YomiHustle/Wizard: Difference between revisions
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* Knockback direction changes based on which side of the opponent the blast hits on | * Knockback direction changes based on which side of the opponent the blast hits on (inwards hit is always better) | ||
Fast poke with medium range, beats everything that lacks priority or high momentum at this range. Can be angled at around 70 or so to trade with Cowboy's Horizontal Slash. Very strong as an air-to-ground when used with fastfall, but can sometimes lose to greedy options like cowboy's Stinger for a devastating punish. Drops your combo on DI down at higher scalings, so if you have a choice between this and something like missile form, take the other option. | Fast poke with medium range, beats everything that lacks priority or high momentum at this range. Can be angled at around 70 or so to trade with Cowboy's Horizontal Slash. Very strong as an air-to-ground when used with fastfall, but can sometimes lose to greedy options like cowboy's Stinger for a devastating punish. Drops your combo on DI down at higher scalings, so if you have a choice between this and something like missile form, take the other option. | ||
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Revision as of 00:20, 2 May 2023
Under Construction
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Profile
Wizard is a setup and projectile zoning character. They can use their projectiles to cut off their opponent's options, and then call out a risky option with one of their ranged pokes, or play tricky with air movement to take the opponent by surprise.
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Move List
Movement
Dash
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Back Dash
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Super Dash
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Jump
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Super Jump
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Hover & Fall
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Grounded Normals
Tome Slap
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Mana Strike
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Kick
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Conjure Storm
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Conjure Weapon
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Icicle
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Bolt of Magma
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Grab
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Aerials
Mana Kick
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Icicle
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Combustion
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Specials
Magic Dart
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Confusing Touch
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Flame Wave
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Missile Form
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Zephyr
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Gust
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Draw Moisture
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Geyser
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Vile Clutch
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Supers
Spark Bomb
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Orb
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Orb Lock & Unlock
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Orb Tether
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Orb Portal
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Taunt
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