (except Chainsaw) on frame 12/13 and actionable into Normals on frame 25/26

PING

PING
YH Robot Icon PING.png
YH Robot PING.png
Shake my hand!
Shake my hand!
Damage Startup Active First Actionable Frame Advantage * Guard Proration Block Advantage
950 6 9 24 - High - -
  • Does not hitcancel
*Wall splats

EARTHQUAKE

EARTHQUAKE
YH Robot Icon EARTHQUAKE.png
YH Robot EARTHQUAKE.png
Damage Startup Active First Actionable Frame Advantage * Guard Proration Block Advantage
400-600 6 7 26 - Low - -

SPIN CYCLE

SPIN CYCLE
YH Robot Icon SPIN CYCLE.png
YH Robot SPIN CYCLE.png
Damage Startup Active First Actionable Frame Advantage * Guard Proration Block Advantage
1230 (650,580) 5/2 5 30 - High - -

Two-hit normal that is Robot's fastest move. The second hit begins 3 frames after the first ends, however it lasts for the same amount of time.

SAW BLADE

SAW BLADE
YH Robot Icon SAW BLADE.png
YH Robot SAW BLADE aerial.png
Damage Startup Active First Actionable Frame Advantage * Guard Proration Block Advantage
2190 (770,530,470,420) 8 22 12 - High - -

BOOT

BOOT
YH Robot Icon KICK USER aerial.png
Damage Startup Active First Actionable Frame Advantage * Guard Proration Block Advantage
640 8 7 - - High - -

CRASH

CRASH
YH Robot Icon CRASH.png
Damage Startup Active First Actionable Frame Advantage * Guard Proration Block Advantage
460 4 - 8 - High - -

Hitbox is active until Robot hits the ground.

Grab

Grab
YH Icon Grab.png
YH Robot Grab.png
Damage Startup Active First Actionable Frame Advantage * Guard Proration Block Advantage
1700 3 3 12 - Grab - -
  • Universal throw

Notably has a different throw trajectory compared to other grabs, slamming the poor sod into the groudn up and bouncing them into the air rather than straight onto the ground. Can lead into a combo if used high in the air if robot can follow up with crash/regular landing.

Special Attacks

TRY-CATCH

TRY-CATCH
YH Robot Icon TRY-CATCH.png
KILL PROCESS for cowards:
KILL PROCESS for cowards:
Damage Startup Active First Actionable Frame Advantage * Guard Proration Block Advantage
2110 [700/700/630/80] 7 5 60 - High 0/0/0/0 -
  • Cannot hit grounded targets

Excellent anti air, the massive hitboxes will punish just about any attempt to establish air dominance. Also not as commital as KILL PROCESS, only wasting a free cancel on a wiff.

BOUNDS CHECK

BOUNDS CHECK
YH Robot Icon BOUNDS CHECK.png
Hey look at this cool bug on the wall!
Hey look at this cool bug on the wall!
Damage Startup Active First Actionable Frame Advantage * Guard Proration Block Advantage
1700 5 3 24 - Grab 0 -
  • Grab invulnerable.
  • If hit raw then it forces the opponent into the corner, even if used from the opposite corner. Travels a set distance if used during a combo.

COMMAND: GRAB

COMMAND: GRAB
YH Robot Icon COMMAND GRAB.png
Damage Startup Active First Actionable Frame Advantage * Guard Proration Block Advantage
2980 5 4 57 - Grab - -

THUNDER CLAP

THUNDER CLAP
YH Robot Icon THUNDER CLAP.png
Damage Startup Active First Actionable Frame Advantage * Guard Proration Block Advantage
- - - - - High - -
  • Unparryable.

FLAME THROWER

FLAME THROWER
YH Robot Icon FLAME THROWER.png
Damage Startup Active First Actionable Frame Advantage * Guard Proration Block Advantage
18 - - - - High - -
  • Unparryable.
  • Deals 18 damage per frame while inside of the AOE.

