YomiHustle/Wizard: Difference between revisions
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ToxicTophats (talk | contribs) (Added block advantage data, removed Draw Moisture and replaced it with Wizard's current replacement, Moisture, and moved Hover and Fall to the new Unique Mechanics section, alongside Moisture.) |
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===Unique Mechanics=== | |||
====<font style="visibility:hidden; float:right">Hover & Fall</font>==== | ====<font style="visibility:hidden; float:right">Hover & Fall</font>==== | ||
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}} | }} | ||
}} | }} | ||
====<font style="visibility:hidden; float:right">Moisture</font>==== | |||
{{MoveData | |||
|image= | |||
|hitbox= | |||
|input= | |||
|caption= | |||
|name=Moisture | |||
|data= | |||
{{AttackData-YH | |||
|damage= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|onhit= | |||
|guard= | |||
|firstactionable= | |||
|hitstun= | |||
|description= | |||
* Moisture charge is gained every time the wizard lands a raw hit, up to three charges. | |||
* Moisture can then be used on Geyser. | |||
===Grounded Normals=== | ===Grounded Normals=== | ||
Line 173: | Line 197: | ||
|hitstun= 20 | |hitstun= 20 | ||
|proration= 0 | |proration= 0 | ||
|blockadvantage=+1 | |||
|description= | |description= | ||
* Wizard's fastest grounded normal. Very strong button that sends them a short distance forward. | * Wizard's fastest grounded normal. Very strong button that sends them a short distance forward. | ||
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|hitstun= 25 | |hitstun= 25 | ||
|proration= 1 | |proration= 1 | ||
|blockadvantage=+1 | |||
|description= | |description= | ||
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|hitstun= 25 | |hitstun= 25 | ||
|proration= -1 | |proration= -1 | ||
|blockadvantage=+1 | |||
|description= | |description= | ||
* Slow-moving sweep kick affected by Wizard's momentum. | * Slow-moving sweep kick affected by Wizard's momentum. | ||
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* Low profile from frames 7-25. | * Low profile from frames 7-25. | ||
* Summons lightning when used with orb. | * Summons lightning when used with orb. | ||
* Unable to hit airborne opponents | |||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-YH | {{AttackData-YH | ||
|damage=900,900 | |damage=900, 900 | ||
|startup=12,16 | |startup=12, 16 | ||
|active=3,3 | |active=3, 3 | ||
|recovery= 0 | |recovery= 0 | ||
|onhit= +37 | |onhit= +37 | ||
|guard= High | |guard= High | ||
|firstactionable= 26 | |firstactionable= 26 | ||
|hitstun= 30,39 | |hitstun= 30, 39 | ||
|proration= -1 | |proration= -1 | ||
|blockadvantage=+4 | |||
|description= | |description= | ||
* High damage move with -1 proration, covering either side of Wizard. Sends away on hit and keeps opponents grounded. | * High damage move with -1 proration, covering either side of Wizard. Sends away on hit and keeps opponents grounded. | ||
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|hitstun= 20 | |hitstun= 20 | ||
|proration= | |proration= | ||
|blockadvantage=+3 | |||
|description= | |description= | ||
* Slow armored move used to as a callout and beats Block. | * Slow armored move used to as a callout and beats Block. | ||
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|firstactionable=17 | |firstactionable=17 | ||
|hitstun=25 | |hitstun=25 | ||
|blockadvantage=+0 | |||
|description= | |description= | ||
* Disjointed low that sends upward on hit, while moving Wizard a short distance forward. | * Disjointed low that sends upward on hit, while moving Wizard a short distance forward. | ||
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|firstactionable=13 | |firstactionable=13 | ||
|hitstun= 40(25)(25) | |hitstun= 40(25)(25) | ||
|blockadvantage=+1 | |||
|description= | |description= | ||
* One of the best anti-airs in the game. | * One of the best anti-airs in the game. | ||
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|firstactionable=20 | |firstactionable=20 | ||
|hitstun= 30 | |hitstun= 30 | ||
|blockadvantage=+2 | |||
|description= | |description= | ||
* Pseudo-divekick, groundbounces on hit. | * Pseudo-divekick, groundbounces on hit. | ||
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|firstactionable=15 | |firstactionable=15 | ||
|hitstun= 25 | |hitstun= 25 | ||
|blockadvantage=+3 | |||
|description= | |description= | ||
* One of the best air buttons in the game. | * One of the best air buttons in the game. | ||
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|firstactionable=20 | |firstactionable=20 | ||
|hitstun= 25 | |hitstun= 25 | ||
|blockadvantage=+5 | |||
|description= | |description= | ||
* Sends upwards on hit with high hitstun. | * Sends upwards on hit with high hitstun. | ||
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|firstactionable=14 | |firstactionable=14 | ||
|hitstun=21 | |hitstun=21 | ||
|blockadvantage=+1 | |||
|description= | |description= | ||
