YomiHustle/Mutant: Difference between revisions

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=Move List=
=Move List=
==Unique Mechanics==
{{MoveData
|image=
|hitbox=
|input=
|caption=
|name=Juke
|data=
{{AttackData-YH-Mechanic
|description=
* Mutant's unique movement mechanic
** Juke applies momentum in the selected direction
** Costs two pips per use
** 1 pip is restored upon hitting an enemy (successful hit or on block)
** 2 pips are restored upon hustling
** Can hold 10 pips max
}}
}}


==Movement==
==Movement==
Line 42: Line 61:
  }}
  }}
}}
}}
==Grounded Normals==
{{MoveData
|image=
|hitbox=
|input=
|caption=
|name=Swipe
|data=
{{AttackData-YH
|damage= 400, 480 (sweetspot)
|startup= 4, 3 (with [https://wiki.gbl.gg/w/YomiHustle/Glossary#Initiative initiative])
|active= 2
|guard= High
|firstactionable= 14
|hitstun= 7, 7 (in combo)
|proration= 5
|blockadvantage=0
|description=
* Very fast jab with high proration
* Sweetspot on furthest hitbox
}}
}}
==Aerials==
{{MoveData
|image=
|hitbox=
|input=
|caption=
|name=Shred
|data=
{{AttackData-YH
|damage= 190 x5
|startup= 4
|active= 2 active, 2 inactive x5
|recovery=
|onhit=
|guard= High
|proration= 1
|firstactionable=30
|hitstun= 10
|blockadvantage=+1
|description=
* Land cancel has a hitbox
}}
}}
==Specials==
{{MoveData
|image=
|hitbox=
|input=
|caption=
|name=Caustic Spike
|data=
{{AttackData-YH
|damage=120
|startup=15 (to spawn), 21 (explosion)
|active=6
|guard=High
|firstactionable=15
|hitstun=21, 15 (in combo)
|blockadvantage=+2
|description=
* Spike toggle deletes active caustic spike
* Being hit deletes active caustic spike
}}
}}
==Supers==
{{MoveData
|image=
|caption=
|hitbox=
|image2=
|hitbox2=
|input=
|name= Rebirth
|data=
{{AttackData-YH
|damage=1250, 350 (minimum)
|startup=12
|active=3
|recovery=
|onhit=
|guard=High
|firstactionable=26
|hitstun=20
|blockadvantage=-1
|description=
* Pulls opponent (frames 1-13)
* On hit or block, provides benefits to mutant:
** Heal 250 health
** Restore 2 pips
** Restore all air options
}}
}}
[[Category:YomiHustle]]
[[Category:Mutant]]

Revision as of 13:03, 18 January 2024

Profile

placeholder

Strengths Weaknesses
  • Good ground game:
  • Fast normals:
  • Great blockstrings:
  • Powerful oki:
  • Jukes:
  • Snowballs (positive):
  • Incredibly weak air game:
  • Low damage combos:
  • Damage vulnerability:
  • Very short range (Without Jukes):
  • Difficulty approaching:
  • Difficulty descending without spending resources:
  • Snowballs (negative):

Move List

Unique Mechanics

Juke
  • Mutant's unique movement mechanic
    • Juke applies momentum in the selected direction
    • Costs two pips per use
    • 1 pip is restored upon hitting an enemy (successful hit or on block)
    • 2 pips are restored upon hustling
    • Can hold 10 pips max

Movement

Dash
Movement Starts At Consumes Air Option First Actionable
- No 8-15
  • Always interruptible when opponent is able to act.
  • IASA increases as the speed slider is increased.

Grounded Normals

Swipe
Damage Startup Active First Actionable Frame Advantage * Guard Proration Block Advantage
400, 480 (sweetspot) 4, 3 (with initiative) 2 14 - High 5 0
  • Very fast jab with high proration
  • Sweetspot on furthest hitbox

Aerials

Shred
Damage Startup Active First Actionable Frame Advantage * Guard Proration Block Advantage
190 x5 4 2 active, 2 inactive x5 30 - High 1 +1
  • Land cancel has a hitbox

Specials

Caustic Spike
Damage Startup Active First Actionable Frame Advantage * Guard Proration Block Advantage
120 15 (to spawn), 21 (explosion) 6 15 - High 0 +2
  • Spike toggle deletes active caustic spike
  • Being hit deletes active caustic spike

Supers

Rebirth
Damage Startup Active First Actionable Frame Advantage * Guard Proration Block Advantage
1250, 350 (minimum) 12 3 26 - High 0 -1
  • Pulls opponent (frames 1-13)
  • On hit or block, provides benefits to mutant:
    • Heal 250 health
    • Restore 2 pips
    • Restore all air options