Under Night In-Birth/UNI2/Byakuya/Data: Difference between revisions

From Mizuumi Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 7: Line 7:


=====5A=====
=====5A=====
{{FrameData-UNI | character = Byakuya | moveId = by_5a
{{FrameData-UNI2 | character = Byakuya | moveId = by_5a
|input=5A
|input=5A
|name=
|name=
Line 31: Line 31:


=====5B=====
=====5B=====
{{FrameData-UNI | character = Byakuya | moveId = by_5b
{{FrameData-UNI2 | character = Byakuya | moveId = by_5b
|input=5B
|input=5B
|name=
|name=
Line 55: Line 55:


=====5BB=====
=====5BB=====
{{FrameData-UNI | character = Byakuya | moveId = by_5bb
{{FrameData-UNI2 | character = Byakuya | moveId = by_5bb
|input=5BB
|input=5BB
|name=
|name=
Line 79: Line 79:


=====5C=====
=====5C=====
{{FrameData-UNI | character = Byakuya | moveId = by_5c
{{FrameData-UNI2 | character = Byakuya | moveId = by_5c
|input=5C
|input=5C
|name=
|name=
Line 105: Line 105:


=====2A=====
=====2A=====
{{FrameData-UNI | character = Byakuya | moveId = by_2a
{{FrameData-UNI2 | character = Byakuya | moveId = by_2a
|input=2A
|input=2A
|name=
|name=
Line 129: Line 129:


=====2B=====
=====2B=====
{{FrameData-UNI | character = Byakuya | moveId = by_2b
{{FrameData-UNI2 | character = Byakuya | moveId = by_2b
|input=2B
|input=2B
|name=
|name=
Line 153: Line 153:


=====2C=====
=====2C=====
{{FrameData-UNI | character = Byakuya | moveId = by_2c
{{FrameData-UNI2 | character = Byakuya | moveId = by_2c
|input=2C
|input=2C
|name=
|name=
Line 179: Line 179:


=====jA=====
=====jA=====
{{FrameData-UNI | character = Byakuya | moveId = by_ja
{{FrameData-UNI2 | character = Byakuya | moveId = by_ja
|input=jA
|input=jA
|name=
|name=
Line 203: Line 203:


=====jB=====
=====jB=====
{{FrameData-UNI | character = Byakuya | moveId = by_jb
{{FrameData-UNI2 | character = Byakuya | moveId = by_jb
|input=jB
|input=jB
|name=
|name=
Line 227: Line 227:


=====jC=====
=====jC=====
{{FrameData-UNI | character = Byakuya | moveId = by_jc
{{FrameData-UNI2 | character = Byakuya | moveId = by_jc
|input=jC
|input=jC
|name=
|name=
Line 253: Line 253:


=====3C=====
=====3C=====
{{FrameData-UNI | character = Byakuya | moveId = by_3c
{{FrameData-UNI2 | character = Byakuya | moveId = by_3c
|input=3C
|input=3C
|name=
|name=
Line 277: Line 277:


=====3[C]=====
=====3[C]=====
{{FrameData-UNI | character = Byakuya | moveId = by_3c_ic
{{FrameData-UNI2 | character = Byakuya | moveId = by_3c_ic
|input=3[C]
|input=3[C]
|name=
|name=
Line 301: Line 301:


=====j2C=====
=====j2C=====
{{FrameData-UNI | character = Byakuya | moveId = by_j2c
{{FrameData-UNI2 | character = Byakuya | moveId = by_j2c
|input=j2C
|input=j2C
|name=
|name=
Line 325: Line 325:


=====j2[C]=====
=====j2[C]=====
{{FrameData-UNI | character = Byakuya | moveId = by_j2c_ic
{{FrameData-UNI2 | character = Byakuya | moveId = by_j2c_ic
|input=j2[C]
|input=j2[C]
|name=
|name=
Line 351: Line 351:


=====66B=====
=====66B=====
{{FrameData-UNI | character = Byakuya | moveId = by_66b
{{FrameData-UNI2 | character = Byakuya | moveId = by_66b
|input=66B
|input=66B
|name=
|name=
Line 375: Line 375:


