Sky Cross Duel/Ronin Bell: Difference between revisions
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* '''Strong Offense:''' Fast buttons, strong cross ups and many high/lows allow Ronin to easily open up the opponent. | * '''Strong Offense:''' Fast buttons, strong cross ups and many high/lows allow Ronin to easily open up the opponent. | ||
* '''Speed:''' Ronin is the fastest character in the game, making his combos extremely flexible, and his mix very strong. | * '''Speed:''' Ronin is the fastest character in the game, making his combos extremely flexible, and his mix very strong. | ||
* '''Snowballing:''' Ronin's level mechanic makes his specials incredibly powerful, | * '''Good Meter Usage''': Ronin's EX specials and super are amazing uses of meter for the paper prince. 24S, a invincible reversal, 28S, a long-range command grab, 62S, a buzzsaw that controls the ground and strengthens his already amazing pressure, 22NS, a...i've never used this before actually, and 26N, a active before superflash gunshot that goes through the entire (horizontal range) of the screen. With these, Ronin | ||
* '''Snowballing:''' Ronin's level mechanic, while forcing him to start weak and brittle at the start of the game, eventually makes his specials incredibly powerful, turning a small, useless punt into a high damaging long range attack that pulls in (8S), and a singular knife projectile that barely lasts on the screen a bouncing projectile that makes it impossible to escape his pressure (2S), Ronin can run circles around his opponents for days as long he's able to set up at the start of the game. | |||
|cons= | |cons= | ||
* '''Bad Corner Carry:''' Most of Ronin's attacks either pull the opponent towards him, or don't push the opponent very far at all. | * '''Bad Corner Carry:''' Most of Ronin's attacks either pull the opponent towards him, or don't push the opponent very far at all. | ||
* '''Low HP:''' Ronin's meager HP can cause him to die in two negative interactions. | * '''Low HP:''' Ronin's meager HP can cause him to die in two negative interactions. | ||
* '''Weird Combo structure:''' Ronin's combos constantly force him to adjust his trajectory because of how fast he is and how little his attacks push the opponent | * '''Weird Combo structure:''' Ronin's combos constantly force him to adjust his trajectory because of how fast he is and how little his attacks push the opponent | ||
* '''Snowballed:''' While having an invincible reversal in 24S, being able to escape the corner and be at a advantageous state using Gold Burst, and having a strong, yet risky get-out-of-jail free card in the form of parry, if Ronin is cornered, he ''has to fight for his life to escape the scramble or lose the round,'' thanks to his tough-as-glass health and his main defensive options requiring either a resource or being very risky. | |||
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{{Content Box|header=Unique Mechanics|content= | {{Content Box|header=Unique Mechanics|content= |
Revision as of 13:00, 8 May 2024
Archetype: | Pixie |
Health: | 600 |
Walk Speed: | 3.2/-2.2 |
Dash Frames: | 4 Invulnerable, 3 Recovery |
Fastest Attack: |
Gameplay
Ronin Bell (often referred to as Ronin) is a pixie level up character with fast movement, lowest HP in the game, and a strong rekka that gives him level ups.
Ronin's strength comes from his fast attacks, obscenely high damage Zenith Finisher, and incredibly absurd specials when leveled up fully.
Pick if you like | Avoid if you dislike |
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Unique Mechanics
Papercuts
Ronin's rekka series allows him to level up, using both his N follow ups. These levels augment Ronin's 8S and 2S specials; mostly for the better; giving them properties such as extra range or extra projectiles.
Normal Moves
5N
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8N
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2N
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Special Moves
EX Special Moves
Zenith Finisher
Universal Mechanics
Gold Burst
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