MerFight: Curse of the Arctic Prince/Gigi: Difference between revisions
(Gathered all variants of moves together. Added names to all applicable moves.) |
(Updated code to include Wipeout data.) |
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Line 35: | Line 35: | ||
|adv hit=? | |adv hit=? | ||
|adv block=? | |adv block=? | ||
|wipeout=? | |||
|description=Describe how the move is used generally and any distinct properties it might have. | |description=Describe how the move is used generally and any distinct properties it might have. | ||
}} | }} | ||
Line 53: | Line 54: | ||
|adv hit=? | |adv hit=? | ||
|adv block=? | |adv block=? | ||
|wipeout=? | |||
|description=Describe how the move is used generally and any distinct properties it might have. | |description=Describe how the move is used generally and any distinct properties it might have. | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image=MF_Gigi_5LK.png | |image=MF_Gigi_5LK.png | ||
Line 70: | Line 73: | ||
|adv hit=? | |adv hit=? | ||
|adv block=? | |adv block=? | ||
|wipeout=? | |||
|description=Describe how the move is used generally and any distinct properties it might have. | |description=Describe how the move is used generally and any distinct properties it might have. | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image=MF_Gigi_5HK.png | |image=MF_Gigi_5HK.png | ||
Line 87: | Line 92: | ||
|adv hit=? | |adv hit=? | ||
|adv block=? | |adv block=? | ||
|wipeout=? | |||
|description=Describe how the move is used generally and any distinct properties it might have. | |description=Describe how the move is used generally and any distinct properties it might have. | ||
}} | }} | ||
}} | }} | ||
==== Crouching Normals ==== | ==== Crouching Normals ==== | ||
{{MoveData | {{MoveData | ||
|image=MF_Gigi_2LP.png | |image=MF_Gigi_2LP.png | ||
Line 105: | Line 113: | ||
|adv hit=? | |adv hit=? | ||
|adv block=? | |adv block=? | ||
|wipeout=? | |||
|description=Describe how the move is used generally and any distinct properties it might have. | |description=Describe how the move is used generally and any distinct properties it might have. | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image=MF_Gigi_2HP.png | |image=MF_Gigi_2HP.png | ||
Line 122: | Line 132: | ||
|adv hit=? | |adv hit=? | ||
|adv block=? | |adv block=? | ||
|wipeout=? | |||
|description=Describe how the move is used generally and any distinct properties it might have. | |description=Describe how the move is used generally and any distinct properties it might have. | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image=MF_Gigi_2LK.png | |image=MF_Gigi_2LK.png | ||
Line 139: | Line 151: | ||
|adv hit=? | |adv hit=? | ||
|adv block=? | |adv block=? | ||
|wipeout=? | |||
|description=Describe how the move is used generally and any distinct properties it might have. | |description=Describe how the move is used generally and any distinct properties it might have. | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image=MF_Gigi_2HK.png | |image=MF_Gigi_2HK.png | ||
Line 156: | Line 170: | ||
|adv hit=? | |adv hit=? | ||
|adv block=? | |adv block=? | ||
|wipeout=? | |||
|description=Describe how the move is used generally and any distinct properties it might have. | |description=Describe how the move is used generally and any distinct properties it might have. | ||
}} | }} | ||
}} | }} | ||
==== Jumping Normals ==== | ==== Jumping Normals ==== | ||
{{MoveData | {{MoveData | ||
|image=MF_Gigi_j.LP.png | |image=MF_Gigi_j.LP.png | ||
Line 174: | Line 191: | ||
|adv hit=? | |adv hit=? | ||
|adv block=? | |adv block=? | ||
|wipeout=? | |||
|description=Describe how the move is used generally and any distinct properties it might have. | |description=Describe how the move is used generally and any distinct properties it might have. | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image=MF_Gigi_j.HP.png | |image=MF_Gigi_j.HP.png | ||
Line 191: | Line 210: | ||
|adv hit=? | |adv hit=? | ||
|adv block=? | |adv block=? | ||
|wipeout=? | |||
|description=Describe how the move is used generally and any distinct properties it might have. | |description=Describe how the move is used generally and any distinct properties it might have. | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image=MF_Gigi_j.LK.png | |image=MF_Gigi_j.LK.png | ||
Line 208: | Line 229: | ||
|adv hit=? | |adv hit=? | ||
|adv block=? | |adv block=? | ||
|wipeout=? | |||
|description=Describe how the move is used generally and any distinct properties it might have. | |description=Describe how the move is used generally and any distinct properties it might have. | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image=MF_Gigi_j.HK.png | |image=MF_Gigi_j.HK.png | ||
Line 225: | Line 248: | ||
|adv hit=? | |adv hit=? | ||
|adv block=? | |adv block=? | ||
|wipeout=? | |||
|description=Describe how the move is used generally and any distinct properties it might have. | |description=Describe how the move is used generally and any distinct properties it might have. | ||
}} | }} | ||
}} | }} | ||
=== Universal Commands === | === Universal Commands === | ||
Line 244: | Line 269: | ||
|adv hit=? | |adv hit=? | ||
|adv block=? | |adv block=? | ||
|wipeout=? | |||