=====66C=====
=====66C=====
{{FrameData-UNI | character = Byakuya | moveId = by_66c
{{FrameData-UNI2 | character = Byakuya | moveId = by_66c
|input=66C
|input=66C
|name=
|name=
Line 401: Line 401:


=====B+C=====
=====B+C=====
{{FrameData-UNI | character = Byakuya | moveId = by_bc
{{FrameData-UNI2 | character = Byakuya | moveId = by_bc
|input=B+C
|input=B+C
|name=
|name=
Line 425: Line 425:


=====[B+C]=====
=====[B+C]=====
{{FrameData-UNI | character = Byakuya | moveId = by_bc_ic
{{FrameData-UNI2 | character = Byakuya | moveId = by_bc_ic
|input=[B+C]
|input=[B+C]
|name=
|name=
Line 449: Line 449:


=====A+D=====
=====A+D=====
{{FrameData-UNI | character = Byakuya | moveId = by_ad
{{FrameData-UNI2 | character = Byakuya | moveId = by_ad
|input=A+D
|input=A+D
|name=
|name=
Line 473: Line 473:


=====A+D~1=====
=====A+D~1=====
{{FrameData-UNI | character = Byakuya | moveId = by_ad_1
{{FrameData-UNI2 | character = Byakuya | moveId = by_ad_1
|input=A+D~1
|input=A+D~1
|name=
|name=
Line 497: Line 497:


=====A+D~4=====
=====A+D~4=====
{{FrameData-UNI | character = Byakuya | moveId = by_ad_4
{{FrameData-UNI2 | character = Byakuya | moveId = by_ad_4
|input=A+D~4
|input=A+D~4
|name=
|name=
Line 521: Line 521:


=====A+D~7=====
=====A+D~7=====
{{FrameData-UNI | character = Byakuya | moveId = by_ad_7
{{FrameData-UNI2 | character = Byakuya | moveId = by_ad_7
|input=A+D~7
|input=A+D~7
|name=
|name=
Line 545: Line 545:


=====Guard Thrust=====
=====Guard Thrust=====
{{FrameData-UNI/Guard Thrust | character = Byakuya | moveId = by_214d
{{FrameData-UNI2/Guard Thrust | character = Byakuya | moveId = by_214d
|name=
|name=
|subtitle=
|subtitle=
Line 555: Line 555:


=====Guard Thrust (Vorpal)=====
=====Guard Thrust (Vorpal)=====
{{FrameData-UNI/Guard Thrust | character = Byakuya | moveId = by_214d_vorpal
{{FrameData-UNI2/Guard Thrust | character = Byakuya | moveId = by_214d_vorpal
|vorpal=yes
|vorpal=yes
|name=
|name=
Line 566: Line 566:


=====Veil Off=====
=====Veil Off=====
{{FrameData-UNI/Veil Off | character = Byakuya | moveId = by_abc
{{FrameData-UNI2/Veil Off | character = Byakuya | moveId = by_abc
|name=
|name=
|subtitle=
|subtitle=
Line 576: Line 576:


=====Veil Off (Increase)=====
=====Veil Off (Increase)=====
{{FrameData-UNI/Veil Off | character = Byakuya | moveId = by_abc_ic
{{FrameData-UNI2/Veil Off | character = Byakuya | moveId = by_abc_ic
|increase=yes
|increase=yes
|name=
|name=
Line 587: Line 587:


=====Cross Cast Veil Off=====
=====Cross Cast Veil Off=====
{{FrameData-UNI/Veil Off | character = Byakuya | moveId = by_abc_combo
{{FrameData-UNI2/Veil Off | character = Byakuya | moveId = by_abc_combo
|crosscast=yes
|crosscast=yes
|name=
|name=
Line 600: Line 600:


=====236A=====
=====236A=====
{{FrameData-UNI | character = Byakuya | moveId = by_236a
{{FrameData-UNI2 | character = Byakuya | moveId = by_236a
|input=236A
|input=236A
|name=
|name=
Line 624: Line 624:


