Battle Craze!!/Jane Bane/L-Side: Difference between revisions
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===Universal Mechanics=== | ===Universal Mechanics=== | ||
====Craze Tech==== | ====Craze Tech==== | ||
{{MoveData | |||
|image=|caption= | |||
|name=Out to Fry | |||
|input= CT (can hold) | |||
|data= | |||
{{AttackData(Special)-BC | |||
| damage= N/A | |||
| guard= N/A | |||
| startup= 14, 26 | |||
| advHit= N/A | |||
| advBlock= N/A | |||
| punishState= Counter | |||
| direEffect= N/A | |||
| description= * Jane let's off steam decreasing her heat gauge. | |||
* The normal version decrease the heat gauge by 2, and the held version decreases it by 4. | |||
* A amazing combo tool in the corner when you have high heat. | |||
}} | |||
}} | |||
{{ | ====Throws==== | ||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=Cheshire Chewsday | |||
|input=GP | |||
|data= | |||
{{AttackData-BC | |||
| damage= 20 x 6 (120) | |||
| guard= Throw Tech | |||
| startup= 4 | |||
| advHit= +36 | |||
| advBlock= N/A | |||
| description= * There is a cat in Jane's hat. This throw gives you enough time to use Craze Tech to put out a pumpkin if you don't already have one out. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=Frankensteiner's Monster | |||
|input=4GP | |||
|data= | |||
{{AttackData-BC | |||
| damage= 120 | |||
| guard= Throw Tech | |||
| startup= 4 | |||
| advHit= +29 | |||
| advBlock= N/A | |||
| description= * It's a back throw alright. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=Broom-schtick | |||
|input= j.GP | |||
|data= | |||
{{AttackData-BC | |||
| damage= 120 | |||
| guard= Throw Tech | |||
| startup= 2 | |||
| advHit= +30 | |||
| advBlock= N/A | |||
| description= * This can start combos if hit raw. | |||
}} | |||
}} | |||
====Heartbreaker==== | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name= Heartbreaker | |||
|input= 4CT while blocking | |||
|data= | |||
{{AttackData-BC | |||
| damage= 32 | |||
| guard= Mid | |||
| startup= 17 | |||
| advHit= +1 | |||
| advBlock= -23 | |||
| description= * Heartbreaker. | |||
}} | |||
}} | |||
===Normals=== | |||
====Standing==== | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=5LP | |||
|data= | |||
{{AttackData-BC | |||
| damage= 40 | |||
| guard= Mid | |||
| startup= 5 | |||
| active = | |||
| advHit= +2 | |||
| advBlock= -3 | |||
| description= * Standard 5 frame jab. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=5SP (close) | |||
|data= | |||
{{AttackData-BC | |||
| damage= 92 | |||
| guard= Mid | |||
| startup= 6 | |||
| active = | |||
| advHit= +5 | |||
| advBlock= -3 | |||
| description= * Good for links. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=5SP (far) | |||
|data= | |||
{{AttackData-BC | |||
| damage= 92 | |||
| guard= Mid | |||
| startup= 9 | |||
| active = | |||
| advHit= +2 | |||
| advBlock= -6 | |||
| description= * Amazing poke tool. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=5LK | |||
|data= | |||
{{AttackData-BC | |||
| damage= 44 | |||
| guard= Mid | |||
| startup= 7 | |||
| active = | |||
| advHit= +2 | |||
| advBlock= -3 | |||
| description= * It's a kick you use in combos. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=5SK | |||
|data= | |||
{{AttackData-BC | |||
| damage= 84 | |||
| guard= Mid | |||
| startup= 9 | |||
| active = | |||
| advHit= +9 | |||
| advBlock= -3 | |||
| description= * Launches the opponent in the air. Amazing for juggling combos. | |||
}} | |||
}}<br> | |||
====Crouching==== | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=2LP | |||
|data= | |||
{{AttackData-BC | |||
| damage= 40 | |||
| guard= Mid | |||
| startup= 5 | |||
| active = | |||
| advHit= = +2 | |||
| advBlock= -3 | |||
| description= * A punch | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=2SP | |||
|data= | |||
{{AttackData-BC | |||
| damage= 92 | |||
| guard= Mid | |||
| startup= 9 | |||
| active = | |||
| advHit= +3 | |||
| advBlock= -4 | |||
| description= * Anti Air Button, it's pretty good. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=2LK | |||
