Template:AttackData-SCON4: Difference between revisions
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| {{#if:{{{advhit|}}}|{{{advhit|}}}|-}} | | {{#if:{{{advhit|}}}|{{{advhit|}}}|-}} | ||
| {{#if:{{{advblock|}}}|{{{advblock|}}}|-}} | | {{#if:{{{advblock|}}}|{{{advblock|}}}|-}} | ||
|- | |- | ||
{{#if:{{{description|}}}| | {{#if:{{{description|}}}| | ||
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<pre> | <pre> | ||
{{AttackData-SCON4 | {{AttackData-SCON4 | ||
|version = Used to append two versions of a given move to a single move box. Fill with the version to be used (foe example, Full Charge). | |||
|header = Omits the field header at the top of the movebox. Used only on alternate versions of the move, and must be filled with "no". | |||
|damage = The amount of damage a move deals (for multi-hits, damage for each hits should be listed). | |damage = The amount of damage a move deals (for multi-hits, damage for each hits should be listed). | ||
|hitlevel = | |hitlevel = Determines if the attack's hit level is High, Middle or Low. | ||
|startup = The amount of startup frames for a move (should include the first active frame). | |startup = The amount of startup frames for a move (should include the first active frame). | ||
|active = The amount of active frames for a move. | |active = The amount of active frames for a move. | ||
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|advhit = The amount of frame advantage a move has upon hitting the opponent. | |advhit = The amount of frame advantage a move has upon hitting the opponent. | ||
|advblock = The amount of frame advantage a move has upon being blocked by the opponent. | |advblock = The amount of frame advantage a move has upon being blocked by the opponent. | ||
|description = Description for a given move. May include bullet points. | |description = Description for a given move. May include bullet points. | ||
}} | }} | ||
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<pre> | <pre> | ||
{{AttackData-SCON4 | {{AttackData-SCON4 | ||
|version= | |||
|header= | |||
|damage = | |damage = | ||
|hitlevel = | |hitlevel = | ||
|startup = | |startup = | ||
|active = | |active = | ||
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|advhit = | |advhit = | ||
|advblock = | |advblock = | ||
|description = | |description = | ||
}} | }} | ||
</pre> | </pre> | ||
==Example== | |||
===Single Move=== | |||
{{MoveData | |||
|image=SCON4_Kakashi_5B.png | |||
|hitbox=SCON4_Kakashi_5B_Hitbox.png | |||
|caption= | |||
|name={{NotationIcon-SCON4|B}} | |||
|input= | |||
|data= | |||
{{AttackData-SCON4 | |||
|damage=14 | |||
|hitlevel=High | |||
|startup=14 | |||
|active=3 | |||
|recovery=23 | |||
|guarddmg=208 | |||
|blockstun=20 | |||
|advhit=+7 (+12) | |||
|advblock=-6 | |||
|description= | |||
*'''Primary Jab.''' | |||
* Can go into {{NotationIcon-SCON4|B}}({{NotationIcon-SCON4|B}}) on whiff. | |||
}} | |||
}} | |||
===Move with Different Versions=== | |||
{{MoveData | |||
|image=SCON4_Kakashi_5B.png | |||
|caption= | |||
|name={{NotationIcon-SCON4|B}} | |||
|input= | |||
|data= | |||
{{AttackData-SCON4 | |||
|version=Normal | |||
|damage=14 | |||
|hitlevel=High | |||
|startup=14 | |||
|active=3 | |||
|recovery=23 | |||
|guarddmg=208 | |||
|blockstun=20 | |||
|advhit=+7 (+12) | |||
|advblock=-6 | |||
|description= | |||
}} | |||
{{AttackData-SCON4 | |||
|version=Sharingan | |||
|header=no | |||
|damage=13 | |||
|hitlevel=High | |||
|startup=14 | |||
|active=3 | |||
|recovery=23 | |||
|guarddmg=193 | |||
|blockstun=20 | |||
|advhit=+7 (+12) | |||
|advblock=-6 | |||
|description= | |||
*'''Primary Jab.''' | |||
* Can go into {{NotationIcon-SCON4|B}}({{NotationIcon-SCON4|B}}) on whiff. | |||
}} | |||
}} | |||
[[Category:Super Naruto: Clash of Ninja 4]] | [[Category:Super Naruto: Clash of Ninja 4]] | ||
</noinclude> | </noinclude> |
Revision as of 10:04, 3 July 2023
Explanation
Correlates the values from the variables in this template to Template:AttackDataHeader-SCON4.
{{AttackData-SCON4 |version = Used to append two versions of a given move to a single move box. Fill with the version to be used (foe example, Full Charge). |header = Omits the field header at the top of the movebox. Used only on alternate versions of the move, and must be filled with "no". |damage = The amount of damage a move deals (for multi-hits, damage for each hits should be listed). |hitlevel = Determines if the attack's hit level is High, Middle or Low. |startup = The amount of startup frames for a move (should include the first active frame). |active = The amount of active frames for a move. |recovery = The amount of recovery frames for a move (after active frames have run out until going back to neutral. |guarddmg = The amount of guard damage a move deals (for multi-hits, damage for each hits should be listed). |blockstun = The amount of blockstun a move deals. |advhit = The amount of frame advantage a move has upon hitting the opponent. |advblock = The amount of frame advantage a move has upon being blocked by the opponent. |description = Description for a given move. May include bullet points. }}
Usage
{{AttackData-SCON4 |version= |header= |damage = |hitlevel = |startup = |active = |recovery = |guarddmg = |blockstun = |advhit = |advblock = |description = }}
Example
Single Move
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Toggle Hitboxes Toggle Hitboxes
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Move with Different Versions
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