Template:DFC-Data: Difference between revisions
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! [[Notation#Frame Data Related Terms|<span title="Shows how many frames that the character must go through after its active frames to automatically go back to a neutral stance.">Recovery</span>]] | ! [[Notation#Frame Data Related Terms|<span title="Shows how many frames that the character must go through after its active frames to automatically go back to a neutral stance.">Recovery</span>]] | ||
! [[Notation#Frame Data Related Terms|<span title="The difference between the attacker's recovery and the period that the opponent is in blockstun. This frame advantage value is based off the fact that the very first active frame touches the opponent.">Frame Adv</span>]] | ! [[Notation#Frame Data Related Terms|<span title="The difference between the attacker's recovery and the period that the opponent is in blockstun. This frame advantage value is based off the fact that the very first active frame touches the opponent.">Frame Adv</span>]] | ||
! [[Notation#Frame Data Related Terms|<span title="How this attack can be canceled | ! [[Notation#Frame Data Related Terms|<span title="How this attack can be canceled: SE - Self cancelable SP - Special cancelable EX - EX cancelable JC - Jump cancelable SC - Support cancelable ISC - Impact Skill cancelable TCC - Trump Card cancelable CAC - Climax Art cancelable (X) - Cancelable only on hit">Cancels</span>]] | ||
! [[Notation#Frame Data Related Terms|<span title="How this attack can be guarded | ! [[Notation#Frame Data Related Terms|<span title="How this attack can be guarded: H - High guard, the attack can be blocked high (standing) L - Low guard, the attack can be blocked low (crouching) A - Air guard, the attack can be blocked in the air (jumping)">Guard</span>]] | ||
{{DFC-AttackDataNoHeader | {{DFC-AttackDataNoHeader | ||
|version={{{version|}}} | |version={{{version|}}} |