=====236A~6X=====
=====236A~6X=====
{{FrameData-UNI | character = Byakuya | moveId = by_236a6x
{{FrameData-UNI2 | character = Byakuya | moveId = by_236a6x
|input=236A~6X
|input=236A~6X
|name=
|name=
Line 648: Line 648:


=====236A~6X~6X=====
=====236A~6X~6X=====
{{FrameData-UNI | character = Byakuya | moveId = by_236a6x6x
{{FrameData-UNI2 | character = Byakuya | moveId = by_236a6x6x
|input=236A~6X~6X
|input=236A~6X~6X
|name=
|name=
Line 672: Line 672:


=====236B=====
=====236B=====
{{FrameData-UNI | character = Byakuya | moveId = by_236b
{{FrameData-UNI2 | character = Byakuya | moveId = by_236b
|input=236B
|input=236B
|name=
|name=
Line 696: Line 696:


=====236B~6X=====
=====236B~6X=====
{{FrameData-UNI | character = Byakuya | moveId = by_236b6x
{{FrameData-UNI2 | character = Byakuya | moveId = by_236b6x
|input=236B~6X
|input=236B~6X
|name=
|name=
Line 720: Line 720:


=====236B~6X~6X=====
=====236B~6X~6X=====
{{FrameData-UNI | character = Byakuya | moveId = by_236b6x6x
{{FrameData-UNI2 | character = Byakuya | moveId = by_236b6x6x
|input=236B~6X~6X
|input=236B~6X~6X
|name=
|name=
Line 744: Line 744:


=====236C=====
=====236C=====
{{FrameData-UNI | character = Byakuya | moveId = by_236c
{{FrameData-UNI2 | character = Byakuya | moveId = by_236c
|input=236C
|input=236C
|name=
|name=
Line 768: Line 768:


=====214A=====
=====214A=====
{{FrameData-UNI | character = Byakuya | moveId = by_214a
{{FrameData-UNI2 | character = Byakuya | moveId = by_214a
|input=214A
|input=214A
|name=
|name=
Line 792: Line 792:


=====214B=====
=====214B=====
{{FrameData-UNI | character = Byakuya | moveId = by_214b
{{FrameData-UNI2 | character = Byakuya | moveId = by_214b
|input=214B
|input=214B
|name=
|name=
Line 816: Line 816:


=====214C=====
=====214C=====
{{FrameData-UNI | character = Byakuya | moveId = by_214c
{{FrameData-UNI2 | character = Byakuya | moveId = by_214c
|input=214C
|input=214C
|name=
|name=
Line 840: Line 840:


=====j214A=====
=====j214A=====
{{FrameData-UNI | character = Byakuya | moveId = by_j214a
{{FrameData-UNI2 | character = Byakuya | moveId = by_j214a
|input=j214A
|input=j214A
|name=
|name=
Line 864: Line 864:


=====j214B=====
=====j214B=====
{{FrameData-UNI | character = Byakuya | moveId = by_j214b
{{FrameData-UNI2 | character = Byakuya | moveId = by_j214b
|input=j214B
|input=j214B
|name=
|name=
Line 888: Line 888:


=====j214C=====
=====j214C=====
{{FrameData-UNI | character = Byakuya | moveId = by_j214c
{{FrameData-UNI2 | character = Byakuya | moveId = by_j214c
|input=j214C
|input=j214C
|name=
|name=
Line 912: Line 912:


=====214X~X=====
=====214X~X=====
{{FrameData-UNI | character = Byakuya | moveId = by_214xx
{{FrameData-UNI2 | character = Byakuya | moveId = by_214xx
|input=214X~X
|input=214X~X
|name=
|name=
Line 936: Line 936:


=====214X~X~A=====
=====214X~X~A=====
{{FrameData-UNI | character = Byakuya | moveId = by_214xxa
{{FrameData-UNI2 | character = Byakuya | moveId = by_214xxa
|input=214X~X~A
|input=214X~X~A
|name=
|name=
Line 960: Line 960:


=====214X~X~B=====
=====214X~X~B=====
{{FrameData-UNI | character = Byakuya | moveId = by_214xxb
{{FrameData-UNI2 | character = Byakuya | moveId = by_214xxb
|input=214X~X~B
|input=214X~X~B
|name=
|name=
Line 984: Line 984:


