YomiHustle/Ninja: Difference between revisions
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====<font style="visibility:hidden; float:right">Quick Slash</font>==== | ====<font style="visibility:hidden; float:right">Quick Slash</font>==== | ||
{{MoveData | {{MoveData | ||
|image= | |image=YH_Ninja_QuickSlash3.png | ||
|hitbox= | |hitbox=YH_Ninja_QuickSlash3_hb.png | ||
|input=[[Image:YH_Icon_QuickSlash.png]] | |input=[[Image:YH_Icon_QuickSlash.png]] | ||
|caption=THIS UGLY SON OF A #@!%$ IS USING 1 BAR TO COMPLETELY SKIP NEUTRAL. HOW? ...JUST WATCH. | |caption=THIS UGLY SON OF A #@!%$ IS USING 1 BAR TO COMPLETELY SKIP NEUTRAL. HOW? ...JUST WATCH. | ||
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{{AttackData-YH | {{AttackData-YH | ||
|damage=400 | |damage=400 | ||
|startup= | |startup=7 | ||
|active=1 | |active=1 | ||
|recovery= | |recovery= | ||
|onhit= | |onhit= | ||
|guard=High | |guard=High | ||
|firstactionable= | |firstactionable=41 | ||
|hitstun= | |hitstun=10 | ||
|proration=1 | |proration=1 | ||
|description= | |description= | ||
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This thing has two main applications attached to it, and both of them are equally as good: it's either a cracked movement option, or a neutral skip. | This thing has two main applications attached to it, and both of them are equally as good: it's either a cracked movement option, or a neutral skip. | ||
It's not great when attacking directly in combos due to low damage, limited followups, and being easy to DI. However, given enough hitstun, you can strategically whiff this super to get right in their face and still have enough frame advantage to follow-up, which allows you to get really good corner carry, damage, or both. | It's not great when attacking directly in combos due to low damage, limited followups, and being easy to DI. If you do use it in combo however, you can Inst. Cancel to get a better follow up than another Quick Slash. However, given enough hitstun, you can strategically whiff this super to get right in their face and still have enough frame advantage to follow-up, which allows you to get really good corner carry, damage, or both. | ||
It's also decent as an escape option | It's also decent as an escape option with the potential to hit someone with it, but make sure you use a free cancel with it! | ||
In neutral, this button skips past a lot of threatening pokes to attack your opponent directly, with relatively low risk. However, its properties are adjusted in neutral to stop it from comboing, so it's more for resetting the situation and getting closer to your opponent than starting a combo. | In neutral, this button skips past a lot of threatening pokes to attack your opponent directly, with relatively low risk if you use a free cancel. However, its properties are adjusted in neutral to stop it from comboing, so it's more for resetting the situation and getting closer to your opponent than starting a combo. It can, however, combo if the opponent is airbourne or on counter hit. | ||
}} | }} | ||
}} | }} |
Revision as of 15:16, 24 April 2023
Profile
Ninja is a mix-up heavy rushdown character, capable of using her superior movement abilities and high number of options to force highly advantageous situations, while almost always having an escape option. As the only character with a projectile invincible attack, an invincible "reversal" in the form of Uppercut, and a frame 4 interruptible movement option, Ninja is capable of using her superior tools to alternate between forcing her opponent's hand, and explosive offense and punishes.
Please enable Dark Mode in the top right corner in order to see the character sprites.
Move List
Unique movement
Dash
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Airdash
The other three wish they had something like this The other three wish they had something like this
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Normals
Punch
Ground version. A really fast and useful jab. Ground version. A really fast and useful jab. Air version. A situational air-to-air, or a combo extender. Air version. A situational air-to-air, or a combo extender.
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Kick
Ground version Ground version Air version Air version
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Sweep
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SlideKick
The Leg The Leg
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NunChuk
NunChuk NunChuk NunChuk (High) NunChuk (High) Red Wave Red Wave Chuk Heavy Chuk Heavy Chuk Jump Chuk Jump
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Chuk Spin
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Drop Kick
A live demonstration of why you should respect Ninja's grab game. Always. A live demonstration of why you should respect Ninja's grab game. Always.
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Dive Kick
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Stomp
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Universal Mechanics
Throw
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Specials
Shuriken
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Grappling Hook
The cornerstone of the Ninja Space Program™ The cornerstone of the Ninja Space Program™
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Uppercut
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Jump Kick
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Sticky Bomb
"Hey wanna think about another option in neutral?" "Hey wanna think about another option in neutral?"
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Summon
Up Forward Up Forward Forward Forward Down Forward Down Forward Slide Slide
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Store/Release Momentum
The flex tape of the ninja community The flex tape of the ninja community
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Store/Release Momentum
So like, imagine Cowboy's teleport, except the commitment is gone. Yeah. So like, imagine Cowboy's teleport, except the commitment is gone. Yeah.
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Whip Wave
I'm not gonna sugarcoat it! I'm not gonna sugarcoat it!
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Backsway
Backsway Backsway Palm Strike Palm Strike
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Skull Shaker
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Supers
Quick Slash
THIS UGLY SON OF A #@!%$ IS USING 1 BAR TO COMPLETELY SKIP NEUTRAL. HOW? ...JUST WATCH. THIS UGLY SON OF A #@!%$ IS USING 1 BAR TO COMPLETELY SKIP NEUTRAL. HOW? ...JUST WATCH.
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Caltrops
"Wanna see me palm strike? Wanna see me do it again?" "Wanna see me palm strike? Wanna see me do it again?"
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Taunt
Look at which finger i'm holding up. Look at which finger i'm holding up.
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