Virtua Fighter 3tb/Strategy: Difference between revisions
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[[File:Backturn crouchguard 3k.gif|frame|left|Crouching Guard]] | [[File:Backturn crouchguard 3k.gif|frame|left|Crouching Guard]] | ||
=== Crouch Guard for backturned defence(work in progress) === | |||
==== Crouch Guard for backturned defence(work in progress) ==== | |||
So you may be thinking that crouching is worse than standing guard and should not be used, right? WRONG! Through crouch-walking you can escape pressure and many setups which we will go over in this next section. | So you may be thinking that crouching is worse than standing guard and should not be used, right? WRONG! Through crouch-walking you can escape pressure and many setups which we will go over in this next section. | ||
[[File:Ezgif.com-crop (1).gif| | [[File:Ezgif.com-crop (1).gif|frame|Standing Guard ]] | ||
[[File:Ezgif-5-4ed646777a.gif| | [[File:Ezgif-5-4ed646777a.gif|frame|Crouch Walk into Dash ]] | ||
Through crouch walking and crouch dashing you can create space between you and your opponent | Through crouch walking and crouch dashing you can create space between you and your opponent |
Revision as of 21:45, 20 October 2023
Introduction
This is the strategy section of the wiki. This page will go over option selects, movement tech, oki-zeme, and much more.
Important Option Selects
Backdash Guard Cancel
The most important tech to learn in VF3tb is a simple backdash guard option select. To do this tech, simply input 4E then G shortly after. With this tech you can:
For more info on Backdash Guard OS, make sure to watch Volume 1: Chapter 1 of this intermediate guide to VF3tb
Fuzzy Guard
You can fuzzy guard with 323G. With this you can duck under throws and stand back up in time to guard attacks.
For more info on fuzzy guard, make sure to watch Volume 1: Chapter 2 of the intermediate video guide
Tech Stepping
4 1 Step
4 1 Step is a useful tool to get away from your opponent while alternating between crouching and standing, actively fuzzy guarding if cancelled with guard. It can be done by moving your lever back and forth between 4 and 1, hence the term "4 1 step".
- 41 step can be used as an extension to back-dash to get extra range.
- It can be used as a fuzzy guarding tool in neutral or small disadvantage.
- It can be used as a spacing tool
- It can also be used as a way to quickly get away from potential wakeup kicks to set up okizeme
Korean Step Options
Crouch Dash is the most important movement option to learn. This cancels every type of movement option available, except crouch dash itself. Crouch dash can be inputted with 323_ or 33_. 323_ is recommended, as it is much easier.
If you repeatedly alternate your stick between 3 and 2, and subsequently press evade repeatedly in between crouch dashes, you will automatically cancel your evade into another evade. This is a useful neutral tool but is vulnerable to dash up throws, which is why you should use it wisely.
Backdash can be cancelled with forward dash or crouch dash, this is a good tool to quickly get into your opponents range to whiff punish in neutral or at disadvantage. You can also pair this up with [backdash guard cancel] for extra utility.
Finally, you can cancel your dashes with evade. Simply input your dash and input your evade slightly after. This can be used with forward dash, back dash, and crouch dash.
Back-Turn
System
There are 2 types of back-turned hits in VF3tb, standing and crouching. If you are standing, you are susceptible to all attack levels but if you do get hit, you will turn around. If you are crouching you will force highs to whiff, but will not turn around. Backturned hits will change a moves frame data and knockdown type.
Crouch Guard for backturned defence(work in progress)
So you may be thinking that crouching is worse than standing guard and should not be used, right? WRONG! Through crouch-walking you can escape pressure and many setups which we will go over in this next section.
Through crouch walking and crouch dashing you can create space between you and your opponent