=====214X~X~C=====
=====214X~X~C=====
{{FrameData-UNI | character = Byakuya | moveId = by_214xxc
{{FrameData-UNI2 | character = Byakuya | moveId = by_214xxc
|input=214X~X~C
|input=214X~X~C
|name=
|name=
Line 1,008: Line 1,008:


=====214X~X~D=====
=====214X~X~D=====
{{FrameData-UNI | character = Byakuya | moveId = by_214xxd
{{FrameData-UNI2 | character = Byakuya | moveId = by_214xxd
|input=214X~X~D
|input=214X~X~D
|name=
|name=
Line 1,032: Line 1,032:


=====214[X]=====
=====214[X]=====
{{FrameData-UNI | character = Byakuya | moveId = by_214x_ic
{{FrameData-UNI2 | character = Byakuya | moveId = by_214x_ic
|input=214[X]
|input=214[X]
|name=
|name=
Line 1,056: Line 1,056:


=====214[X]~A=====
=====214[X]~A=====
{{FrameData-UNI | character = Byakuya | moveId = by_214x_ic_a
{{FrameData-UNI2 | character = Byakuya | moveId = by_214x_ic_a
|input=214[X]~A
|input=214[X]~A
|name=
|name=
Line 1,080: Line 1,080:


=====214[X]~B=====
=====214[X]~B=====
{{FrameData-UNI | character = Byakuya | moveId = by_214x_ic_b
{{FrameData-UNI2 | character = Byakuya | moveId = by_214x_ic_b
|input=214[X]~B
|input=214[X]~B
|name=
|name=
Line 1,104: Line 1,104:


=====214[X]~C=====
=====214[X]~C=====
{{FrameData-UNI | character = Byakuya | moveId = by_214x_ic_c
{{FrameData-UNI2 | character = Byakuya | moveId = by_214x_ic_c
|input=214[X]~C
|input=214[X]~C
|name=
|name=
Line 1,128: Line 1,128:


=====214[X]~D=====
=====214[X]~D=====
{{FrameData-UNI | character = Byakuya | moveId = by_214x_ic_d
{{FrameData-UNI2 | character = Byakuya | moveId = by_214x_ic_d
|input=214[X]~D
|input=214[X]~D
|name=
|name=
Line 1,152: Line 1,152:


=====623A=====
=====623A=====
{{FrameData-UNI | character = Byakuya | moveId = by_623a
{{FrameData-UNI2 | character = Byakuya | moveId = by_623a
|input=623A
|input=623A
|name=
|name=
Line 1,176: Line 1,176:


=====623B=====
=====623B=====
{{FrameData-UNI | character = Byakuya | moveId = by_623b
{{FrameData-UNI2 | character = Byakuya | moveId = by_623b
|input=623B
|input=623B
|name=
|name=
Line 1,200: Line 1,200:


=====623C=====
=====623C=====
{{FrameData-UNI | character = Byakuya | moveId = by_623c
{{FrameData-UNI2 | character = Byakuya | moveId = by_623c
|input=623C
|input=623C
|name=
|name=
Line 1,224: Line 1,224:


=====623[A]=====
=====623[A]=====
{{FrameData-UNI | character = Byakuya | moveId = by_623a_ic
{{FrameData-UNI2 | character = Byakuya | moveId = by_623a_ic
|input=623[A]
|input=623[A]
|name=
|name=
Line 1,248: Line 1,248:


=====623[B]=====
=====623[B]=====
{{FrameData-UNI | character = Byakuya | moveId = by_623b_ic
{{FrameData-UNI2 | character = Byakuya | moveId = by_623b_ic
|input=623[B]
|input=623[B]
|name=
|name=
Line 1,272: Line 1,272:


=====22A=====
=====22A=====
{{FrameData-UNI | character = Byakuya | moveId = by_22a
{{FrameData-UNI2 | character = Byakuya | moveId = by_22a
|input=22A
|input=22A
|name=
|name=
Line 1,296: Line 1,296:


