Template:AttackDataHeader-WW/Tooltips: Difference between revisions

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  | guard=
  | guard=
The way this move must be blocked.<!--
The way this move must be blocked.<!--
-->{{#var:linebreak}}{{#ifeq: {{{hovertext|yes}}} | yes | H | Can block standing<!--
-->{{#var:linebreak}}{{#ifeq: {{{hovertext|yes}}} | yes | High | Can block standing<!--
-->{{#var:linebreak}}{{#ifeq: {{{hovertext|yes}}} | yes | M | Can block standing or crouching<!--
-->{{#var:linebreak}}{{#ifeq: {{{hovertext|yes}}} | yes | Mid | Can block standing or crouching<!--
-->{{#var:linebreak}}{{#ifeq: {{{hovertext|yes}}} | yes | L | Can block crouching<!--
-->{{#var:linebreak}}{{#ifeq: {{{hovertext|yes}}} | yes | Low | Can block crouching<!--
-->{{#var:linebreak}}{{#ifeq: {{{hovertext|yes}}} | yes | A | Can block in the air<!--
-->{{#var:linebreak}}{{#ifeq: {{{hovertext|yes}}} | yes | Air | Can block in the air<!--
-->{{#var:linebreak}}{{#ifeq: {{{hovertext|yes}}} | yes | U | Unblockable
-->{{#var:linebreak}}{{#ifeq: {{{hovertext|yes}}} | yes | Unblockable | Unblockable
  | startup=
  | startup=
How long this move takes before it gets into its active frames. Multiply by 0.6 and round down to get this value at 60 FPS, as Wonderful World runs at 100 FPS.
How long this move takes before it gets into its active frames. Multiply by 0.6 and round down to get this value at 60 FPS, as Wonderful World runs at 100 FPS.

Revision as of 02:55, 4 June 2024

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