KenJu/Tairon: Difference between revisions

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Revision as of 12:26, 29 November 2023

KJ Tairon Portrait.png

Background

TaiRon (秦龍) Liu Age: 53 Job: Faust Executive Nationality: China Favorite: Tochukaso

Old Chinese executive villain. He gets the multihit moves because he's a chinese kung-fu master, and he's minus on hit a lot because he's 53

Introduction

Brief introduction to the character gameplay wise and some other stuff.

Pros

  • Aren't needed but can be added.

Cons

  • Aren't needed but can be added.

Normal Moves

5LP
Guard Parry
N/A N/A

Description of the move and what it does.

5SP
Guard Parry
N/A N/A

Description of the move and what it does.

5LK
Guard Parry
N/A N/A

Description of the move and what it does.

5SK
Guard Parry
N/A N/A

Description of the move and what it does.

2LP
Guard Parry
N/A N/A

Description of the move and what it does.

2SP
Guard Parry
N/A N/A

Description of the move and what it does.

2LK
Guard Parry
N/A N/A

Description of the move and what it does.

2SK
Guard Parry
N/A N/A

Description of the move and what it does.

j.LP
Guard Parry
N/A N/A

Description of the move and what it does.

j.SP
Guard Parry
N/A N/A

Description of the move and what it does.

j.LK
Guard Parry
N/A N/A

Description of the move and what it does.

j.SK
Guard Parry
N/A N/A

Description of the move and what it does.

Command Normals

3HK
Guard Parry
N/A N/A

Tairon shows off his sick breakdancing skills, active for a long time, first hit is minus on block and hit, however you can special cancel out of it, unlike his cr.SK .

Special moves

四門 - Four Gates
236+P
- -

Weird multi hitting palm move, where he does multiple quick stubby attacks with his palms before one last finishing palm strike, both are minus on hit, unless it activates KK, and are also hard to combo into, and nigh impossible to combo out unless in a KK juggle.

Version Guard Parry
LP High/Low High/Low/Air
  • 2 quick palm strike before the big one
  • Any additional description if needed
SP High/Low High/Low/Air
  • longer start-up and 3 quick palm strikes before the big attack
  • Any additional description if needed
LP+SP High/Low High/Low/Air
  • 5 quick strikes before the big strike, the last strike knocks them away, they're in a juggle state, but the move ends too slowly for you to combo off of it outside of KK, cranks the pressure gauge real high.
  • Any additional description if needed
aliexpress bandit revolver - funny butterfly kick
214+K
- -

Tairon shows off his Peking opera training he had as a kid.

Version Guard Parry
LK High/Low High/Low/Air
  • Leaps forward in a butterfly kick motion, for two hits, either -1 or 0 on hit
  • anyone outside of Guarde can walk forward to cross under unharmed, Hanuman and Slayman only gets clipped by the first part of the move
SK High High/Air
  • Does a butterfly kick, but this time it's just one overhead kick
LK+SK High/ High/Air
  • SK, but faster
  • Any additional description if needed
無影脚 - Shadowless Foot
623+K
- -

Tairon shows off his tapdancing moves with this DP (he's out of practice).

Version Guard Parry
LK High/Low High/Low/Air
  • DP, rise straight up, hits 6 times, second hit is a vacuum effect that pull people in, for the rest of the move,
  • they will fall out of it, at max range only the first hit registers, KK triggers on the 2nd hit, which causes a weird vacuum effect, the full hits doesn't happen in KK because of the boosted vacuum, unless you hit them out of the air.
SK High High/Air
  • Does a short hop before doing 5 kicks at an diagonal angle, cranking up the pressure gauge on hit and block, it whiffs on crouchers, it also partially whiffs on anti-air.
  • everyone can walk under it
LK+SK High High/Air
  • SK, but faster
  • Any additional description if needed

Universal Mechanics

Throws

Forward Throw
5/6+LP+LK
Guard Parry
N/A N/A

Description of the move and what it does.

Back Throw
4+LP+LK
Guard Parry
N/A N/A

Description of the move and what it does.

Guard Counter

Guard Counter
6+SP+SK in blockstun
Guard Parry
N/A N/A

Description of the move and what it does.

Air Dash

Air Dash
66 in air
Guard Parry
N/A N/A

Description of the move and what it does.

Air Drive

Air Drive
SP+SK
Guard Parry
N/A N/A

Description of the move and what it does.

Dramatic Strikes

Japanese Name English Name
236236+P
Guard Parry
High/Low High/Low/Air

Description of the move and what it does.

  • Additional point.
  • Further additional points if necessary.
Japanese Name English Name
236236+P
Guard Parry
High/Low High/Low/Air

Description of the move and what it does.

  • Additional point.
  • Further additional points if necessary.
Japanese Name English Name
236236+P
Guard Parry
High/Low High/Low/Air

Description of the move and what it does.

  • Additional point.
  • Further additional points if necessary.

General Strategy

Neutral

Section every character should have. How to play them in neutral and such.

Offense and Okizeme

Section every character should have. How to play them once you're pressuring the opponent and any oki options.

Anti-Air

Optional section talking about anti-airs.

Air Game

Optional section talking about air game, can be combined with anti-air to make one section.

Defensive Options

Section every character should have. How to play them on defense. If a character has minimal defensive options then you can talk about their other ways of dealing with pressure along with using universal options.

Miscellaneous

Any optional sections unique to a character, i.e. a section on Rina and Mina describing how to use swap.

Overview

Section every character should have. Summary of the strategy and overall strengths and weaknesses.

Combos

Midscreen Combos

  • 5LP > 5LK > 5SP > 2SK
Sample combo.

Corner Combos

  • 5LP > 5LK > 5SP > 2SK
Sample combo.

Trivia

Put something here


General
System Specifics
FAQ
Controls
HUD
Stages
Netplay
Glossary
Links
Characters
Eiji
Roger
Nanoha
Jongha
Shihua
Tairon
De-rake
Rina and Mina
Guarde
Gale
Hanuman
Slayman
Sekisyusai
Zine