YomiHustle/Robot: Difference between revisions
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ToxicTophats (talk | contribs) m (Updated LOIC page to better reflect its current state, updated Pros/Cons section (Updated armor to include autoguard and Super Armor, moved 20% knockback reduction into 'Cons' under the moniker 'Combo Food').) |
ToxicTophats (talk | contribs) m (Added the LOIC bar, changed 'Flight' section to 'Fly' and updated it in accordance to Robot's current Fuel Tank. Updated shockwave section (with a GIF file! ooOoooOOooOo), but it remains incomplete (I have no idea how to visualise hitboxes; if it's no trouble, can someone please tell me how at [email protected])) |
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|cons= | |cons= | ||
*'''Clumsy''': Robot's basic movement options lack agility and require commitment. | *'''Clumsy''': Robot's basic movement options lack agility and require commitment. | ||
*'''Melee-oriented''': Robot has | *'''Melee-oriented''': Robot has limited, unwieldy and oftentimes extremely telegraphed projectiles, requiring it to close the distance to deal substantial damage. | ||
*'''Combo Food''': Robot takes 20% less knockback, making it extremely prone to being stuck in long combo strings. | *'''Combo Food''': Robot takes 20% less knockback, making it extremely prone to being stuck in long combo strings. | ||
}} | }} | ||
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}} | }} | ||
====<font style="visibility:hidden; float:right"> | ====<font style="visibility:hidden; float:right">Fly</font>==== | ||
{{MoveData | {{MoveData | ||
|image=YH_Robot_Jump.png | |image=YH_Robot_Jump.png | ||
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|hitstun= | |hitstun= | ||
|description= | |description= | ||
* Instead of jump, allows Robot to fly in 9 directions (all 8 Directions, as well as hover in place). | * Instead of jump, allows Robot to fly in 9 directions (all 8 Directions, as well as hover in place), independent of attacks/moves. | ||
* Can perform every air action normally available while in flight. | * Can perform every air action normally available while in flight. | ||
* Instead of air options, Fly uses Robot's unique mechanic, Fuel Tank, which lasts for 50 frames before depleting. | |||
* Fuel Tank fully replenishes when Robot lands the first successful hit in a combo, similarly to Armor. | |||
}} | }} | ||
}} | }} | ||
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====<font style="visibility:hidden; float:right">Dash</font>==== | ====<font style="visibility:hidden; float:right">Dash</font>==== | ||
{{MoveData | {{MoveData | ||
|image= | |image=Ground pound active.gif|caption=Animation that plays when ground pound is active. | ||
| | |hitbox=YH_Robot_JumpHB.png | ||
| | |image2=shockwave.png|caption2=Shockwave | ||
| | |hitbox2= | ||
|name= | |input=[[File:Ground pound indicator.png]] | ||
|name=Ground Pound | |||
|data= | |data= | ||
{{AttackData-YH | {{AttackData-YH | ||
|damage=400-1300 | |damage=400-1300 (Outdated as of update 1.9.0) | ||
|startup= | |startup= | ||
|active= | |active= | ||
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|firstactionable= | |firstactionable= | ||
|hitstun=18 | |hitstun=18 | ||
|blockadvantage=+ | |blockadvantage=+0 | ||
|description= | |description= | ||
* When landing after jumping from a large height, | * When landing after jumping from a large height, indicated by the Ground Pound image on the UI lighting up, a bleeping sound, and a short particle animation on Robot, Robot will create a shockwave upon landing, launching two unparryable projectiles on either side of it. | ||
}} | }} | ||
}} | }} | ||
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|description= | |description= | ||
* Causes a Groundbounce on hit | * Causes a Groundbounce on hit | ||
* Flat initial velocity; your momentum does not affect your initial velocity. Fly will still influence velocity after initial if active. | |||
Great option for corner pressure and just a good general punish tool for its repeatability. | Great option for corner pressure and just a good general punish tool for its repeatability. | ||
}} | }} | ||
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====<font style="visibility:hidden; float:right">LOIC</font>==== | ====<font style="visibility:hidden; float:right">LOIC</font>==== | ||
{{MoveData | {{MoveData | ||
|image=YH_Robot_Loic.png | |image=Loic charge.png|caption=LOIC half-charged/half-drained. | ||
|image2=Loic charged.png|caption2=LOIC fully-charged. | |||
|image3=YH_Robot_Loic.png|caption3=How does the laser shoot through the ceiling | |||
|hitbox=YH_Robot_LoicHB.png | |hitbox=YH_Robot_LoicHB.png | ||
|input=[[Image:YH_Robot_Icon_LOIC.png]] | |input=[[Image:YH_Robot_Icon_LOIC.png]] | ||
? | |||
|name=LOIC | |name=LOIC | ||
|data= | |data= |
Revision as of 16:44, 27 May 2024
Under Construction
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Profile
Robot is a grappler character. Robot is a large threat with their plethora of threatening attacks and high damage, especially at close ranges.
Please enable Dark Mode in the top right corner in order to see the character sprites.
Strengths | Weaknesses |
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Move List
Movement
STEP
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RETURN
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Super Dash
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Jump
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Super Jump
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Fly
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Dash
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Unique Mechanics
Dash
Armor
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Dash
(KILL PROCESS) Armor
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Dash
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Normal Attacks
KEYPUNCH
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CONCUSSIVE BLAST
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OPTICAL BEAM
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KICK USER
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PING
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EARTHQUAKE
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SPIN CYCLE
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SAW BLADE
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BOOT
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CRASH
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Grab
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Special Attacks
TRY-CATCH
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BOUNDS CHECK
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COMMAND: GRAB
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THUNDER CLAP
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FLAME THROWER
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CHAINSAW
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VACUUM
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DRIVE
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REMOTE BOMB
REMOTE BOMB
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Drive Mode Attacks
JUMPSTART
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DRIFT
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WHEELIE
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CLUTCH
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BOOST
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Super Attacks
KILL PROCESS
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LOIC
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Hustle
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Trivia
- All attacks specific to Robot are romanized in ALL CAPS.
- Robot's KILL PROCESS is a reference to the fact they will kill you, this is best observed with 9 bars of super.
- Robot is named "ivys-pc-518b04f2-7586-11ed-a1eb-0242ac120002" (https://discord.com/channels/1034428516919418880/1035687349465645157/1049729993359491172)