|data= | |||
{{AttackData-BC | |||
| damage= 44 | |||
| guard= Low | |||
| startup= 7 | |||
| active = | |||
| advHit= +2 | |||
| advBlock= -3 | |||
| description= * It's a low. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=2SK | |||
|data= | |||
{{AttackData-BC | |||
| damage= 120 | |||
| guard= Low | |||
| startup= 14 | |||
| active = | |||
| advHit= +44 | |||
| advBlock= -6 | |||
| description= * Long range sweep. | |||
}} | |||
}}<br> | |||
====Jumping==== | |||
{{MoveData | |||
|image= | |||
|caption=Scripulous Fingore | |||
|name=j.5LP | |||
|data= | |||
{{AttackData-BC | |||
| damage= 40 | |||
| guard= Overhead | |||
| startup= 5 | |||
| active = | |||
| advHit= - +6-12 | |||
| advBlock= +3-5 | |||
| description= * Good air-to-air. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=j.5SP | |||
|data= | |||
{{AttackData-BC | |||
| damage= 96 | |||
| guard= Overhead | |||
| startup= 8 | |||
| active = | |||
| advHit= +5-13 | |||
| advBlock= +1-11 | |||
| description= * This move will knock the opponent to the ground for a ground bounce. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=j.5LK | |||
|data= | |||
{{AttackData-BC | |||
| damage= 40 | |||
| guard= Overhead, Mid | |||
| startup= 7 | |||
| active = | |||
| advHit= +7-12 | |||
| advBlock= +4-9 | |||
| description= * The best normal for cross-ups. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=j.5SK | |||
|data= | |||
{{AttackData-BC | |||
| damage= 80 | |||
| guard= Overhead | |||
| startup= 7 | |||
| active = | |||
| advHit= +7-13 | |||
| advBlock= +5-11 | |||
| description= * Main move for juggles. | |||
}} | |||
}}<br> | |||
====Command Normals==== | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=Yacky Sack | |||
|input=4LK | |||
|data= | |||
{{AttackData(Special)-BC | |||
| damage= 80 | |||
| guard= Mid | |||
| startup= 6 | |||
| active = | |||
| advHit= +2 | |||
| advBlock= -3 | |||
| punishState = Counter | |||
| direEffect = | |||
| description= * Not that usefull for L-Jane so use the other command normals. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name= Trick Kick | |||
|input= 6LK | |||
|data= | |||
{{AttackData(Special)-BC | |||
| damage= 88 | |||
| guard= Overhead | |||
| startup= 21 | |||
| active = | |||
| advHit= +2 | |||
| advBlock= -4 | |||
| punishState = Counter | |||
| direEffect = Stagger | |||
| description= * Overhead, since you're airborne you can do Backburner after on hit. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name= Singe Snap | |||
|input= 6LP | |||
|data= | |||
{{AttackData(Special)-BC | |||
| damage= 96 | |||
| guard= Mid | |||
| startup= 11 | |||
| active = | |||
| advHit= 0 | |||
| advBlock= -6 | |||
| punishState = Counter | |||
| direEffect = Crumple | |||
| description= * The main command normal you use for combos. | |||
* Can also delete projectiles for some reason. | |||
}} | |||
}}<br> | |||
===Specials=== | |||
{{MoveData | |||
|image= | |||
|name=Pyro-uette | |||
|input=236P (can hold) | |||
|data= | |||
{{AttackData(Special)-BC | |||
| version= LP | |||
| damage= 120 | |||
| guard= Mid | |||
| startup= 17, 25 | |||
| advHit= - | |||
| advBlock= - | |||
| punishState = Counter | |||
| direEffect = Stagger | |||
| description= * Decent fireball. | |||
* If you hold the button the fireball bounces once on the ground or wall. | |||
* If you have 4 or more heat it bounces off the ground or wall | |||
}} | |||
{{AttackData(Special)-BC | |||
| header= no | |||
| version= SP | |||
| damage= 120 | |||
| guard= Mid | |||
| startup= 17, 25 | |||
| advHit= - | |||
| advBlock= - | |||
| punishState = Counter | |||
| direEffect = Stagger | |||
| description= * Goes more vertically, great for anti-airing. | |||
* If you hold the button the fireball bounces once on the ground or wall. | |||
* If you have 4 or more heat it bounces off the ground or wall. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= | |||
|name=Pyro-aired | |||
|input=236P (in air) | |||
|data= | |||
{{AttackData(Special)-BC | |||
