YomiHustle/Cowboy: Difference between revisions
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m (Typo again. Also added another tidbit for stinger.) |
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* Guard breakes | * Guard breakes | ||
** It is very useful in block strings to open the opponent up, similar to impale | ** It is very useful in block strings to open the opponent up, similar to impale | ||
Sometimes useful as a last resort movement option due to the forward lunge Cowboy does when using this move. In round start, you can use this move flipped and draw cancel to get some distance from your opponent, wile entering the gun stance. And then, you can choose to shoot or | * Can't follow up with a combo if the opponent DIs down | ||
Sometimes useful as a last resort movement option due to the forward lunge Cowboy does when using this move. In round start, you can use this move flipped and draw cancel to get some distance from your opponent, wile entering the gun stance. And then, you can choose to shoot or setting up foresight for later use | |||
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|description= | |description= | ||
* Has a frame 9 sweetspot that deals 1600 damage | * Has a frame 9 sweetspot that deals 1600 damage | ||
* Puts you at a frame disadvantage if your opponent softblocks the first hitbox | |||
* Very predictable, expect your opponent to try and parry it when they're above you | |||
Your dedicated anti-air button | |||
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Revision as of 04:34, 21 April 2024
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Under Construction
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Profile
Cowboy is the Your Only Move Is Hustle's Sword, Gun and Teleport Master. Sporting a well rounded moveset, Cowboy has a bit of everything for everyone at all levels of play - being it for you or your opponent.
Strengths | Weaknesses |
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Move List
Movement
Walk
Toggle Hitboxes Toggle Hitboxes
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Back Walk
Toggle Hitboxes Toggle Hitboxes
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Super Dash
very anime very anime
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Toggle Hitboxes Toggle Hitboxes
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Dash
Will get you over some lows and mids Will get you over some lows and mids
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Toggle Hitboxes Toggle Hitboxes
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Jump
Toggle Hitboxes Toggle Hitboxes
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Super Jump
Toggle Hitboxes Toggle Hitboxes
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Teleport
For holding forward with maximum efficiency For holding forward with maximum efficiency
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Toggle Hitboxes Toggle Hitboxes
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Spot Dodge
Toggle Hitboxes Toggle Hitboxes
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Normals
Pommel
The closest you can get to a 5P in YH The closest you can get to a 5P in YH
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Toggle Hitboxes Toggle Hitboxes
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Horiz. Slash
Grounded versions Grounded versions Air version Air version
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Toggle Hitboxes Toggle Hitboxes
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Vert. Slash
Ground version Ground version Air version Air version
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Toggle Hitboxes Toggle Hitboxes
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Upward Swipe
Looks like a DP. Is not a DP Looks like a DP. Is not a DP
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Toggle Hitboxes Toggle Hitboxes
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Stinger
round start flip draw cancel stinger is my favorite opener round start flip draw cancel stinger is my favorite opener
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Toggle Hitboxes Toggle Hitboxes
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Ankle Cutter
"Round start low disjoint?" "Round start low disjoint?"
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Toggle Hitboxes Toggle Hitboxes
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Downward Cleave
Toggle Hitboxes Toggle Hitboxes
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Throw
You're landing this after tp aren't you? You're landing this after tp aren't you?
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Toggle Hitboxes Toggle Hitboxes
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Specials
Lightning Slice
Neutral Skip Detected Neutral Skip Detected
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Toggle Hitboxes Toggle Hitboxes
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Impale
nothing personnel, kid nothing personnel, kid
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Toggle Hitboxes Toggle Hitboxes
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BackSlash
HUGE hitbox goes brrrrrr HUGE hitbox goes brrrrrr
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Toggle Hitboxes Toggle Hitboxes
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3Combo
3 Combo 3 Combo 3 Combo Down 3 Combo Down
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Toggle Hitboxes Toggle Hitboxes
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Quickdraw
Quickdraw Quickdraw Holster Holster Shoot Gun Shoot Gun Shoot Dodge Shoot Dodge Shoot Hitbox Shoot Hitbox
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Toggle Hitboxes Toggle Hitboxes
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Lasso
Toggle Hitboxes Toggle Hitboxes
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Foresight
Toggle Hitboxes Toggle Hitboxes
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Gun Throw
Toggle Hitboxes Toggle Hitboxes
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Supers
Temporal Round
wait for iiiiittt . . . BANG! wait for iiiiittt . . . BANG!
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Toggle Hitboxes Toggle Hitboxes
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1000Cuts
Toggle Hitboxes Toggle Hitboxes
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Taunt
I am the gun I am the gun
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Toggle Hitboxes Toggle Hitboxes
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