Lethal League/Latch: Difference between revisions

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== Frame Data ==
== Frame Data ==
=== Charge ===
=== Charge/Swing ===
Latch's swing hitbox is 130x136px with 27 active frames and 11 recovery frames
<gallery>
<gallery>
File:LL1_LATCH_SWING1.png
File:LL1_LATCH_SWING1.png|6 Frames
File:LL1_LATCH_SWING2.png
File:LL1_LATCH_SWING2.png|7 Frames
File:LL1_LATCH_SWING3.png
File:LL1_LATCH_SWING_FLASH.png|Max 17 Frames
File:LL1_LATCH_SWING_FLASH.png
File:LL1_LATCH_SWING2.png|7 Frames
File:LL1_LATCH_SWING4.png
File:LL1_LATCH_SWING3.png|4 Frames
File:LL1_LATCH_SWING_REC1.png
File:LL1_LATCH_SWING4.png|3 Frames
File:LL1_LATCH_SWING_REC1.5.png
File:LL1_LATCH_SWING_REC1.5.png|8 Frames
File:LL1_LATCH_SWING_REC2.png
File:LL1_LATCH_SWING_REC2.png|3 Frames
</gallery>
</gallery>


Line 31: Line 32:
<gallery>
<gallery>
File:LL1_LATCH_HURT.png|Standing 80x136
File:LL1_LATCH_HURT.png|Standing 80x136
File:LL1_LATCH_HURTHC.png|Half Crouch 80x96
File:LL1_LATCH_HURTHC.png|Half Crouch 80x96 2 Frames
File:LL1_LATCH_HURTC.png|Crouch 80x60
File:LL1_LATCH_HURTC.png|Crouch 80x60 13 Frames
</gallery>
</gallery>


=== Bunt ===
=== Bunt ===
Latch's Bunt hitbox is 130x160px with a bunt duration has 17 active frames and 11 recovery frames for a total of 25 frames. This is the same as every other character, however latch is the widest character so it leaves him slightly more vulnerable with more hurtbox sticking out the back.
<gallery>
<gallery>
File:LL1_LATCH_BUNT1.png
File:LL1_LATCH_BUNT1.png|11 Frames
File:LL1_LATCH_BUNT2.png
File:LL1_LATCH_BUNT2.png|3 Frames
File:LL1_LATCH_BUNT3.png
File:LL1_LATCH_BUNT3.png|3 Frames
File:LL1_LATCH_BUNT_REC1.png
File:LL1_LATCH_BUNT_REC1.png|8 Frames
</gallery>
</gallery>


==Strategy and Tactics==
==Strategy and Tactics==
Latch has the highest acceleration in the game and over short distance will always win a race to the ball given an equal start position.
Latch has the highest acceleration in the game and over short distance will always win a race to the ball given an equal start position.

Revision as of 12:43, 2 March 2024

LL1 LATCH VAN.webp

Introduction

This is Latch, he is a high close ranged mobility, high ball control character who specializes in fast hard to react to direct attacks but has no single strong move to fall back on. He is arguably the worst character in the game with the...

  • Largest hurtbox
  • Lowest top speed
  • Arguably the worst special
  • Unthreatening angles on most stages

He makes up for it with...

  • Highest acceleration
  • Smallest crouch hurtbox
  • Good control angles
  • Fun :)

Frame Data

Charge/Swing

Latch's swing hitbox is 130x136px with 27 active frames and 11 recovery frames

Hurtbox

Bunt

Latch's Bunt hitbox is 130x160px with a bunt duration has 17 active frames and 11 recovery frames for a total of 25 frames. This is the same as every other character, however latch is the widest character so it leaves him slightly more vulnerable with more hurtbox sticking out the back.

Strategy and Tactics

Latch has the highest acceleration in the game and over short distance will always win a race to the ball given an equal start position.