YomiHustle/Ninja: Difference between revisions
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(More move information added, frame data updated.) |
m (→Uppercut: Added a link demonstrating how much freedom a blocked Uppercut gives the opponent.) |
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However, due to being completely unable to start combos from its massive endlag, its reward is far lower than any alternative options to compensate for its offensive dominance, only use solely for damage is as a combo ender. | However, due to being completely unable to start combos from its massive endlag, its reward is far lower than any alternative options to compensate for its offensive dominance, only use solely for damage is as a combo ender. | ||
* Just be careful not to get blocked, as its massive recovery (and inability to be cancelled) on block leaves you completely open, which the opponent will NOT sugarcoat. | * Just be careful not to get blocked, as its massive recovery (and inability to be cancelled) on block [https://wiki.gbl.gg/w/File:YH_Ninja_Blocked_Uppercut.mp4 leaves you completely open,] which the opponent will NOT sugarcoat. | ||
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{{AttackData-YH | {{AttackData-YH |
Revision as of 10:33, 20 May 2024
Under Construction
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Profile
Ninja is a mix-up heavy rushdown character, capable of using her superior movement abilities and high number of options to force highly advantageous situations, while almost always having an escape option. As the only character with a projectile invincible attack, an invincible "reversal" in the form of Uppercut, and a frame 4 interruptible movement option, Ninja is capable of using her superior tools to alternate between forcing her opponent's hand, and explosive offense and punishes.
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Move List
Movement
Dash
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Back Dash
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Super Dash
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Jump
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Super Jump
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Super Fall
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Airdash
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Attack
Punch
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Kick
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Sweep
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SlideKick
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NunChuk
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Chuk Spin
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Drop Kick
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Dive Kick
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Stomp
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Universal Mechanics
Throw
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Special
Shuriken
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Grappling Hook
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Uppercut
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Jump Kick
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Sticky Bomb
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Summon
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Store Momentum/Boost
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Store/Release Momentum
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Whip Wave
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Backsway
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Skull Shaker
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Super
Quick Slash
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Caltrops
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Hustle
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