Template:AttackDataHeader-WW/Tooltips: Difference between revisions
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-->{{#var:linebreak}}{{#ifeq: {{{hovertext|yes}}} | yes | U | Unblockable | -->{{#var:linebreak}}{{#ifeq: {{{hovertext|yes}}} | yes | U | Unblockable | ||
| startup= | | startup= | ||
How long this move takes before it gets into its active frames. Multiply by 0.6 and round | How long this move takes before it gets into its active frames. Multiply by 0.6 and round down to get this value at 60 FPS, as Wonderful World runs at 100 FPS. | ||
| active= | | active= | ||
How long this move is active for. Multiply by 0.6 and round | How long this move is active for. Multiply by 0.6 and round down to get this value at 60 FPS, as Wonderful World runs at 100 FPS. | ||
| recovery= | | recovery= | ||
How many frames it takes for the character to end this move after the active frames end. Multiply by 0.6 and round | How many frames it takes for the character to end this move after the active frames end. Multiply by 0.6 and round down to get this value at 60 FPS, as Wonderful World runs at 100 FPS. | ||
| cancel= | | cancel= | ||
Actions this move can be canceled into on hit or block, unless specially noted.<!-- | Actions this move can be canceled into on hit or block, unless specially noted.<!-- |
Revision as of 01:53, 29 May 2024
Template DocumentationEdit This Documentation
Template:AttackDataHeader-WW/Tooltips/Documentation
This documentation is automatically transcluded from Template:AttackDataHeader-WW/Tooltips/Documentation and is not included when this page is transcluded.
This documentation is automatically transcluded from Template:AttackDataHeader-WW/Tooltips/Documentation and is not included when this page is transcluded.