Template:AttackDataCargo-ROA: Difference between revisions

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m (removed placeholder dash)
(See FrameData-ROA history)
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! style="width:20%" | {{Tooltip | text = FAF                    | hovertext = "First Actionable Frame": the number of frames it takes for you to be actionable after using the move (without the move being interrupted)}}
! style="width:20%" | {{Tooltip | text = FAF                    | hovertext = "First Actionable Frame": the number of frames it takes for you to be actionable after using the move (without the move being interrupted)}}
! style="width:20%" | {{Tooltip | text = Angle Flipper          | hovertext = 0 - Sends at the exact knockback_angle every time
1 - Sends away from center of the enemy player
2 - Sends toward center of the enemy player
3 - Horizontal knockback sends away from the center of the hitbox
4 - Horizontal knockback sends toward the center of the hitbox
5 - Horizontal knockback is reversed
6 - Horizontal knockback sends away from the enemy player
7 - Horizontal knockback sends toward the enemy player
8 - Sends away from the center of the hitbox
9 - Hits toward the center of the hitbox
10 - Sends in the direction the player is moving
}}
! style="width:20%" | {{Tooltip | text = Angle Flipper          | hovertext = 0 - Sends at the exact knockback_angle every time
1 - Sends away from center of the enemy player
2 - Sends toward center of the enemy player
3 - Horizontal knockback sends away from the center of the hitbox
4 - Horizontal knockback sends toward the center of the hitbox
5 - Horizontal knockback is reversed
6 - Horizontal knockback sends away from the enemy player
7 - Horizontal knockback sends toward the enemy player
8 - Sends away from the center of the hitbox
9 - Hits toward the center of the hitbox
10 - Sends in the direction the player is moving
}}
! style="width:20%" | {{Tooltip | text = Hitstun (Base+Scaling) | hovertext = formula = BKB * 4 * ((Knockback_Adj - 1) * 0.6 + 1) + Damage * 0.12 * Knockback_scaling * 4 * 0.65 * Knockback_Adj}}
! style="width:20%" | {{Tooltip | text = Hitstun | hovertext = formula = BKB * 4 * ((Knockback_Adj - 1) * 0.6 + 1) + Damage * 0.12 * Knockback_scaling * 4 * 0.65 * Knockback_Adj}}
|- style="text-align: center; height: 30px;"
|- style="text-align: center; height: 30px;"
| {{#if:{{{startup}}}      | {{{startup}}}      | }}
| {{#if:{{{startup}}}      | {{{startup}}}      | }}

Revision as of 16:07, 15 May 2023


This part is just for testing and isnt actually included in the template!!!

Jab Combo
Attack > Attack > Attack
Roa abs jab1.png
Jab 1
Roa abs jab2.png
Jab 2
Roa abs jab1 h.png
Jab 1
Roa abs jab2 h.png
Jab 2
Hitboxes Off
Hitboxes On

Jab 1

Damage Active Endlag Angle KB (Base+Scaling)
4 5-6 14 361 4
Startup Landing Lag FAF Angle Flipper Hitstun
4 6 1x

Hitpause (Base + Scaling) Parry Stun Type Priority
4 None 2
Hit Lockout Force Flinch Value Kills Projectiles?
Yes True


there is text here



goat_jab2

Damage Active Endlag Angle KB (Base+Scaling)
4 14-16 15 361 4+0
Startup Landing Lag FAF Angle Flipper Hitstun
0 6 1x

Hitpause (Base + Scaling) Parry Stun Type Priority
1
Hit Lockout Force Flinch Value Kills Projectiles?
Y


there is text here