|description=Describe how the move is used generally and any distinct properties it might have. | |description=Describe how the move is used generally and any distinct properties it might have. | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image=MF_Gigi_BackGrab.png | |image=MF_Gigi_BackGrab.png | ||
Line 261: | Line 288: | ||
|adv hit=? | |adv hit=? | ||
|adv block=? | |adv block=? | ||
|wipeout=? | |||
|description=Describe how the move is used generally and any distinct properties it might have. | |description=Describe how the move is used generally and any distinct properties it might have. | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image=MF_Gigi_UOV.png | |image=MF_Gigi_UOV.png | ||
Line 278: | Line 307: | ||
|adv hit=? | |adv hit=? | ||
|adv block=? | |adv block=? | ||
|wipeout=? | |||
|description=Describe how the move is used generally and any distinct properties it might have. | |description=Describe how the move is used generally and any distinct properties it might have. | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image=MF_Gigi_PP.png | |image=MF_Gigi_PP.png | ||
Line 295: | Line 326: | ||
|adv hit=? | |adv hit=? | ||
|adv block=? | |adv block=? | ||
|wipeout=? | |||
|description=Describe how the move is used generally and any distinct properties it might have. | |description=Describe how the move is used generally and any distinct properties it might have. | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image=MF_Gigi_KK.png | |image=MF_Gigi_KK.png | ||
Line 312: | Line 345: | ||
|adv hit=? | |adv hit=? | ||
|adv block=? | |adv block=? | ||
|wipeout=? | |||
|description=Describe how the move is used generally and any distinct properties it might have. | |description=Describe how the move is used generally and any distinct properties it might have. | ||
}} | }} | ||
Line 318: | Line 352: | ||
=== Specials === | === Specials === | ||
{{MoveData | {{MoveData | ||
|image=MF_Gigi_236LP.png | |image=MF_Gigi_236LP.png | ||
Line 339: | Line 374: | ||
|adv hit=? | |adv hit=? | ||
|adv block=? | |adv block=? | ||
|wipeout=? | |||
|description=Describe how the move is used generally and any distinct properties it might have. | |description=Describe how the move is used generally and any distinct properties it might have. | ||
}} | }} | ||
Line 350: | Line 386: | ||
|adv hit=? | |adv hit=? | ||
|adv block=? | |adv block=? | ||
|wipeout=? | |||
|description=Describe how the move is used generally and any distinct properties it might have. | |description=Describe how the move is used generally and any distinct properties it might have. | ||
}} | }} | ||
Line 361: | Line 398: | ||
|adv hit=? | |adv hit=? | ||
|adv block=? | |adv block=? | ||
|wipeout=? | |||
|description=Describe how the move is used generally and any distinct properties it might have. | |description=Describe how the move is used generally and any distinct properties it might have. | ||
}} | }} | ||
Line 372: | Line 410: | ||
|adv hit=? | |adv hit=? | ||
|adv block=? | |adv block=? | ||
|wipeout=? | |||
|description=Describe how the move is used generally and any distinct properties it might have. | |description=Describe how the move is used generally and any distinct properties it might have. | ||
}} | }} | ||
Line 393: | Line 432: | ||
|adv hit=? | |adv hit=? | ||
|adv block=? | |adv block=? | ||
|wipeout=? | |||
|description=Describe how the move is used generally and any distinct properties it might have. | |description=Describe how the move is used generally and any distinct properties it might have. | ||
}} | }} | ||
Line 404: | Line 444: | ||
|adv hit=? | |adv hit=? | ||
|adv block=? | |adv block=? | ||
|wipeout=? | |||
|description=Describe how the move is used generally and any distinct properties it might have. | |description=Describe how the move is used generally and any distinct properties it might have. | ||
}} | }} | ||
Line 422: | Line 463: | ||
|adv hit=? | |adv hit=? | ||
|adv block=? | |adv block=? | ||
|wipeout=? | |||
|description=Describe how the move is used generally and any distinct properties it might have. | |description=Describe how the move is used generally and any distinct properties it might have. | ||
}} | }} | ||
Line 440: | Line 482: | ||
|adv hit=? | |adv hit=? | ||
|adv block=? | |adv block=? | ||
|wipeout=? | |||
|description=Describe how the move is used generally and any distinct properties it might have. | |description=Describe how the move is used generally and any distinct properties it might have. | ||
}} | }} | ||
Line 461: | Line 504: | ||
|adv hit=? | |adv hit=? | ||
|adv block=? | |adv block=? | ||
|wipeout=? | |||
|description=Describe how the move is used generally and any distinct properties it might have. | |description=Describe how the move is used generally and any distinct properties it might have. | ||
}} | }} | ||
Line 472: | Line 516: | ||
|adv hit=? | |adv hit=? | ||
|adv block=? | |adv block=? | ||
|wipeout=? | |||
|description=Describe how the move is used generally and any distinct properties it might have. | |description=Describe how the move is used generally and any distinct properties it might have. | ||
}} | }} | ||
Line 495: | Line 540: | ||
|adv hit=? | |adv hit=? | ||
|adv block=? | |adv block=? | ||
|wipeout=? | |||
