Among Us Arena/Impostor: Difference between revisions
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|data= | |data= | ||
{{AttackData-AUA | {{AttackData-AUA | ||
|damage= | |damage= 25, 75x5, 550 | ||
|startup=13 | |startup=13 | ||
|active= | |active=19 | ||
|recovery= | |recovery=49 | ||
|onhit=Launch | |onhit=Launch | ||
|onblock=- | |onblock=-38 | ||
|guard=Mid | |guard=Mid | ||
|chip=25x6, | |chip=25x6,150 | ||
|property=N/A | |property=N/A | ||
|invuln= | |invuln= | ||
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|invuln= | |invuln= | ||
|description= | |description= | ||
* Requires full meter, | * Requires full meter, 8 second duration | ||
* Increases Damage by 35% | * Increases Damage by 35% | ||
* Increases Juggle height of all moves | * Increases Juggle height of all moves | ||
* Decreases Juggle decay gain | |||
* Increases walk speed | * Increases walk speed | ||
* Opponent cannot Burst as long as the install is active. | * Opponent cannot Burst as long as the install is active. |
Revision as of 11:44, 13 September 2023
Impostor | |
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Health | 3000 |
Profile
The Impostor from Innersloth's online multiplayer deduction game Among Us is the main (and only) character in Among Us Arena.
While there is only one playable character, you can select 20 different colors, each with their own dedicated special move and unique taunt, performed using the Sus button and quickly tapping down three times in a row respectively.
Basics
Strengths | Weaknesses |
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Move List
Standing Normals
5L
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5H
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5K
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5G the G stands for gat the G stands for gat
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Crouching Normals
2L
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2H Second scariest move in the entire game Second scariest move in the entire game
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2K Scariest move in the entire game Scariest move in the entire game
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2G Poor Man's DP Poor Man's DP
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Jumping Normals
j.L the dumpy hit you the dumpy hit you
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j.H
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j.K
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j.G
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Universal Mechanics
Throw
4S |
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Counter 2S Spam 5L tickthrow :) Spam 5L tickthrow :)
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Burst
Any attack + S (While getting hit) |
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Supers
Super 1: RHM Laser
Any other attack button + S |
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Super 2: Sabotage Install
Any other attack button + S |
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Super 3: Report Cancel (Megaphone)
Any other attack button + S |
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Gatling Table
L | H | K | G | Cancel | |
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5L | 5L | 5H, 2H | 5K, 2K | 5G, 2G | Sus |
2L | 5L | 5H, 2H | 5K, 2K | 5G, 2G | Sus |
5H | - | 2H | 5K, 2K | 5G, 2G | Sus |
2H | - | - | 5K[-], 2K[-] | 5G[-], 2G[-] | Jump[-], Dash[-], Sus[-] |
5K | - | - | 2K[-] | 5G[-], 2G[-] | Sus[-] |
5[K] | - | 2H[-] | 2K[-] | 5G[-], 2G[-] | Sus[-] |
2K | - | - | - | 5G[-], 2G[-] | Jump[-], Dash[-],Sus[-] |
5G | - | - | 5K[1~2], 2K[1~2] | 2G[2] | Sus[1~2] |
2G | - | - | 5K[1~2], 2K[1~2] | 5G[2] | Jump[2],Dash[2],Sus[1~2] |
L | H | K | G | Cancel | |
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j.L | - | j.H[-] | j.K[-] | j.G[-] | Sus |
j.H | - | - | j.K[-] | j.G[-] | Sus |
j.K | - | - | - | - | Sus[-] |
j.G | - | j.H[-] | j.K[-] | - | Sus |
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[#~#] = X is available only on hit between # hit and # hit (for multi-hit moves)