| damage= 120 | |||
| guard= Mid | |||
| startup= 16 | |||
| advHit= - | |||
| advBlock= - | |||
| punishState = Dire | |||
| direEffect = Stagger | |||
| description= * You can TK it and it's pretty great. | |||
* Also bounces once off the ground or wall if you have 4 or more heat. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= | |||
|name=Backburner | |||
|input=214P (in air) (can hold) | |||
|data= | |||
{{AttackData(Special)-BC | |||
| version= LP | |||
| damage= 136 | |||
| guard= Mid | |||
| startup= 23 | |||
| advHit= +6 | |||
| advBlock= +4 | |||
| punishState = Dire | |||
| direEffect = Wall Bounce | |||
| description= * Your "air dash". It's great for mobility and getting in. | |||
* If you have 4 or more heat it wall bounces the opponent. | |||
}} | |||
{{AttackData(Special)-BC | |||
| header= no | |||
| version= SP | |||
| damage= 136 | |||
| guard= Mid | |||
| startup= 25 | |||
| advHit= +16 | |||
| advBlock= +4 | |||
| punishState = Dire | |||
| direEffect = Wall Bounce | |||
| description= * Better for combos than the LP version. | |||
* If you have 4 or more heat it wall bounces the opponent. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= | |||
|name=Flarespin | |||
|input=214P | |||
|data= | |||
{{AttackData(Special)-BC | |||
| version= LP | |||
| damage= 136 | |||
| guard= Mid | |||
| startup= 14 | |||
| advHit= +1 | |||
| advBlock= -5 | |||
| punishState = Dire | |||
| direEffect = Wall Bounce | |||
| description= * The main move you will use to end combos if the SP version to slow to hit in your combo. | |||
}} | |||
{{AttackData(Special)-BC | |||
| header= no | |||
| version= SP | |||
| damage= 136 | |||
| guard= Mid | |||
| startup= 22 | |||
| advHit= +1 | |||
| advBlock= -3 | |||
| punishState = Dire | |||
| direEffect = Wall Bounce | |||
| description= * The main move you will use in combos, tumbles the opponent. | |||
* Will wall stick the opponent if the opponent is in the corner. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= | |||
|name=Rigor Repulse | |||
|input=214K | |||
|data= | |||
{{AttackData(Special)-BC | |||
| version= LK | |||
| damage= 128 | |||
| guard= Mid | |||
| startup= 16 | |||
| advHit= +26 | |||
| advBlock= -7 | |||
| punishState = Dire | |||
| direEffect = Wall Bounce | |||
| description= * You're projectile invulnerable. If done with proper timing it will spit back a projectile. | |||
* Good for combos if you don't want to increase your heat gauge. | |||
* Tumbles the opponent | |||
}} | |||
{{AttackData(Special)-BC | |||
| header= no | |||
| version= SK | |||
| damage= 136 | |||
| guard= Mid | |||
| startup= 22 | |||
| advHit= +36 | |||
| advBlock= -6 | |||
| punishState = Dire | |||
| direEffect = Wall Bounce | |||
| description= * Better for combos because it wall bounces the opponent. | |||
* Wall sticks the opponent if they are in the corner. | |||
}} | |||
}}<br> | |||
===Supers=== | |||
====All-Out Attack==== | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=Burning Brouhaha | |||
|input= 236236P | |||
|data= | |||
{{AttackData(Special)-BC | |||
| damage= 225 | |||
| guard= Mid | |||
| startup= 12 | |||
| active = 16 | |||
| advHit= +41 | |||
| advBlock= -26 | |||
| punishState = Dire | |||
| direEffect = N/A | |||
| description= Main combo ender super. It builds up her heat gauge. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=Scary Loathe | |||
|input= 214214K | |||
|data= | |||
{{AttackData(Special)-BC | |||
| version= LK | |||
| damage= 246 | |||
| guard= Mid | |||
| startup= 6 | |||
| active = | |||
| advHit= +24 | |||
| advBlock= -37 | |||
| punishState = Dire | |||
| direEffect = N/A | |||
| description= * You can hold back to side-swap with the move and put the opponent behind you. | |||
* The LK version hitbox goes more horizontal and does more damage. Use this version if you want to end your combos with it and to keep your opponent close. | |||
}} | |||
{{AttackData(Special)-BC | |||
| header= no | |||
| version= SK | |||
| damage= 216 | |||
| guard= Mid | |||
| startup= 4 | |||
