YomiHustle/Cowboy: Difference between revisions
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m (Specified Cowboy category) |
(Added moves and updated formatting) |
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|cons= | |cons= | ||
*'''Unconventional movement options''': No dash makes Cowboy's movement limited (especially on the ground), which coupled with teleport's recovery makes a lot of situations quite | *'''Unconventional movement options''': No dash makes Cowboy's movement limited (especially on the ground), which coupled with teleport's recovery makes a lot of situations quite awkward to navigate. | ||
}} | }} | ||
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|image=YH_Cowboy_Walk1.png | |image=YH_Cowboy_Walk1.png | ||
|hitbox=YH_Cowboy_WalkHB.png | |hitbox=YH_Cowboy_WalkHB.png | ||
|input=[[Image:YH_Icon_Dash.png]] | |input=[[Image:YH_Icon_Dash.png]][[Image:YH_Icon_DashBack.png]] | ||
|caption= | |caption= | ||
|name=Walk | |name=Walk | ||
|data= | |data= | ||
{{AttackData-YH | {{AttackData-YH | ||
|version=Forward | |||
|damage= | |damage= | ||
|startup= | |startup= | ||
Line 41: | Line 42: | ||
* Actionability changes depending on opponent’s Forward or Backward movement | * Actionability changes depending on opponent’s Forward or Backward movement | ||
}} | }} | ||
{{AttackData-YH | {{AttackData-YH | ||
|version=Back | |||
|damage= | |damage= | ||
|startup= | |startup= | ||
Line 101: | Line 93: | ||
|Invuln= 0-4 | |Invuln= 0-4 | ||
| | | | ||
|guard= | |guard= | ||
|firstactionable=8 | |firstactionable=8 | ||
Line 313: | Line 304: | ||
}} | }} | ||
=== | ====<font style="visibility:hidden; float:right">Downward Cleave</font>==== | ||
{{MoveData | |||
|image=YH_Icon_SkullShaker.png | |||
|hitbox=YH_Icon_SkullShaker.png | |||
|input=[[Image:YH_Icon_SkullShaker.png]] | |||
|caption= Placeholder images and icons | |||
|name=Downward Cleave | |||
|data= | |||
{{AttackData-YH | |||
|version= Ground | |||
|damage= 700 | |||
|startup= 11 | |||
|active= 4 | |||
|guard= High | |||
|firstactionable= 18 | |||
|hitstun= 11 | |||
|proration= | |||
|description= | |||
* Airborne frame 4 | |||
}} | |||
{{AttackData-YH | |||
|version= Air | |||
|damage= 700 | |||
|startup= 9 | |||
|active= Until landing | |||
|guard= High | |||
|firstactionable= 4 landing recovery frames | |||
|hitstun= 15 | |||
|proration= | |||
|description= | |||
* Placeholder. | |||
}} | |||
}} | |||
====<font style="visibility:hidden; float:right">Throw</font>==== | ====<font style="visibility:hidden; float:right">Throw</font>==== | ||
{{MoveData | {{MoveData | ||
|image= | |image=YH_Icon_SkullShaker.png | ||
|input=[[Image:YH_Icon_Grab.png]] | |input=[[Image:YH_Icon_Grab.png]] | ||
|caption= You're landing this after i.tp aren't you? | |caption= You're landing this after i.tp aren't you? | ||
|name=Grab | |name=Grab (placeholder image) | ||
|data= | |data= | ||
{{AttackData-YH | {{AttackData-YH | ||
Line 456: | Line 479: | ||
|image2=YH_Cowboy_Shoot.png|caption2=Shoot | |image2=YH_Cowboy_Shoot.png|caption2=Shoot | ||
|input=[[Image:YH_Icon_Quickdraw.png]][[Image:YH_Icon_Shoot.png]][[Image:YH_Icon_ShootDodge.png]][[Image:YH_Icon_Holster.png]] | |input=[[Image:YH_Icon_Quickdraw.png]][[Image:YH_Icon_Shoot.png]][[Image:YH_Icon_ShootDodge.png]][[Image:YH_Icon_Holster.png]] | ||
|name=Quickdraw | |name=Quickdraw | ||
|data= | |data= | ||
{{AttackData-YH | {{AttackData-YH | ||
Line 584: | Line 607: | ||
|caption=Placeholder Image | |caption=Placeholder Image | ||
|caption2=Foresight Stain Placeholder Image | |caption2=Foresight Stain Placeholder Image | ||
|name=Foresight | |name=Foresight | ||
|data= | |data= | ||
{{AttackData-YH | {{AttackData-YH | ||
Line 680: | Line 703: | ||
* Has 7 frame gaps in between every tick. | * Has 7 frame gaps in between every tick. | ||
A powerful tool, especially when used in tandem with evasive movement options like Teleport or roll since the swords can still hit while you're invincible. | A powerful tool, especially when used in tandem with evasive movement options like Teleport or roll since the swords can still hit while you're invincible. | ||
}} | |||
}} | |||
====<font style="visibility:hidden; float:right">Taunt</font>==== | |||
{{MoveData | |||
|image=YH_Icon_SkullShaker.png | |||
|hitbox=YH_Icon_SkullShaker.png | |||
|caption=I am the gun. | |||
|input=[[Image:YH_Icon_Taunt.png]] | |||
|name=Taunt (placeholder images) | |||
|data= | |||
{{AttackData-YH | |||
|damage=200 | |||
|startup=24 | |||
|active=2 | |||
|guard=High | |||
