Template:AttackDataCargo-ROA: Difference between revisions
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m (removed placeholder dash) |
(See FrameData-ROA history) |
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! style="width:20%" | {{Tooltip | text = FAF | hovertext = "First Actionable Frame": the number of frames it takes for you to be actionable after using the move (without the move being interrupted)}} | ! style="width:20%" | {{Tooltip | text = FAF | hovertext = "First Actionable Frame": the number of frames it takes for you to be actionable after using the move (without the move being interrupted)}} | ||
! style="width:20%" | {{Tooltip | text = Angle Flipper | hovertext = 0 - Sends at the exact knockback_angle every time
1 - Sends away from center of the enemy player
2 - Sends toward center of the enemy player
3 - Horizontal knockback sends away from the center of the hitbox
4 - Horizontal knockback sends toward the center of the hitbox
5 - Horizontal knockback is reversed
6 - Horizontal knockback sends away from the enemy player
7 - Horizontal knockback sends toward the enemy player
8 - Sends away from the center of the hitbox
9 - Hits toward the center of the hitbox
10 - Sends in the direction the player is moving
}} | ! style="width:20%" | {{Tooltip | text = Angle Flipper | hovertext = 0 - Sends at the exact knockback_angle every time
1 - Sends away from center of the enemy player
2 - Sends toward center of the enemy player
3 - Horizontal knockback sends away from the center of the hitbox
4 - Horizontal knockback sends toward the center of the hitbox
5 - Horizontal knockback is reversed
6 - Horizontal knockback sends away from the enemy player
7 - Horizontal knockback sends toward the enemy player
8 - Sends away from the center of the hitbox
9 - Hits toward the center of the hitbox
10 - Sends in the direction the player is moving
}} | ||
! style="width:20%" | {{Tooltip | text = Hitstun | ! style="width:20%" | {{Tooltip | text = Hitstun | hovertext = formula = BKB * 4 * ((Knockback_Adj - 1) * 0.6 + 1) + Damage * 0.12 * Knockback_scaling * 4 * 0.65 * Knockback_Adj}} | ||
|- style="text-align: center; height: 30px;" | |- style="text-align: center; height: 30px;" | ||
| {{#if:{{{startup}}} | {{{startup}}} | }} | | {{#if:{{{startup}}} | {{{startup}}} | }} |
Revision as of 16:07, 15 May 2023
This part is just for testing and isnt actually included in the template!!!
Jab 1
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
4 | 5-6 | 14 | 361 | 4 |
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
4 | 6 | 1x |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
4 | None | 2 |
Hit Lockout | Force Flinch Value | Kills Projectiles? |
Yes | True |
there is text here
goat_jab2
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
4 | 14-16 | 15 | 361 | 4+0 |
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
0 | 6 | 1x |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
1 | ||
Hit Lockout | Force Flinch Value | Kills Projectiles? |
Y |