* Wizard casts a spell, summoning a Magic Dart. Air OK and can be Free Canceled. | * Wizard casts a spell, summoning a Magic Dart. Air OK and can be Free Canceled. | ||
Line 483: | Line 519: | ||
|onhit= | |onhit= | ||
|guard=High | |guard=High | ||
|proration=2 | |||
|firstactionable=24 | |firstactionable=24 | ||
|hitstun= | |hitstun= | ||
Line 491: | Line 528: | ||
* Unblockable and Air OK. | * Unblockable and Air OK. | ||
* Does a miniscule but unavoidable amount of damage on hit, making it a niche option to finish off low health opponents. | * Does a miniscule but unavoidable amount of damage on hit, making it a niche option to finish off low health opponents. | ||
* Does not count as a hit in combos. | * Does not count as a hit in combos. | ||
* Unblockable | |||
}} | }} | ||
}} | }} | ||
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|firstactionable=15 | |firstactionable=15 | ||
|hitstun= | |hitstun= | ||
|blockadvantage=+1 | |||
|description= | |description= | ||
* Wizard summons a slow-moving Flame Wave that travels across the screen. Active for 1 frame every 5 frames. | * Wizard summons a slow-moving Flame Wave that travels across the screen. Active for 1 frame every 5 frames. | ||
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|firstactionable=22 | |firstactionable=22 | ||
|hitstun=43, 19 | |hitstun=43, 19 | ||
|block advantage=+2, +1 | |||
|description= | |description= | ||
* The second most versatile move in Wizard's kit. Free cancellable and Air OK. | * The second most versatile move in Wizard's kit. Free cancellable and Air OK. | ||
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|firstactionable=35 | |firstactionable=35 | ||
|hitstun=21 | |hitstun=21 | ||
|blockadvantage=Grab | |||
|description= | |description= | ||
* Massive anti-air windbox that pulls them into a large blockable hitgrab, then an unblockable command grab up close. | * Massive anti-air windbox that pulls them into a large blockable hitgrab, then an unblockable command grab up close. | ||
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* There are even more uses too niche to list here, but this covers most cases. Gust is the type of move that your opponent has to check every turn as soon as projectiles are on the field, and you should be checking it too, trying to see something they don't. Be sure to free cancel it essentially every time against Ninja, who can often Quick Slash punish careless users on reaction. | * There are even more uses too niche to list here, but this covers most cases. Gust is the type of move that your opponent has to check every turn as soon as projectiles are on the field, and you should be checking it too, trying to see something they don't. Be sure to free cancel it essentially every time against Ninja, who can often Quick Slash punish careless users on reaction. | ||
}} | }} | ||
}} | }} | ||
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|hitstun= 23 | |hitstun= 23 | ||
|proration=1 | |proration=1 | ||
|blockadvantage=+1 | |||
|description= | |description= | ||
* Air OK | * Air OK | ||
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|firstactionable=12 | |firstactionable=12 | ||
|hitstun=45 | |hitstun=45 | ||
|blockadvantage=+4, +2 | |||
|description= | |description= | ||
* Hits OTG (Off the ground/On the ground) | * Hits OTG (Off the ground/On the ground) | ||
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|hitstun= | |hitstun= | ||
|proration= | |proration= | ||
|blockadvantage=+1 | |||
|description= | |description= | ||
* 68% chance to be summoned. | * 68% chance to be summoned. | ||
* Groundbounces. | * Groundbounces. | ||
* Causes a hard knockdown. | |||
* Has 2 different sprites but both are functionally identical. | * Has 2 different sprites but both are functionally identical. | ||
** Each individual sprite has a 34% chance to be summoned. | ** Each individual sprite has a 34% chance to be summoned. | ||
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|hitstun= | |hitstun= | ||
|proration= | |proration= | ||
|blockadvantage=+4 | |||
|description= | |description= | ||
* 17% chance to be summoned. | * 17% chance to be summoned. | ||
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|firstactionable= | |firstactionable= | ||
|hitstun= | |hitstun= | ||
|blockadvantage=+0 | |||
|description= | |description= | ||
* 3.21% chance to be summoned. | * 3.21% chance to be summoned. | ||
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|hitstun= | |hitstun= | ||
|proration= | |proration= | ||
|blockadvantage=+0 | |||
|description= | |description= | ||
* 3.21% chance to be summoned. | * 3.21% chance to be summoned. | ||
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|firstactionable= | |firstactionable= | ||
|hitstun= | |hitstun= | ||
|blockadvantage=+3 | |||
|description= | |description= | ||
* 3.21% chance to be summoned. | * 3.21% chance to be summoned. | ||
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|firstactionable=14 | |firstactionable=14 | ||
|hitstun= | |hitstun= | ||
|blockadvantage=+0 | |||
