Lethal League/Latch: Difference between revisions

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==Introduction==
==Introduction==
This is Latch, he is a high mobility, high control character who specializes in fast hard to react to direct attacks but has no single strong move to fall back on.
This is Latch, he is a high close ranged mobility, high ball control character who specializes in fast hard to react to direct attacks but has no single strong move to fall back on.
He is arguably the worst character in the game with the...
He is arguably the worst character in the game with the...
* Largest hurtbox  
* Largest hurtbox  
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==Frame Data==
==Frame Data==
Charge
[[File:LL1_LATCH_SWING1.PNG]]
[[File:LL1_LATCH_SWING2.PNG]]
[[File:LL1_LATCH_SWING3.PNG]]
[[File:LL1_LATCH_SWING_FLASH.PNG]]
[[File:LL1_LATCH_SWING4.PNG]]
[[File:LL1_LATCH_SWING_REC1.PNG]]
[[File:LL1_LATCH_SWING_REC1.5.PNG]]
[[File:LL1_LATCH_SWING_REC2.PNG]]


==Strategy and Tactics==
==Strategy and Tactics==
Latch has the highest acceleration in the game and over short distance will always win a race to the ball given an equal start position.
Latch has the highest acceleration in the game and over short distance will always win a race to the ball given an equal start position.

Revision as of 09:49, 2 March 2024

LL1 LATCH VAN.webp

Introduction

This is Latch, he is a high close ranged mobility, high ball control character who specializes in fast hard to react to direct attacks but has no single strong move to fall back on. He is arguably the worst character in the game with the...

  • Largest hurtbox
  • Lowest top speed
  • Arguably the worst special
  • Unthreatening angles on most stages

He makes up for it with...

  • Highest acceleration
  • Smallest crouch hurtbox
  • Good control angles
  • Fun :)

Frame Data

Charge File:LL1 LATCH SWING1.PNG File:LL1 LATCH SWING2.PNG File:LL1 LATCH SWING3.PNG File:LL1 LATCH SWING FLASH.PNG File:LL1 LATCH SWING4.PNG File:LL1 LATCH SWING REC1.PNG File:LL1 LATCH SWING REC1.5.PNG File:LL1 LATCH SWING REC2.PNG


Strategy and Tactics

Latch has the highest acceleration in the game and over short distance will always win a race to the ball given an equal start position.