Template:AttackData-SCON4: Difference between revisions

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| {{#if:{{{advhit|}}}|{{{advhit|}}}|-}}
| {{#if:{{{advhit|}}}|{{{advhit|}}}|-}}
| {{#if:{{{advblock|}}}|{{{advblock|}}}|-}}
| {{#if:{{{advblock|}}}|{{{advblock|}}}|-}}
| {{#if:{{{stanceflip|}}}|{{{stanceflip|}}}|-}}
|-
|-
{{#if:{{{description|}}}|
{{#if:{{{description|}}}|
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<pre>
<pre>
  {{AttackData-SCON4
  {{AttackData-SCON4
|version = Used to append two versions of a given move to a single move box. Fill with the version to be used (foe example, Full Charge).
|header = Omits the field header at the top of the movebox. Used only on alternate versions of the move, and must be filled with "no".
  |damage = The amount of damage a move deals (for multi-hits, damage for each hits should be listed).
  |damage = The amount of damage a move deals (for multi-hits, damage for each hits should be listed).
  |hitlevel = The hit level of the attack (High/Middle/Low)
  |hitlevel = Determines if the attack's hit level is High, Middle or Low.
  |startup = The amount of startup frames for a move (should include the first active frame).
  |startup = The amount of startup frames for a move (should include the first active frame).
  |active = The amount of active frames for a move.
  |active = The amount of active frames for a move.
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  |advhit = The amount of frame advantage a move has upon hitting the opponent.
  |advhit = The amount of frame advantage a move has upon hitting the opponent.
  |advblock = The amount of frame advantage a move has upon being blocked by the opponent.
  |advblock = The amount of frame advantage a move has upon being blocked by the opponent.
|stanceflip = Determines if the attack causes the attacker to switch their current stance.
  |description = Description for a given move. May include bullet points.
  |description = Description for a given move. May include bullet points.
  }}
  }}
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<pre>
<pre>
  {{AttackData-SCON4
  {{AttackData-SCON4
|version=
|header=
  |damage =  
  |damage =  
  |hitlevel =
  |hitlevel =  
  |startup =  
  |startup =  
  |active =  
  |active =  
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  |advhit =  
  |advhit =  
  |advblock =  
  |advblock =  
|stanceflip =
  |description =  
  |description =  
  }}
  }}
</pre>
</pre>
==Example==
===Single Move===
{{MoveData
|image=SCON4_Kakashi_5B.png
|hitbox=SCON4_Kakashi_5B_Hitbox.png
|caption=
|name={{NotationIcon-SCON4|B}}
|input=
|data=
{{AttackData-SCON4
|damage=14
|hitlevel=High
|startup=14
|active=3
|recovery=23
|guarddmg=208
|blockstun=20
|advhit=+7 (+12)
|advblock=-6
|description=
*'''Primary Jab.'''
* Can go into {{NotationIcon-SCON4|B}}({{NotationIcon-SCON4|B}}) on whiff.
}}
}}
===Move with Different Versions===
{{MoveData
|image=SCON4_Kakashi_5B.png
|caption=
|name={{NotationIcon-SCON4|B}}
|input=
|data=
{{AttackData-SCON4
|version=Normal
|damage=14
|hitlevel=High
|startup=14
|active=3
|recovery=23
|guarddmg=208
|blockstun=20
|advhit=+7 (+12)
|advblock=-6
|description=
}}
{{AttackData-SCON4
|version=Sharingan
|header=no
|damage=13
|hitlevel=High
|startup=14
|active=3
|recovery=23
|guarddmg=193
|blockstun=20
|advhit=+7 (+12)
|advblock=-6
|description=
*'''Primary Jab.'''
* Can go into {{NotationIcon-SCON4|B}}({{NotationIcon-SCON4|B}}) on whiff.
}}
}}
[[Category:Super Naruto: Clash of Ninja 4]]
[[Category:Super Naruto: Clash of Ninja 4]]
</noinclude>
</noinclude>

Revision as of 10:04, 3 July 2023


Explanation

Correlates the values from the variables in this template to Template:AttackDataHeader-SCON4.

 {{AttackData-SCON4
 |version = Used to append two versions of a given move to a single move box. Fill with the version to be used (foe example, Full Charge).
 |header = Omits the field header at the top of the movebox. Used only on alternate versions of the move, and must be filled with "no".
 |damage = The amount of damage a move deals (for multi-hits, damage for each hits should be listed).
 |hitlevel = Determines if the attack's hit level is High, Middle or Low.
 |startup = The amount of startup frames for a move (should include the first active frame).
 |active = The amount of active frames for a move.
 |recovery = The amount of recovery frames for a move (after active frames have run out until going back to neutral.
 |guarddmg = The amount of guard damage a move deals (for multi-hits, damage for each hits should be listed).
 |blockstun = The amount of blockstun a move deals.
 |advhit = The amount of frame advantage a move has upon hitting the opponent.
 |advblock = The amount of frame advantage a move has upon being blocked by the opponent.
 |description = Description for a given move. May include bullet points.
 }}

Usage

 {{AttackData-SCON4
 |version=
 |header=
 |damage = 
 |hitlevel = 
 |startup = 
 |active = 
 |recovery = 
 |guarddmg = 
 |blockstun = 
 |advhit = 
 |advblock = 
 |description = 
 }}

Example

Single Move

B Button
SCON4 Kakashi 5B.png
SCON4 Kakashi 5B Hitbox.png
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
14 High 14 3 23 208 20 +7 (+12) -6
  • Primary Jab.
  • Can go into B Button(B Button) on whiff.
Toggle Hitboxes
Toggle Hitboxes

Move with Different Versions

B Button
SCON4 Kakashi 5B.png
Version Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
Normal 14 High 14 3 23 208 20 +7 (+12) -6
Sharingan 13 High 14 3 23 193 20 +7 (+12) -6
  • Primary Jab.
  • Can go into B Button(B Button) on whiff.