Lethal League/Latch: Difference between revisions

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== Frame Data ==
== Frame Data ==
=== Charge ===
=== Charge ===
[[File:LL1_LATCH_SWING1.png]]
<gallery>
[[File:LL1_LATCH_SWING2.png]]
File:LL1_LATCH_SWING1.png
[[File:LL1_LATCH_SWING3.png]]
File:LL1_LATCH_SWING2.png
[[File:LL1_LATCH_SWING_FLASH.png]]
File:LL1_LATCH_SWING3.png
[[File:LL1_LATCH_SWING4.png]]
File:LL1_LATCH_SWING_FLASH.png
[[File:LL1_LATCH_SWING_REC1.png]]
File:LL1_LATCH_SWING4.png
[[File:LL1_LATCH_SWING_REC1.5.png]]
File:LL1_LATCH_SWING_REC1.png
[[File:LL1_LATCH_SWING_REC2.png]]
File:LL1_LATCH_SWING_REC1.5.png
File:LL1_LATCH_SWING_REC2.png
</gallery>


=== Hurtbox ===
=== Hurtbox ===
[[File:LL1_LATCH_HURT.png]]
<gallery>
[[File:LL1_LATCH_HURTHC.png]]
File:LL1_LATCH_HURT.png
[[File:LL1_LATCH_HURTC.png]]
File:LL1_LATCH_HURTHC.png
File:LL1_LATCH_HURTC.png
</gallery>


=== Bunt ===
=== Bunt ===
[[File:LL1_LATCH_BUNT1.png]]
<gallery>
[[File:LL1_LATCH_BUNT2.png]]
File:LL1_LATCH_BUNT1.png
[[File:LL1_LATCH_BUNT3.png]]
File:LL1_LATCH_BUNT2.png
[[File:LL1_LATCH_BUNT_REC1.png]]
File:LL1_LATCH_BUNT3.png
File:LL1_LATCH_BUNT_REC1.png
</gallery>


==Strategy and Tactics==
==Strategy and Tactics==
Latch has the highest acceleration in the game and over short distance will always win a race to the ball given an equal start position.
Latch has the highest acceleration in the game and over short distance will always win a race to the ball given an equal start position.

Revision as of 11:03, 2 March 2024

LL1 LATCH VAN.webp

Introduction

This is Latch, he is a high close ranged mobility, high ball control character who specializes in fast hard to react to direct attacks but has no single strong move to fall back on. He is arguably the worst character in the game with the...

  • Largest hurtbox
  • Lowest top speed
  • Arguably the worst special
  • Unthreatening angles on most stages

He makes up for it with...

  • Highest acceleration
  • Smallest crouch hurtbox
  • Good control angles
  • Fun :)

Frame Data

Charge

Hurtbox

Bunt

Strategy and Tactics

Latch has the highest acceleration in the game and over short distance will always win a race to the ball given an equal start position.