Sky Cross Duel/Ronin Bell: Difference between revisions
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* '''Strong Offense:''' Fast buttons, strong cross ups and many high/lows allow Ronin to easily open up the opponent. | * '''Strong Offense:''' Fast buttons, strong cross ups and many high/lows allow Ronin to easily open up the opponent. | ||
* '''Speed:''' Ronin is the fastest character in the game, making his combos extremely flexible, and his mix very strong. | * '''Speed:''' Ronin is the fastest character in the game, making his combos extremely flexible, and his mix very strong. | ||
* '''Good Meter Usage''': Ronin's EX specials and super are amazing uses of meter for the paper prince. 24S, a invincible reversal, 28S, a long-range command grab, 62S, a buzzsaw that controls the ground and strengthens his already amazing pressure, 22NS, a...i've never used this before actually, and 26N, a active before superflash gunshot that goes through the entire (horizontal range) of the screen. With these, Ronin with meter, and maybe even without levels, can be a competent and | * '''Good Meter Usage''': Ronin's EX specials and super are amazing uses of meter for the paper prince. 24S, a invincible reversal, 28S, a long-range command grab, 62S, a buzzsaw that controls the ground and strengthens his already amazing pressure, 22NS, a...i've never used this before actually, and 26N, a active before superflash gunshot that goes through the entire (horizontal range) of the screen. With these, Ronin with meter, and maybe even without levels, can be a competent and terrifying foe if you use his tools right. | ||
* '''Snowballing:''' Ronin's level mechanic, while forcing him to start weak and brittle at the start of the game, eventually makes his specials incredibly powerful, turning a small, useless punt into a high damaging long range attack that pulls in (8S), and a singular knife projectile that barely lasts on the screen a bouncing projectile that makes it impossible to escape his pressure (2S), Ronin can run circles around his opponents for days as long he's able to set up at the start of the game. | * '''Snowballing:''' Ronin's level mechanic, while forcing him to start weak and brittle at the start of the game, eventually makes his specials incredibly powerful, turning a small, useless punt into a high damaging long range attack that pulls in (8S), and a singular knife projectile that barely lasts on the screen a bouncing projectile that makes it impossible to escape his pressure (2S), Ronin can run circles around his opponents for days as long he's able to set up at the start of the game. | ||
|cons= | |cons= |
Revision as of 13:02, 8 May 2024
Archetype: | Pixie |
Health: | 600 |
Walk Speed: | 3.2/-2.2 |
Dash Frames: | 4 Invulnerable, 3 Recovery |
Fastest Attack: |
Gameplay
Ronin Bell (often referred to as Ronin) is a pixie level up character with fast movement, lowest HP in the game, and a strong rekka that gives him level ups.
Ronin's strength comes from his fast attacks, obscenely high damage Zenith Finisher, and incredibly absurd specials when leveled up fully.
Pick if you like | Avoid if you dislike |
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Unique Mechanics
Papercuts
Ronin's rekka series allows him to level up, using both his N follow ups. These levels augment Ronin's 8S and 2S specials; mostly for the better; giving them properties such as extra range or extra projectiles.
Normal Moves
5N
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8N
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2N
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Special Moves
EX Special Moves
Zenith Finisher
Universal Mechanics
Gold Burst
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