|description= | |description= | ||
* Bomb is able to explode as soon as 16f after spawning. | * Bomb is able to explode as soon as 16f after spawning. | ||
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|firstactionable= | |firstactionable= | ||
|hitstun= | |hitstun= | ||
|blockadvantage=+2 | |||
|description= | |description= | ||
Projectile appears: | Projectile appears: | ||
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|firstactionable= | |firstactionable= | ||
|hitstun= | |hitstun= | ||
|blockadvantage=+3 | |||
|description= | |description= | ||
* Unparryable. | * Unparryable. | ||
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|firstactionable= | |firstactionable= | ||
|hitstun= | |hitstun= | ||
|blockadvantage=+5 | |||
|description= | |description= | ||
* Hits OTG. | * Hits OTG. |
Revision as of 15:33, 16 January 2024
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Under Construction
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Profile
Wizard is a setup character. They can use their projectiles to cut off their opponent's options and then call out a risky option with one of their ranged pokes or play tricky with air movement to take the opponent by surprise with their Hover & Fast-Fall toggles , while having mostly free-form combo routes and fairly big amounts of damage.
Strengths | Weaknesses |
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Move List
Movement
Dash
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Back Dash
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Super Dash
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Jump
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Super Jump
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Unique Mechanics
Hover & Fall
Toggle Hitboxes Toggle Hitboxes
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Moisture
{{MoveData |image= |hitbox= |input= |caption= |name=Moisture |data=
{{AttackData-YH |damage= |startup= |active= |recovery= |onhit= |guard= |firstactionable= |hitstun= |description=
- Moisture charge is gained every time the wizard lands a raw hit, up to three charges.
- Moisture can then be used on Geyser.
Grounded Normals
Tome Slap
slapslapslapslapslapslap slapslapslapslapslapslap
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Mana Strike
best poke in the game :D best poke in the game :D
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Kick
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Conjure Storm
First Hit First Hit Second Hit Second Hit
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Conjure Weapon
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Icicle
In the words of a certain gear, "Slash!" In the words of a certain gear, "Slash!"
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Bolt of Magma
Out of my air space. Out of my air space.
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Grab
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Aerials
Mana Kick
Divekick at home: Divekick at home:
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Icicle
Best air normal in the game hands-down. Best air normal in the game hands-down.
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Combustion
KABOOM! KABOOM!
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Specials
Magic Dart
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Confusing Touch
nyeh nyeh
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Flame Wave
Toggle Hitboxes Toggle Hitboxes
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Missile Form
COMIN' IN HOT! COMIN' IN HOT!
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Toggle Hitboxes Toggle Hitboxes
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Zephyr
c'mere c'mere
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Gust
forgot to check gust gg forgot to check gust gg
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Geyser
1 Droplet 1 Droplet 2 Droplet 2 Droplet 3 Droplet 3 Droplet
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Vile Clutch
Learn the tech for this thing, it'll be worth it Learn the tech for this thing, it'll be worth it
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Supers
Telekinesis/Launch
Rock Rock Pebble Pebble Fruit Fruit Tire Tire Bomb Bomb
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Spark Bomb
Skidaddle skidoodle, it's pretty good in neutral Skidaddle skidoodle, it's pretty good in neutral
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Orb
Spawn Spawn Darts Darts Lightning Lightning Swords Swords
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Toggle Hitboxes Toggle Hitboxes
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Orb Lock & Unlock
Toggle Hitboxes Toggle Hitboxes
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Orb Tether
Toggle Hitboxes Toggle Hitboxes
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Orb Portal
Toggle Hitboxes Toggle Hitboxes
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Taunt
Knowledge Knowledge
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