Sky Cross Duel/Ronin Bell: Difference between revisions
Jump to navigation
Jump to search
(2N and 5N frame data) |
No edit summary |
||
Line 56: | Line 56: | ||
* using 5N while the projectile is already out causes the original projectile to fall downwards | * using 5N while the projectile is already out causes the original projectile to fall downwards | ||
* ^ this aint true idfk why ronin said that lmao | * ^ this aint true idfk why ronin said that lmao | ||
}} | |||
}} | |||
{{MoveData | |||
|image = Ronin_Bell_8N | |||
|caption = | |||
|name = 8N | |||
|data = | |||
{{AttackData-SXD | |||
|version = | |||
|subtitle = | |||
|damage = 10 | |||
|launchheight = 12/8 | |||
|startup = 2 | |||
|active = 3 | |||
|recovery = 5 | |||
|blockadv = +0 | |||
|blockdmg = 1 | |||
|chipdmg = 4 | |||
|description = | |||
Ronin twists and kicks upwards. | |||
* Launcher. | |||
* Has a bit of low profile to beat air attacks. | |||
* If done twice in a combo(?) or on a air opponent(?), 8N will launch less higher and gain more horizontal knockback. | |||
* ^ The above will also cause this move to wallbounce. | |||
}} | }} | ||
}} | }} |
Revision as of 20:57, 7 May 2024
Archetype: | Pixie |
Health: | 600 |
Walk Speed: | 3.2/-2.2 |
Dash Frames: | 4 Invulnerable, 3 Recovery |
Fastest Attack: |
Gameplay
Ronin Bell (often referred to as Ronin) is a pixie level up character with fast movement, lowest HP in the game, and a strong rekka that gives him level ups.
Ronin's strength comes from his fast attacks, obscenely high damage Zenith Finisher, and incredibly absurd specials when leveled up fully.
Pick if you like | Avoid if you dislike |
---|---|
|
|
Unique Mechanics
Papercuts
Ronin's rekka series allows him to level up, using both his N follow ups. These levels augment Ronin's 8S and 2S specials
Normal Moves
5N
|
---|
8N
|
---|
2N
|
---|
Special Moves
EX Special Moves
Zenith Finisher
Universal Mechanics
Gold Burst
|
---|