|firstactionable=61 | |||
|hitstun=30 | |||
|description= | |||
* Builds 1 bar of super on frame 45. | |||
Useful to build meter in combos when your opponent is in a lot of hitstun or if they are far away. | |||
}} | }} | ||
}} | }} |
Revision as of 08:24, 25 April 2023
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Under Construction
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Profile
Cowboy is one of the four playable characters in Yomi Hustle. His good movement combined with large disjointed hit boxes, the best projectile setup route in the game, and good combo routes let you play the game at your own pace and dictate the flow of neutral as you see fit.
Strengths | Weaknesses |
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Move List
Unique movement
Walk
Toggle Hitboxes Toggle Hitboxes
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Spot Dodge
Placeholder Icon Placeholder Icon
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Toggle Hitboxes Toggle Hitboxes
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Dash
Will get you over some lows and mids. Will get you over some lows and mids.
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Toggle Hitboxes Toggle Hitboxes
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Teleport
For holding forward with maximum efficiency. For holding forward with maximum efficiency.
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Toggle Hitboxes Toggle Hitboxes
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Normals
Pommel
The closest you can get to a 5P in YH The closest you can get to a 5P in YH
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Toggle Hitboxes Toggle Hitboxes
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Horiz. Slash
Grounded versions Grounded versions Air version Air version
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Toggle Hitboxes Toggle Hitboxes
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Vert. Slash
Ground version Ground version Air version Air version
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Toggle Hitboxes Toggle Hitboxes
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Upward Swipe
Looks like a DP. Is not a DP. Looks like a DP. Is not a DP.
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Toggle Hitboxes Toggle Hitboxes
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Stinger
Toggle Hitboxes Toggle Hitboxes
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Ankle Cutter
"Round start low disjoint?" "Round start low disjoint?"
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Toggle Hitboxes Toggle Hitboxes
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Downward Cleave
Placeholder images and icons Placeholder images and icons
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Toggle Hitboxes Toggle Hitboxes
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Throw
You're landing this after i.tp aren't you? You're landing this after i.tp aren't you?
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Specials
Lightning Slice
Neutral Skip Detected Neutral Skip Detected
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Toggle Hitboxes Toggle Hitboxes
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Impale
First hit First hit Second hit Second hit
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Toggle Hitboxes Toggle Hitboxes
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BackSlash
Toggle Hitboxes Toggle Hitboxes
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3Combo
3 Combo 3 Combo 3 Combo Down 3 Combo Down
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Toggle Hitboxes Toggle Hitboxes
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Quickdraw
Quickdraw Quickdraw Shoot Shoot
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Lasso
Toggle Hitboxes Toggle Hitboxes
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Foresight
Placeholder Image Placeholder Image Foresight Stain Placeholder Image Foresight Stain Placeholder Image
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Supers
Instant Teleport
Placeholder Icon Placeholder Icon
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Toggle Hitboxes Toggle Hitboxes
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Temporal Round
1000Cuts
Toggle Hitboxes Toggle Hitboxes
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Taunt
I am the gun. I am the gun.
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Toggle Hitboxes Toggle Hitboxes
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