=====22B=====
=====22B=====
{{FrameData-UNI | character = Byakuya | moveId = by_22b
{{FrameData-UNI2 | character = Byakuya | moveId = by_22b
|input=22B
|input=22B
|name=
|name=
Line 1,320: Line 1,320:


=====22C=====
=====22C=====
{{FrameData-UNI | character = Byakuya | moveId = by_22c
{{FrameData-UNI2 | character = Byakuya | moveId = by_22c
|input=22C
|input=22C
|name=
|name=
Line 1,346: Line 1,346:


=====41236D=====
=====41236D=====
{{FrameData-UNI | character = Byakuya | moveId = by_41236d
{{FrameData-UNI2 | character = Byakuya | moveId = by_41236d
|input=41236D
|input=41236D
|name=
|name=
Line 1,370: Line 1,370:


=====IWEX=====
=====IWEX=====
{{FrameData-UNI/IWEX | character = Byakuya | moveId = by_abcd
{{FrameData-UNI2/IWEX | character = Byakuya | moveId = by_abcd
|name=
|name=
|subtitle=
|subtitle=

Revision as of 11:07, 21 January 2024

Move List

Normal Moves

Standing Normal Moves

5A
5A
5A

by_5a
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
180 Mid
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
N, SP, EX, CS Strike
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images UNI Byakuya 5A.png Hitboxes
Captions Hitbox Captions
Special images
Notes
5B
5B
5B

by_5b
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
450 Mid
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
N, SP, EX, CS, -UNQ- Strike
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images UNI Byakuya 5B.png Hitboxes
Captions Hitbox Captions
Special images
Notes
5BB
5BB
BB

by_5bb
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
598 Mid
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
N, SP, EX, CS Strike Launch
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images UNI Byakuya 5BB.png Hitboxes
Captions Hitbox Captions
Special images
Notes
5C
5C
5C

by_5c
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
690 Mid
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
N, SP, EX, CS Strike
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images UNI Byakuya 5C.png Hitboxes
Captions Hitbox Captions
Special images
Notes

Crouching Normal Moves

2A
2A
2A

by_2a
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
150 Mid
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
N, SP, EX, CS Strike
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images UNI Byakuya 2A.png Hitboxes
Captions Hitbox Captions
Special images
Notes
2B
2B
2B

by_2b
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
490 Low
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
N, SP, EX, CS Strike, Foot
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images UNI Byakuya 2B.png Hitboxes
Captions Hitbox Captions
Special images
Notes
2C
2C
2C

by_2c
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
620 Low
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
N, SP, EX, CS Strike, Foot
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images UNI Byakuya 2C.png Hitboxes
Captions Hitbox Captions
Special images
Notes

Jumping Normal Moves

jA
jA
jA

by_ja
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
140 High, Air Shield
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
N, SP, CS Strike, Head
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images UNI Byakuya j.A.png Hitboxes
Captions Hitbox Captions
Special images
Notes
jB
jB
jB

by_jb
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
440 High, Air Shield
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
N, SP, CS Strike, Head
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images UNI Byakuya j.B.png Hitboxes
Captions Hitbox Captions
Special images
Notes
jC
jC
jC

by_jc
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
590 High, Air Shield
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
N, SP, CS Strike, Head
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images UNI Byakuya j.C.png Hitboxes
Captions Hitbox Captions
Special images
Notes

Command Normal Moves

3C
3C
3C

by_3c
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
620 Low
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
N, SP, EX, CS Strike
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images UNI Byakuya 3C.png Hitboxes
Captions Hitbox Captions
Special images
Notes
3[C]
3[C]
3UNI Input Hold.png[C]

by_3c_ic
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
898 High
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
SP, EX, CS Strike Launch
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images UNI Byakuya 3C IC.png Hitboxes
Captions Hitbox Captions
Special images
Notes
j2C
j2C
j2C

by_j2c
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
674 Mid, Air Shield
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
(N), SP, CS Strike, Head
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images UNI Byakuya j.2C.png Hitboxes
Captions Hitbox Captions
Special images
Notes
j2[C]
j2[C]
j2UNI Input Hold.png[C]

by_j2c_ic
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
1125 Mid, Air Shield
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
(N), SP, CS Strike, Head Launch
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images UNI Byakuya j.2C IC.png Hitboxes
Captions Hitbox Captions
Special images
Notes