CHAINSAW

CHAINSAW
YH Robot Icon CHAINSAW.png
Damage Startup Active First Actionable Frame Advantage * Guard Proration Block Advantage
550x5 11 1x5 35 - High -2 -
  • The start and end positions can be angled

Extremly useful in combos, does an insane amount of damage and is very difficult to DI out of. It can also be used to call out block which makes it even safer to use as an armored attack. Mind the DI scaling.

VACUUM

VACUUM
YH Robot Icon VACUUM.png
Damage Startup Active First Actionable Frame Advantage * Guard Proration Block Advantage
- 11 7 - - High - -

DRIVE

DRIVE
YH Robot Icon DRIVE.png
Damage Startup Active First Actionable Frame Advantage * Guard Proration Block Advantage
- 9 - 9 - - - -
  • Transitions into Drive stance.

Drive Mode Attacks

FLIP

FLIP
YH Robot Icon FLIP.png
Damage Startup Active First Actionable Frame Advantage * Guard Proration Block Advantage
- 4 18 22 - High - -
  • Transitions out of DRIVE stance
  • Airborne frame one
  • Cannot be flipped, momentum decides which direction it goes

Used to call out jump or get out of a bad situation quickly.

DRIFT

DRIFT
YH Robot Icon DRIFT.png
Damage Startup Active First Actionable Frame Advantage * Guard Proration Block Advantage
- 6 3 20 - Low - -
  • Transitions out of DRIVE stance

WHEELIE

WHEELIE
YH Robot Icon WHEELIE.png
Damage Startup Active First Actionable Frame Advantage * Guard Proration Block Advantage
- - - - - High - -

CLUTCH

CLUTCH
YH Icon Grab.png
Damage Startup Active First Actionable Frame Advantage * Guard Proration Block Advantage
1200 4 - - - Grab - -
  • Transitions out of DRIVE stance
  • Grab invulnerable.

Super Attacks

KILL PROCESS

KILL PROCESS
YH Robot Icon KILL PROCESS.png
Damage Startup Active First Actionable Frame Advantage * Guard Proration Block Advantage
2550(~1080) - 170000(~3950) 6 - - - Throw - -
  • Has iframes, on startup and active frames, making it a good situational DP or escape option.
  • Deals significantly more damage raw than in a combo.
  • Deals increased damage with more meter. A raw KILL PROCESS with 9 levels will instantly kill the opponent at full health.

LOIC

LOIC
YH Robot Icon LOIC.png
Damage Startup Active First Actionable Frame Advantage * Guard Proration Block Advantage
2120 - - 13 - - - -
  • Takes 165 Frames to charge
  • The targeting reticle tracks the opponent, but can miss if the opponent moves fast enough.
  • The delay between using LOIC and the beam firing can be adjusted.
  • Getting hit before the beam fires cancels the move.
  • You gain an armor stack if you're within 20 horizontal units of the fire effect of LOIC or GALVANIZE.

GALVANIZE

GALVANIZE
YH Robot Icon GALVANIZE.png
Damage Startup Active First Actionable Frame Advantage * Guard Proration Block Advantage
2120 - - 13 - - - -
  • LOIC properties apply to this move as well.
  • Tracks the user instead of the opponent.

MAGNETIZE

MAGNETIZE
YH Robot Icon MAGNETIZE.png
Damage Startup Active First Actionable Frame Advantage * Guard Proration Block Advantage
- 1 - 9 - - - -
  • Lasts for 110 frames after activation

Absurdly powerful. Not only can it extend combos since it all but nullifies DI away, it also limits the other person's options in neutral by rendering any attempts to run away futile. It can be used to halt your momentum in the air when you've run out of air options or drag an unsuspecting opponent into a LOIC. However, mind that the opponent can use this momentum against you in a combo to stop you from escaping early.

Trivia

  • All attacks specific to Robot are romanized in ALL CAPS.
  • Robot's KILL PROCESS is a reference to the fact they will kill you, this is best observed with 9 bars of super.

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