|description=Describe how the move is used generally and any distinct properties it might have. | |description=Describe how the move is used generally and any distinct properties it might have. | ||
}} | }} | ||
Line 506: | Line 552: | ||
|adv hit=? | |adv hit=? | ||
|adv block=? | |adv block=? | ||
|wipeout=? | |||
|description=Describe how the move is used generally and any distinct properties it might have. | |description=Describe how the move is used generally and any distinct properties it might have. | ||
}} | }} | ||
Line 524: | Line 571: | ||
|adv hit=? | |adv hit=? | ||
|adv block=? | |adv block=? | ||
|wipeout=? | |||
|description=Describe how the move is used generally and any distinct properties it might have. | |description=Describe how the move is used generally and any distinct properties it might have. | ||
}} | }} | ||
Line 542: | Line 590: | ||
|adv hit=? | |adv hit=? | ||
|adv block=? | |adv block=? | ||
|wipeout=? | |||
|description=Describe how the move is used generally and any distinct properties it might have. | |description=Describe how the move is used generally and any distinct properties it might have. | ||
}} | }} | ||
Line 560: | Line 609: | ||
|adv hit=? | |adv hit=? | ||
|adv block=? | |adv block=? | ||
|wipeout=? | |||
|description=Describe how the move is used generally and any distinct properties it might have. | |description=Describe how the move is used generally and any distinct properties it might have. | ||
}} | }} |
Revision as of 12:35, 14 April 2024
Story
Give a quick summary of the character's role in the game's narrative, setting the scene for their story mode and giving the interesting facts like 'is trying to overthrow and kill god.'
Gameplay
Give a quick pitch for the character's overall gameplan.
Strengths | Weaknesses |
---|---|
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Moveset
Normal Moves
Standing Normals
5LP
|
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5HP
|
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5LK
|
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5HK
|
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Crouching Normals
2LP
|
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2HP
|
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2LK
|
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2HK
|
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Jumping Normals
j.LP
|
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j.HP
|
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j.LK
|
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j.HK
|
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Universal Commands
Going Up!
LKLK |
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Sea Ya!
4LPLK |
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Angler Flip
HPHK |
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Esca Flash
PP |
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Puddle Hop
KK |
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Grabs, universal overheads, and stances go here.
Specials
Esca Beam 236P (Air OK) Grounded LP version. Grounded LP version. Grounded HP version. Grounded HP version. Air LP version. Air LP version. Air HP version. Air HP version.
|
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Angler Kick 623K LK version. LK version. HK version. HK version.
|
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Illium Fist
214LP |
---|
Illium Chop
214HP |
---|
Angler Dive j.236K LK version. LK version. HK version. HK version.
|
---|
Supers
Blinding Esca Beam 236PP Grounded version. Grounded version. Air version. Air version.
|
---|
Illium Fist Combination
214PP |
---|
Typhoon Geyser
623KK |
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Typhoon Dive
j.236KK |
---|
Combos
Combo Theory
Tell people the key to making combos with the character, like how characters with rekkas have to account for the heavy scaling.
BNB Combos
"Maximum Gigi!" j.HK > 5HK > 623HK > 88 Pop Cancel > j.HP > j.236HK > 5HP > 623LK > 88 Pop Cancel > j.LK > 236LK > 5LK > 623LK > 88 Pop Cancel > j.HK > 236HK
Other Combos
Put your combos that don't work half the time and require strict input timing here.
Strategy
General Gameplan
Talk about how to actually go about an entire match as a character, like how to approach neutral or disadvantage. Leave things only relevant for one match up to the Matchup part.
Matchups
Gigi (Mirror) [character page] |
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Atlas (Even) [character page] |
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Odon (Even) [character page] |
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Naeco (Even) [character page] |
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|
Strike (Even) [character page] |
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|
Bolt (Even) [character page] |
---|
|
Gamma (Even) [character page] |
---|
|
Octonia (Even) [character page] |
---|
|
Enjellique (Even) [character page] |
---|
|
Drargos (Even) [character page] |
---|
|
Arctina (Even) [character page] |
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|
Rho (Even) [character page] |
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|
Alternate Costumes
Starting Costumes
Just put images of the alt costumes here.
Unlockable Costumes
Mention the unlock requirement for each one beneath the picture.