Dash Moves

66B
66B
66B

by_66b
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
650 Low
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
SP, EX, CS Strike, Foot Knockdown
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images UNI Byakuya 66B.png Hitboxes
Captions Hitbox Captions
Special images
Notes
66C
66C
66C

by_66c
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
1228 Mid
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
SP, EX, -CS- Strike Launch, Wall Bounce on last hit
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images UNI Byakuya 66C.png Hitboxes
Captions Hitbox Captions
Special images
Notes

Universal Moves

B+C
B+C
B+C

by_bc
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
898 High
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
GRD CS Strike Crumple on grounded hit, Knockdown on air hit
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images UNI Byakuya BC.png Hitboxes
Captions Hitbox Captions
Special images
Notes
[B+C]
[B+C]
([B)+C(])

by_bc_ic
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
898 High
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
GRD CS Crumple on grounded hit, Knockdown on air hit
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images UNI Byakuya BC IC.png Hitboxes
Captions Hitbox Captions
Special images
Notes
A+D
A+D
A+D

by_ad
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
1570 Unblockable
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
Throw Knockdown
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images UNI Byakuya AD.png Hitboxes
Captions Hitbox Captions
Special images
Notes
A+D~1
A+D~1
A+D~1

by_ad_1
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
1570 Unblockable
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
Throw Knockdown
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images Hitboxes
Captions Hitbox Captions
Special images
Notes
A+D~4
A+D~4
A+D~4

by_ad_4
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
1570 Unblockable
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
Throw Knockdown
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images UNI Byakuya AD 4.png Hitboxes
Captions Hitbox Captions
Special images
Notes
A+D~7
A+D~7
A+D~7

by_ad_7
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
1570 Unblockable
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
Throw Knockdown
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images UNI Byakuya AD 4.png Hitboxes
Captions Hitbox Captions
Special images
Notes
Guard Thrust
6A+B+C
6A+B+C
Guard Thrust
ガードスラスト
other
by_214d
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
0 Mid 15 5 26 45 -12
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
100 EXS, All GRD 1~15 Full, 16~45 Full on hit Strike Launch
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images UNI Byakuya 5B.png Hitboxes
Captions Hitbox Captions
Special images
Notes
Guard Thrust (Vorpal)
6A+B+C
6A+B+C
Guard Thrust
ガードスラスト
other
by_214d_vorpal
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
0 Mid 15 5 26 45 -12
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
100 EXS, All GRD 1~15 Full, 16~45 Full on hit Strike Launch
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images UNI Byakuya 5B.png Hitboxes
Captions Hitbox Captions
Special images
Notes
Veil Off
A+B+C
A+B+C
Veil Off
ヴェールオフ
other
by_abc
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
0 All 15 2 7 (3 on hit) 64 (54 on hit) -23
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
100+ EXS 1~30 Full Strike Launch
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images UNI Byakuya ABC.png Hitboxes
Captions Hitbox Captions
Special images
Notes
Veil Off (Increase)
A+B+C
A+B+C
Veil Off
ヴェールオフ
other
by_abc_ic
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
0 All 15 2 7 (3 on hit) 64 (54 on hit) -23
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
100+ EXS 1~30 Full Strike Launch
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images UNI Byakuya ABC.png Hitboxes
Captions Hitbox Captions
Special images
Notes
Cross Cast Veil Off
A+B+C (during a move)
A+B+C
Cross Cast Veil Off
クロスキャストヴェールオフ
other
by_abc_combo
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
0 All 2 4 20 25 +3
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
100+ EXS 1~19 Full Strike Launch
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images UNI Byakuya ABC.png Hitboxes
Captions Hitbox Captions
Special images
Notes

