YomiHustle/Wizard: Difference between revisions
Jump to navigation
Jump to search
Roycebracket (talk | contribs) |
Roycebracket (talk | contribs) |
||
Line 501: | Line 501: | ||
|data= | |data= | ||
{{AttackData-YH | {{AttackData-YH | ||
|damage=1200, 650 | |damage=1200 backblast, 650 headbutt | ||
|startup=7 | |startup=7 | ||
|active=1,Until Landing/IASA | |active=1,Until Landing/IASA | ||
Line 511: | Line 511: | ||
|description= | |description= | ||
* Free cancellable | * Free cancellable | ||
* Used for Bhops | * Used for Bhops | ||
* Explosion hitbox has 500 minimum damage | * Explosion hitbox has 500 minimum damage | ||
Second most versatile move in Wizard's kit. In neutral, it enables benjihop tech (fastfall while airborne and missile form at any upwards angle), giving you an 11f actionable movement option that carries momentum very well, builds meter, shoots orb darts, and is generally a really safe approach that you should be going for constantly. Hitting people with the headbutt also has some cool niches when spark install is active or you're trying to bait out icicle-beaters like pommel, but it's usually too slow and too unsafe to hit its target from range. | |||
The real moneymaker is the explosion hitbox, often referred to as "backblast". Backblast is '''the''' strongest combo tool in Wizard's arsenal, sporting ridiculous hitstun and damage values and fast startup. The high knockback may seem like an issue, but super jumps, gusts, and zephyrs (which should be considered something of a last resort) normally make followup trivial, even letting you confirm into spark bombs much of the time. Backblast can also be used downwards as an ender, giving a pseudo-hard-knockdown and enough time to do wizard's most oppressive oki setups. | |||
}} | }} | ||
}} | }} |
Revision as of 22:59, 1 May 2023
Under Construction
|
Profile
Wizard is a setup and projectile zoning character. They can use their projectiles to cut off their opponent's options, and then call out a risky option with one of their ranged pokes, or play tricky with air movement to take the opponent by surprise.
Strengths | Weaknesses |
---|---|
|
|
Move List
Movement
Dash
Toggle Hitboxes Toggle Hitboxes
|
---|
Back Dash
Toggle Hitboxes Toggle Hitboxes
|
---|
Super Dash
Toggle Hitboxes Toggle Hitboxes
|
---|
Jump
Toggle Hitboxes Toggle Hitboxes
|
---|
Super Jump
Toggle Hitboxes Toggle Hitboxes
|
---|
Hover & Fall
Toggle Hitboxes Toggle Hitboxes
|
---|
Grounded Normals
Tome Slap
Toggle Hitboxes Toggle Hitboxes
|
---|
Mana Strike
Toggle Hitboxes Toggle Hitboxes
|
---|
Kick
Toggle Hitboxes Toggle Hitboxes
|
---|
Conjure Storm
Toggle Hitboxes Toggle Hitboxes
|
---|
Conjure Weapon
Toggle Hitboxes Toggle Hitboxes
|
---|
Icicle
Toggle Hitboxes Toggle Hitboxes
|
---|
Bolt of Magma
Toggle Hitboxes Toggle Hitboxes
|
---|
Grab
Toggle Hitboxes Toggle Hitboxes
|
---|
Aerials
Mana Kick
Toggle Hitboxes Toggle Hitboxes
|
---|
Icicle
Toggle Hitboxes Toggle Hitboxes
|
---|
Combustion
Toggle Hitboxes Toggle Hitboxes
|
---|
Specials
Magic Dart
Toggle Hitboxes Toggle Hitboxes
|
---|
Confusing Touch
Toggle Hitboxes Toggle Hitboxes
|
---|
Flame Wave
Toggle Hitboxes Toggle Hitboxes
|
---|
Missile Form
Toggle Hitboxes Toggle Hitboxes
|
---|
Zephyr
Toggle Hitboxes Toggle Hitboxes
|
---|
Gust
Toggle Hitboxes Toggle Hitboxes
|
---|
Draw Moisture
Toggle Hitboxes Toggle Hitboxes
|
---|
Geyser
Toggle Hitboxes Toggle Hitboxes
|
---|
Vile Clutch
Toggle Hitboxes Toggle Hitboxes
|
---|
Supers
Spark Bomb
Toggle Hitboxes Toggle Hitboxes
|
---|
Orb
Toggle Hitboxes Toggle Hitboxes
|
---|
Orb Lock & Unlock
Toggle Hitboxes Toggle Hitboxes
|
---|
Orb Tether
Toggle Hitboxes Toggle Hitboxes
|
---|
Orb Portal
Toggle Hitboxes Toggle Hitboxes
|
---|
Taunt
Toggle Hitboxes Toggle Hitboxes
|
---|