| active = | |||
| advHit= +24 | |||
| advBlock= -35 | |||
| punishState = Dire | |||
| direEffect = N/A | |||
| description= * The SK version is a reversal and the hitbox is more vertical. | |||
* Use this version if you're stuck in the corner and want to put you're opponent in the corner. | |||
* Also a pretty decent anti-air if your opponent is jumping in on you. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=Mistress of Broilty | |||
|input= 214214K | |||
|data= | |||
{{AttackData(Special)-BC | |||
| damage= 216-248 | |||
| guard= Mid | |||
| startup= 11 | |||
| active = | |||
| advHit= +19 | |||
| advBlock= -63 | |||
| punishState = Dire | |||
| direEffect = N/A | |||
| description= * Damage varies on heat level but the more heat you have the more damage it does. | |||
* Best to use to end combos while in the level 2 install. | |||
* Good way to chip out your opponent. | |||
}} | |||
====All-Out EX==== | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name= Trouble and Boil | |||
|input=214214KK | |||
|data= | |||
{{AttackData(Special)-BC | |||
| damage= N/A | |||
| guard= N/A | |||
| startup= 1 | |||
| active = around 10 secs/600 frames | |||
| advHit= N/A | |||
| advBlock= N/A | |||
| punishState = N/A | |||
| direEffect = N/A | |||
| description= * An install that puts you at max heat. | |||
* Amazing for both combos and neutral. | |||
* Using CT increases the gauge by a bit making the install end faster. | |||
* Doesn't affect Backburner so that means they don't wall bounce. | |||
}} | |||
}} | |||
====All-Out Destruction==== | |||
{{MoveData | |||
|image= | |||
|caption= Alrighty Girls | |||
|name= Freaks Finale | |||
|input=214214PP | |||
|data= | |||
{{AttackData(Special)-BC | |||
| damage= 398 | |||
| guard= Mid | |||
| startup= 42 | |||
| active = - | |||
| advHit= +14 | |||
| advBlock= -36 | |||
| punishState = Dire | |||
| direEffect = N/A | |||
| description= * It's a projectile that can go through other projectiles. | |||
* Great combo ender. | |||
* This move is also great as a random surprise in any situation :) | |||
}} | |||
}} |
Revision as of 23:26, 2 March 2024
Overview
Playstyle
Statistics
Trait | "Toiling Point": Burn moves build up Jane’s Heat gauge. Each level of Heat adds better damage and advantage to her attacks, but worsens her ability to regenerate health. At Level 4 Heat, her specials have additional properties. When the Heat gauge is maxed out, Jane explodes, and the gauge is instantly reduced to 0. If Jane explodes during a combo, the explosion will put the opponent into a Spin Out. |
Health | 1000 |
Mobility | Dash |
Move Overview
Universal Mechanics
Craze Tech
Out to Fry
CT (can hold) |
---|
Throws
Cheshire Chewsday
GP |
---|
Frankensteiner's Monster
4GP |
---|
Broom-schtick
j.GP |
---|
Heartbreaker
Heartbreaker
4CT while blocking |
---|
Normals
Standing
5LP
|
---|
5SP (close)
|
---|
5SP (far)
|
---|
5LK
|
---|
5SK
|
---|
Crouching
2LP
|
---|
2SP
|
---|
2LK
|
---|
2SK
|
---|
Jumping
j.5LP Scripulous Fingore Scripulous Fingore
|
---|
j.5SP
|
---|
j.5LK
|
---|
j.5SK
|
---|
Command Normals
Yacky Sack
4LK |
---|
Trick Kick
6LK |
---|
Singe Snap
6LP |
---|
Specials
Pyro-uette
236P (can hold) |
---|
Pyro-aired
236P (in air) |
---|
Backburner
214P (in air) (can hold) |
---|
Flarespin
214P |
---|
Rigor Repulse
214K |
---|
Supers
All-Out Attack
Burning Brouhaha
236236P |
---|
Scary Loathe
214214K |
---|
{{MoveData
|image= |caption= |name=Mistress of Broilty |input= 214214K |data= ! height="25px" |Damage
! Guard ! Startup ! Active ! Recovery ! Adv Hit ! Adv Block ! Punish State ! Dire Effect |-
| height="25px"| 216-248 | Mid | 11 | - | - | +19 | -63 | Dire | N/A |- | colspan="8" style="text-align: left; vertical-align:top;" |
- Damage varies on heat level but the more heat you have the more damage it does.
- Best to use to end combos while in the level 2 install.
- Good way to chip out your opponent.
|-
All-Out EX
Trouble and Boil
214214KK |
---|
All-Out Destruction
Freaks Finale 214214PP Alrighty Girls Alrighty Girls
|
---|