Special Moves

236A
236A
236A

by_236a
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
438 Mid
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
-EX-, -CS-, -UNQ- Strike
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images UNI Byakuya 236X.png Hitboxes
Captions Hitbox Captions
Special images
Notes
236A~6X
236A~6X
236A~6X

by_236a6x
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
660 Mid, Air
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
-CS-, -UNQ- Strike
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images UNI Byakuya 236XX.png Hitboxes
Captions Hitbox Captions
Special images
Notes
236A~6X~6X
236A~6X~6X
236A~6X~6X

by_236a6x6x
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
920 Mid
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
-EX-, -CS- Strike Knockdown
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images UNI Byakuya 236XXX.png Hitboxes
Captions Hitbox Captions
Special images
Notes
236B
236B
236B

by_236b
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
438 Mid
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
-EX-, -CS-, -UNQ- Strike Launch
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images UNI Byakuya 236X.png Hitboxes
Captions Hitbox Captions
Special images
Notes
236B~6X
236B~6X
236B~6X

by_236b6x
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
660 Mid, Air
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
-CS-, -UNQ- Strike
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images UNI Byakuya 236XX.png Hitboxes
Captions Hitbox Captions
Special images
Notes
236B~6X~6X
236B~6X~6X
236B~6X~6X

by_236b6x6x
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
920 Mid
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
-EX-, -CS- Strike Knockdown
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images UNI Byakuya 236XXX.png Hitboxes
Captions Hitbox Captions
Special images
Notes
236C
236C
236C

by_236c
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
2060 Mid
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
100 EXS (CS) Strike Vacuum, Knockdown on last hit
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images UNI Byakuya 236X.png Hitboxes
Captions Hitbox Captions
Special images
Notes
214A
214A
214A

by_214a
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
898 Mid, Air
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
-CS-, -UNQ- Strike GRD Steal, Snare
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images UNI Byakuya 214X.png Hitboxes
Captions Hitbox Captions
Special images
Notes
214B
214B
214B

by_214b
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
898 Mid, Air
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
-CS-, -UNQ- Strike GRD Steal, Snare
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images UNI Byakuya 214X.png Hitboxes
Captions Hitbox Captions
Special images
Notes
214C
214C
214C

by_214c
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
898 Mid, Air
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
-CS-, -UNQ- Strike GRD Steal, Snare
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images UNI Byakuya 214X.png Hitboxes
Captions Hitbox Captions
Special images
Notes
j214A
j214A
j214A

by_j214a
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
898 Mid, Air
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
-CS-, -UNQ- Strike GRD Steal, Snare
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images UNI Byakuya j.214X.png Hitboxes
Captions Hitbox Captions
Special images
Notes
j214B
j214B
j214B

by_j214b
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
898 Mid, Air
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
-CS-, -UNQ- Strike GRD Steal, Snare
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images UNI Byakuya j.214X.png Hitboxes
Captions Hitbox Captions
Special images
Notes
j214C
j214C
j214C

by_j214c
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
898 Mid, Air
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
-CS-, -UNQ- Strike GRD Steal, Snare
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images UNI Byakuya j.214X.png Hitboxes
Captions Hitbox Captions
Special images
Notes
214X~X
214X~X
214X~X

by_214xx
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
-UNQ-
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images UNI Byakuya 214XX.png Hitboxes
Captions Hitbox Captions
Special images
Notes
214X~X~A
214X~X~A
214X~X~A

by_214xxa
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
680 High, Air Shield
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
-EX-, -CS- Strike, Dive Knockdown
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images UNI Byakuya j.C.png Hitboxes
Captions Hitbox Captions
Special images
Notes
214X~X~B
214X~X~B
214X~X~B

by_214xxb
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
898 High, Air Shield
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
-N-, -EX-, -CS-, -SP- during vorpal Strike, Dive Knockdown
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images UNI Byakuya 214XXB.png Hitboxes
Captions Hitbox Captions
Special images
Notes
214X~X~C
214X~X~C
214X~X~C

by_214xxc
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
898 Mid, Air Shield
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
-EX-, -CS- Strike, Dive Wall Bounce
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images UNI Byakuya 214XXC.png Hitboxes
Captions Hitbox Captions
Special images
Notes
214X~X~D
214X~X~D
214X~X~D

by_214xxd
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
898 Mid
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
-EX-, -CS- Strike GRD Steal, Snare
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images UNI Byakuya 214XXD.png Hitboxes
Captions Hitbox Captions
Special images
Notes
214[X]
214[X]
214UNI Input Hold.png[X]

by_214x_ic
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images UNI Byakuya 214XX.png Hitboxes
Captions Hitbox Captions
Special images
Notes
214[X]~A
214[X]~A
214UNI Input Hold.png[X]~A

by_214x_ic_a
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
680 High, Air Shield
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
-EX-, -CS- Strike, Dive Knockdown
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images UNI Byakuya 214X IC A.png Hitboxes
Captions Hitbox Captions
Special images
Notes
214[X]~B
214[X]~B
214UNI Input Hold.png[X]~B

by_214x_ic_b
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
647, 898 (1410) Mid, Air Shield (falling attack), Mid, Air (web)
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
-EX-, -CS- Strike, Dive (falling attack), Strike (web) Launch (falling attack), GRD Steal, Snare (web)
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images UNI Byakuya 214X IC B.png Hitboxes
Captions Hitbox Captions
Special images
Notes
214[X]~C
214[X]~C
214UNI Input Hold.png[X]~C

by_214x_ic_c
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
898, 898 (1481) Low (slide), Mid, Air (web)
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
-CS- Strike, Foot (slide), Strike (web) Knockdown (slide), GRD Steal, Snare (web)
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images UNI Byakuya 214X IC C.png Hitboxes
Captions Hitbox Captions
Special images
Notes
214[X]~D
214[X]~D
214UNI Input Hold.png[X]~D

by_214x_ic_d
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
898 Mid
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
-EX-, -CS- Strike GRD Steal, Snare
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images UNI Byakuya 214XXD.png Hitboxes
Captions Hitbox Captions
Special images
Notes
623A
623A
623A

by_623a
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
898 Unblockable (grab), Mid (web)
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
Throw (grab), Strike (web) Snare (grab), GRD Steal, Snare (web)
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images UNI Byakuya 623X.png Hitboxes
Captions Hitbox Captions
Special images
Notes
623B
623B
623B

by_623b
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
898 Unblockable (grab), Mid (web)
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
Throw (grab), Strike (web) Snare (grab), GRD Steal, Snare (web)
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images UNI Byakuya 623X.png Hitboxes
Captions Hitbox Captions
Special images
Notes
623C
623C
623C

by_623c
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
1390 (grab), 898 (web) Unblockable (grab), Mid (web)
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
100 EXS Throw (grab), Strike (web) Snare (grab), GRD Steal, Snare (web)
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images UNI Byakuya 623X.png Hitboxes
Captions Hitbox Captions
Special images
Notes
623[A]
623[A]
623UNI Input Hold.png[A]

by_623a_ic
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
898 Mid
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
Strike GRD Steal, Snare
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images UNI Byakuya 623X IC.png Hitboxes
Captions Hitbox Captions
Special images
Notes
623[B]
623[B]
623UNI Input Hold.png[B]

by_623b_ic
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
899 Mid
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
Strike GRD Steal, Snare
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images UNI Byakuya 623X IC.png Hitboxes
Captions Hitbox Captions
Special images
Notes
22A
22A
22A

by_22a
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images File:UNI Byakuya 22X.png Hitboxes
Captions Hitbox Captions
Special images
Notes
22B
22B
22B

by_22b
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images File:UNI Byakuya 22X.png Hitboxes
Captions Hitbox Captions
Special images
Notes
22C
22C
22C

by_22c
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images File:UNI Byakuya 22X.png Hitboxes
Captions Hitbox Captions
Special images
Notes

Super Moves

41236D
41236D
41236D

by_41236d
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
3150 Unblockable
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
200 EXS Throw Knockdown, Combo Ender
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images UNI Byakuya 41236D.png Hitboxes
Captions Hitbox Captions
Special images
Notes
IWEX
A+B+C+D (while at orange health)
A+B+C+D
super
by_abcd
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
All 3+14 2 51 69 -25
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
200 EXS, Vorpal or GRD Break (only when IWEXS does not hit) 1~? Full Strike Knockdown
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images UNI Byakuya ABCD.png Hitboxes
Captions Hitbox Captions
Special images
Notes